5,574 research outputs found
A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies
We present an accurate Lagrangian method based on vortex particles,
level-sets, and immersed boundary methods, for animating the interplay between
two fluids and rigid solids. We show that a vortex method is a good choice for
simulating bi-phase flow, such as liquid and gas, with a good level of realism.
Vortex particles are localized at the interfaces between the two fluids and
within the regions of high turbulence. We gain local precision and efficiency
from the stable advection permitted by the vorticity formulation. Moreover, our
numerical method straightforwardly solves the two-way coupling problem between
the fluids and animated rigid solids. This new approach is validated through
numerical comparisons with reference experiments from the computational fluid
community. We also show that the visually appealing results obtained in the CG
community can be reproduced with increased efficiency and an easier
implementation
Recent advances in the simulation of particle-laden flows
A substantial number of algorithms exists for the simulation of moving
particles suspended in fluids. However, finding the best method to address a
particular physical problem is often highly non-trivial and depends on the
properties of the particles and the involved fluid(s) together. In this report
we provide a short overview on a number of existing simulation methods and
provide two state of the art examples in more detail. In both cases, the
particles are described using a Discrete Element Method (DEM). The DEM solver
is usually coupled to a fluid-solver, which can be classified as grid-based or
mesh-free (one example for each is given). Fluid solvers feature different
resolutions relative to the particle size and separation. First, a
multicomponent lattice Boltzmann algorithm (mesh-based and with rather fine
resolution) is presented to study the behavior of particle stabilized fluid
interfaces and second, a Smoothed Particle Hydrodynamics implementation
(mesh-free, meso-scale resolution, similar to the particle size) is introduced
to highlight a new player in the field, which is expected to be particularly
suited for flows including free surfaces.Comment: 16 pages, 4 figure
Using the generalized interpolation material point method for fluid-solid interactions induced by surface tension
This thesis is devoted to the development of new, Generalized Interpolation Material Point Method (GIMP)-based algorithms for handling surface tension and contact (wetting) in fluid-solid interaction (FSI) problems at small scales. In these problems, surface tension becomes so dominant that its influence on both fluids and solids must be considered. Since analytical solutions for most engineering problems are usually unavailable, numerical methods are needed to describe and predict complicated time-dependent states in the solid and fluid involved due to surface tension effects. Traditional computational methods for handling fluid-solid interactions may not be effective due to their weakness in solving large-deformation problems and the complicated coupling of two different types of computational frameworks: one for solid, and the other for fluid. On the contrary, GIMP, a mesh-free algorithm for solid mechanics problems, is numerically effective in handling problems involving large deformations and fracture. Here we extend the capability of GIMP to handle fluid dynamics problems with surface tension, and to develop a new contact algorithm to deal with the wetting boundary conditions that include the modeling of contact angle and slip near the triple points where the three phases -- fluid, solid, and vapor -- meet. The error of the new GIMP algorithm for FSI problems at small scales, as verified by various benchmark problems, generally falls within the 5% range. In this thesis, we have successfully extended the capability of GIMP for handling FSI problems under surface tension in a one-solver numerical framework, a unique and innovative approach.Chapter 1. Introduction -- Chapter 2. Using the generalized interpolation material point method for fluid dynamics at low reynolds numbers -- Chapter 3. On the modeling of surface tension and its applications by the generalized interpolation material point method -- Chapter 4. Using the generalized interpolation material point method for fluid-solid interactions induced by surface tension -- Chapter 5. Conclusions
Simulating water-entry/exit problems using Eulerian-Lagrangian and fully-Eulerian fictitious domain methods within the open-source IBAMR library
In this paper we employ two implementations of the fictitious domain (FD)
method to simulate water-entry and water-exit problems and demonstrate their
ability to simulate practical marine engineering problems. In FD methods, the
fluid momentum equation is extended within the solid domain using an additional
body force that constrains the structure velocity to be that of a rigid body.
Using this formulation, a single set of equations is solved over the entire
computational domain. The constraint force is calculated in two distinct ways:
one using an Eulerian-Lagrangian framework of the immersed boundary (IB) method
and another using a fully-Eulerian approach of the Brinkman penalization (BP)
method. Both FSI strategies use the same multiphase flow algorithm that solves
the discrete incompressible Navier-Stokes system in conservative form. A
consistent transport scheme is employed to advect mass and momentum in the
domain, which ensures numerical stability of high density ratio multiphase
flows involved in practical marine engineering applications. Example cases of a
free falling wedge (straight and inclined) and cylinder are simulated, and the
numerical results are compared against benchmark cases in literature.Comment: The current paper builds on arXiv:1901.07892 and re-explains some
parts of it for the reader's convenienc
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