12,394 research outputs found
Reconfigurable Mobile Multimedia Systems
This paper discusses reconfigurability issues in lowpower hand-held multimedia systems, with particular emphasis on energy conservation. We claim that a radical new approach has to be taken in order to fulfill the requirements - in terms of processing power and energy consumption - of future mobile applications. A reconfigurable systems-architecture in combination with a QoS driven operating system is introduced that can deal with the inherent dynamics of a mobile system. We present the preliminary results of studies we have done on reconfiguration in hand-held mobile computers: by having reconfigurable media streams, by using reconfigurable processing modules and by migrating functions
Cloud-based desktop services for thin clients
Cloud computing and ubiquitous network availability have renewed people's interest in the thin client concept. By executing applications in virtual desktops on cloud servers, users can access any application from any location with any device. For this to be a successful alternative to traditional offline applications, however, researchers must overcome important challenges. The thin client protocol must display audiovisual output fluidly, and the server executing the virtual desktop should have sufficient resources and ideally be close to the user's current location to limit network delay. From a service provider viewpoint, cost reduction is also an important issue
Quality of service assurance for the next generation Internet
The provisioning for multimedia applications has been of increasing interest among researchers and Internet Service Providers. Through the migration from resource-based to service-driven networks, it has become evident that the Internet model should be enhanced to provide support for a variety of differentiated services that match applications and customer requirements, and not stay limited under the flat best-effort service that is currently provided.
In this paper, we describe and critically appraise the major achievements of the efforts to introduce Quality of Service (QoS) assurance and provisioning within the Internet model. We then propose a research path for the creation of a network services management architecture,
through which we can move towards a QoS-enabled network environment, offering support for a variety of different services, based on traffic characteristics and user expectations
Service Migration from Cloud to Multi-tier Fog Nodes for Multimedia Dissemination with QoE Support.
A wide range of multimedia services is expected to be offered for mobile users via various wireless access networks. Even the integration of Cloud Computing in such networks does not support an adequate Quality of Experience (QoE) in areas with high demands for multimedia contents. Fog computing has been conceptualized to facilitate the deployment of new services that cloud computing cannot provide, particularly those demanding QoE guarantees. These services are provided using fog nodes located at the network edge, which is capable of virtualizing their functions/applications. Service migration from the cloud to fog nodes can be actuated by request patterns and the timing issues. To the best of our knowledge, existing works on fog computing focus on architecture and fog node deployment issues. In this article, we describe the operational impacts and benefits associated with service migration from the cloud to multi-tier fog computing for video distribution with QoE support. Besides that, we perform the evaluation of such service migration of video services. Finally, we present potential research challenges and trends
Lessons learned from the design of a mobile multimedia system in the Moby Dick project
Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
Internames: a name-to-name principle for the future Internet
We propose Internames, an architectural framework in which names are used to
identify all entities involved in communication: contents, users, devices,
logical as well as physical points involved in the communication, and services.
By not having a static binding between the name of a communication entity and
its current location, we allow entities to be mobile, enable them to be reached
by any of a number of basic communication primitives, enable communication to
span networks with different technologies and allow for disconnected operation.
Furthermore, with the ability to communicate between names, the communication
path can be dynamically bound to any of a number of end-points, and the
end-points themselves could change as needed. A key benefit of our architecture
is its ability to accommodate gradual migration from the current IP
infrastructure to a future that may be a ubiquitous Information Centric
Network. Basic building blocks of Internames are: i) a name-based Application
Programming Interface; ii) a separation of identifiers (names) and locators;
iii) a powerful Name Resolution Service (NRS) that dynamically maps names to
locators, as a function of time/location/context/service; iv) a built-in
capacity of evolution, allowing a transparent migration from current networks
and the ability to include as particular cases current specific architectures.
To achieve this vision, shared by many other researchers, we exploit and expand
on Information Centric Networking principles, extending ICN functionality
beyond content retrieval, easing send-to-name and push services, and allowing
to use names also to route data in the return path. A key role in this
architecture is played by the NRS, which allows for the co-existence of
multiple network "realms", including current IP and non-IP networks, glued
together by a name-to-name overarching communication primitive.Comment: 6 page
MobiThin management framework: design and evaluation
In thin client computing, applications are executed on centralized servers. User input (e.g. keystrokes) is sent to a remote server which processes the event and sends the audiovisual output back to the client. This enables execution of complex applications from thin devices. Adopting virtualization technologies on the thin client server brings several advantages, e.g. dedicated environments for each user and interesting facilities such as migration tools. In this paper, a mobile thin client service offered to a large number of mobile users is designed. Pervasive mobile thin client computing requires an intelligent service management to guarantee a high user experience. Due to the dynamic environment, the service management framework has to monitor the environment and intervene when necessary (e.g. adapt thin client protocol settings, move a session from one server to another). A detailed performance analysis of the implemented prototype is presented. It is shown that the prototype can handle up to 700 requests/s to start the mobile thin client service. The prototype can make a decision for up to 700 monitor reports per second
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