14,326 research outputs found

    Out-Of-Place debugging: a debugging architecture to reduce debugging interference

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    Context. Recent studies show that developers spend most of their programming time testing, verifying and debugging software. As applications become more and more complex, developers demand more advanced debugging support to ease the software development process. Inquiry. Since the 70's many debugging solutions were introduced. Amongst them, online debuggers provide a good insight on the conditions that led to a bug, allowing inspection and interaction with the variables of the program. However, most of the online debugging solutions introduce \textit{debugging interference} to the execution of the program, i.e. pauses, latency, and evaluation of code containing side-effects. Approach. This paper investigates a novel debugging technique called \outofplace debugging. The goal is to minimize the debugging interference characteristic of online debugging while allowing online remote capabilities. An \outofplace debugger transfers the program execution and application state from the debugged application to the debugger application, both running in different processes. Knowledge. On the one hand, \outofplace debugging allows developers to debug applications remotely, overcoming the need of physical access to the machine where the debugged application is running. On the other hand, debugging happens locally on the remote machine avoiding latency. That makes it suitable to be deployed on a distributed system and handle the debugging of several processes running in parallel. Grounding. We implemented a concrete out-of-place debugger for the Pharo Smalltalk programming language. We show that our approach is practical by performing several benchmarks, comparing our approach with a classic remote online debugger. We show that our prototype debugger outperforms by a 1000 times a traditional remote debugger in several scenarios. Moreover, we show that the presence of our debugger does not impact the overall performance of an application. Importance. This work combines remote debugging with the debugging experience of a local online debugger. Out-of-place debugging is the first online debugging technique that can minimize debugging interference while debugging a remote application. Yet, it still keeps the benefits of online debugging ( e.g. step-by-step execution). This makes the technique suitable for modern applications which are increasingly parallel, distributed and reactive to streams of data from various sources like sensors, UI, network, etc

    Class-Weighted Convolutional Features for Visual Instance Search

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    Image retrieval in realistic scenarios targets large dynamic datasets of unlabeled images. In these cases, training or fine-tuning a model every time new images are added to the database is neither efficient nor scalable. Convolutional neural networks trained for image classification over large datasets have been proven effective feature extractors for image retrieval. The most successful approaches are based on encoding the activations of convolutional layers, as they convey the image spatial information. In this paper, we go beyond this spatial information and propose a local-aware encoding of convolutional features based on semantic information predicted in the target image. To this end, we obtain the most discriminative regions of an image using Class Activation Maps (CAMs). CAMs are based on the knowledge contained in the network and therefore, our approach, has the additional advantage of not requiring external information. In addition, we use CAMs to generate object proposals during an unsupervised re-ranking stage after a first fast search. Our experiments on two public available datasets for instance retrieval, Oxford5k and Paris6k, demonstrate the competitiveness of our approach outperforming the current state-of-the-art when using off-the-shelf models trained on ImageNet. The source code and model used in this paper are publicly available at http://imatge-upc.github.io/retrieval-2017-cam/.Comment: To appear in the British Machine Vision Conference (BMVC), September 201

    Data-Driven Grasp Synthesis - A Survey

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    We review the work on data-driven grasp synthesis and the methodologies for sampling and ranking candidate grasps. We divide the approaches into three groups based on whether they synthesize grasps for known, familiar or unknown objects. This structure allows us to identify common object representations and perceptual processes that facilitate the employed data-driven grasp synthesis technique. In the case of known objects, we concentrate on the approaches that are based on object recognition and pose estimation. In the case of familiar objects, the techniques use some form of a similarity matching to a set of previously encountered objects. Finally for the approaches dealing with unknown objects, the core part is the extraction of specific features that are indicative of good grasps. Our survey provides an overview of the different methodologies and discusses open problems in the area of robot grasping. We also draw a parallel to the classical approaches that rely on analytic formulations.Comment: 20 pages, 30 Figures, submitted to IEEE Transactions on Robotic

    Robust and Real-time Deep Tracking Via Multi-Scale Domain Adaptation

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    Visual tracking is a fundamental problem in computer vision. Recently, some deep-learning-based tracking algorithms have been achieving record-breaking performances. However, due to the high complexity of deep learning, most deep trackers suffer from low tracking speed, and thus are impractical in many real-world applications. Some new deep trackers with smaller network structure achieve high efficiency while at the cost of significant decrease on precision. In this paper, we propose to transfer the feature for image classification to the visual tracking domain via convolutional channel reductions. The channel reduction could be simply viewed as an additional convolutional layer with the specific task. It not only extracts useful information for object tracking but also significantly increases the tracking speed. To better accommodate the useful feature of the target in different scales, the adaptation filters are designed with different sizes. The yielded visual tracker is real-time and also illustrates the state-of-the-art accuracies in the experiment involving two well-adopted benchmarks with more than 100 test videos.Comment: 6 page

    Search Tracker: Human-derived object tracking in-the-wild through large-scale search and retrieval

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    Humans use context and scene knowledge to easily localize moving objects in conditions of complex illumination changes, scene clutter and occlusions. In this paper, we present a method to leverage human knowledge in the form of annotated video libraries in a novel search and retrieval based setting to track objects in unseen video sequences. For every video sequence, a document that represents motion information is generated. Documents of the unseen video are queried against the library at multiple scales to find videos with similar motion characteristics. This provides us with coarse localization of objects in the unseen video. We further adapt these retrieved object locations to the new video using an efficient warping scheme. The proposed method is validated on in-the-wild video surveillance datasets where we outperform state-of-the-art appearance-based trackers. We also introduce a new challenging dataset with complex object appearance changes.Comment: Under review with the IEEE Transactions on Circuits and Systems for Video Technolog
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