17,434 research outputs found
The communication processor of TUMULT-64
Tumult (Twente University MULTi-processor system) is a modular extendible multi-processor system designed and implemented at the Twente University of Technology in co-operation with Oce Nederland B.V. and the Dr. Neher Laboratories (Dutch PTT). Characteristics of the hardware are: MIMD type, distributed memory, message passing, high performance, real-time and fault tolerant. A distributed real-time operating system has been realized, consisting of a multi-tasking kernel per node, inter process communication via typed messages and a distributed file system. In this paper first a brief description of the system is given, after that the architecture of the communication processor will be discussed. Reduction of the communication overhead due to message passing will be emphasized.\ud
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Implementing PRISMA/DB in an OOPL
PRISMA/DB is implemented in a parallel object-oriented language to gain insight in the usage of parallelism. This environment allows us to experiment with parallelism by simply changing the allocation of objects to the processors of the PRISMA machine. These objects are obtained by a strictly modular design of PRISMA/DB. Communication between the objects is required to cooperatively handle the various tasks, but it limits the potential for parallelism. From this approach, we hope to gain a better understanding of parallelism, which can be used to enhance the performance of PRISMA/DB.\ud
The work reported in this document was conducted as part of the PRISMA project, a joint effort with Philips Research Eindhoven, partially supported by the Dutch "Stimuleringsprojectteam Informaticaonderzoek (SPIN)
On the acceleration of wavefront applications using distributed many-core architectures
In this paper we investigate the use of distributed graphics processing unit (GPU)-based architectures to accelerate pipelined wavefront applications—a ubiquitous class of parallel algorithms used for the solution of a number of scientific and engineering applications. Specifically, we employ a recently developed port of the LU solver (from the NAS Parallel Benchmark suite) to investigate the performance of these algorithms on high-performance computing solutions from NVIDIA (Tesla C1060 and C2050) as well as on traditional clusters (AMD/InfiniBand and IBM BlueGene/P). Benchmark results are presented for problem classes A to C and a recently developed performance model is used to provide projections for problem classes D and E, the latter of which represents a billion-cell problem. Our results demonstrate that while the theoretical performance of GPU solutions will far exceed those of many traditional technologies, the sustained application performance is currently comparable for scientific wavefront applications. Finally, a breakdown of the GPU solution is conducted, exposing PCIe overheads and decomposition constraints. A new k-blocking strategy is proposed to improve the future performance of this class of algorithm on GPU-based architectures
NeuroFlow: A General Purpose Spiking Neural Network Simulation Platform using Customizable Processors
© 2016 Cheung, Schultz and Luk.NeuroFlow is a scalable spiking neural network simulation platform for off-the-shelf high performance computing systems using customizable hardware processors such as Field-Programmable Gate Arrays (FPGAs). Unlike multi-core processors and application-specific integrated circuits, the processor architecture of NeuroFlow can be redesigned and reconfigured to suit a particular simulation to deliver optimized performance, such as the degree of parallelism to employ. The compilation process supports using PyNN, a simulator-independent neural network description language, to configure the processor. NeuroFlow supports a number of commonly used current or conductance based neuronal models such as integrate-and-fire and Izhikevich models, and the spike-timing-dependent plasticity (STDP) rule for learning. A 6-FPGA system can simulate a network of up to ~600,000 neurons and can achieve a real-time performance of 400,000 neurons. Using one FPGA, NeuroFlow delivers a speedup of up to 33.6 times the speed of an 8-core processor, or 2.83 times the speed of GPU-based platforms. With high flexibility and throughput, NeuroFlow provides a viable environment for large-scale neural network simulation
Mixing multi-core CPUs and GPUs for scientific simulation software
Recent technological and economic developments have led to widespread availability of
multi-core CPUs and specialist accelerator processors such as graphical processing units
(GPUs). The accelerated computational performance possible from these devices can be very
high for some applications paradigms. Software languages and systems such as NVIDIA's
CUDA and Khronos consortium's open compute language (OpenCL) support a number of
individual parallel application programming paradigms. To scale up the performance of some
complex systems simulations, a hybrid of multi-core CPUs for coarse-grained parallelism and
very many core GPUs for data parallelism is necessary. We describe our use of hybrid applica-
tions using threading approaches and multi-core CPUs to control independent GPU devices.
We present speed-up data and discuss multi-threading software issues for the applications
level programmer and o er some suggested areas for language development and integration
between coarse-grained and ne-grained multi-thread systems. We discuss results from three
common simulation algorithmic areas including: partial di erential equations; graph cluster
metric calculations and random number generation. We report on programming experiences
and selected performance for these algorithms on: single and multiple GPUs; multi-core CPUs;
a CellBE; and using OpenCL. We discuss programmer usability issues and the outlook and
trends in multi-core programming for scienti c applications developers
Why Does Flow Director Cause Packet Reordering?
Intel Ethernet Flow Director is an advanced network interface card (NIC)
technology. It provides the benefits of parallel receive processing in
multiprocessing environments and can automatically steer incoming network data
to the same core on which its application process resides. However, our
analysis and experiments show that Flow Director cannot guarantee in-order
packet delivery in multiprocessing environments. Packet reordering causes
various negative impacts. E.g., TCP performs poorly with severe packet
reordering. In this paper, we use a simplified model to analyze why Flow
Director can cause packet reordering. Our experiments verify our analysis
Event Stream Processing with Multiple Threads
Current runtime verification tools seldom make use of multi-threading to
speed up the evaluation of a property on a large event trace. In this paper, we
present an extension to the BeepBeep 3 event stream engine that allows the use
of multiple threads during the evaluation of a query. Various parallelization
strategies are presented and described on simple examples. The implementation
of these strategies is then evaluated empirically on a sample of problems.
Compared to the previous, single-threaded version of the BeepBeep engine, the
allocation of just a few threads to specific portions of a query provides
dramatic improvement in terms of running time
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