268,358 research outputs found

    Skeletal Keypoint-Based Transformer Model for Human Action Recognition in Aerial Videos

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    Several efforts have been made to develop effective and robust vision-based solutions for human aerial action recognition. Generally, the existing methods rely on the extraction of either spatial features (patch-based methods) or skeletal key points (pose-based methods) that are fed to a classifier. The pose-based methods are generally regarded to be more robust to background changes and computationally efficient. Moreover, at the classification stage, the use of deep networks has generated significant interest within the community; however, the need remains to develop accurate and computationally effective deep learning-based solutions. To this end, this paper proposes a lightweight Transformer network-based method for human action recognition in aerial videos using the skeletal keypoints extracted with YOLOv8. The effectiveness of the proposed method is shown on a well-known public dataset containing 13 action classes, achieving very encouraging performance in terms of accuracy and computational cost as compared to several existing related methods

    Multi-View Region Adaptive Multi-temporal DMM and RGB Action Recognition

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    Human action recognition remains an important yet challenging task. This work proposes a novel action recognition system. It uses a novel Multiple View Region Adaptive Multi-resolution in time Depth Motion Map (MV-RAMDMM) formulation combined with appearance information. Multiple stream 3D Convolutional Neural Networks (CNNs) are trained on the different views and time resolutions of the region adaptive Depth Motion Maps. Multiple views are synthesised to enhance the view invariance. The region adaptive weights, based on localised motion, accentuate and differentiate parts of actions possessing faster motion. Dedicated 3D CNN streams for multi-time resolution appearance information (RGB) are also included. These help to identify and differentiate between small object interactions. A pre-trained 3D-CNN is used here with fine-tuning for each stream along with multiple class Support Vector Machines (SVM)s. Average score fusion is used on the output. The developed approach is capable of recognising both human action and human-object interaction. Three public domain datasets including: MSR 3D Action,Northwestern UCLA multi-view actions and MSR 3D daily activity are used to evaluate the proposed solution. The experimental results demonstrate the robustness of this approach compared with state-of-the-art algorithms.Comment: 14 pages, 6 figures, 13 tables. Submitte

    Histogram of Oriented Principal Components for Cross-View Action Recognition

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    Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action recognition from unknown and unseen views. We propose the Histogram of Oriented Principal Components (HOPC) descriptor that is robust to noise, viewpoint, scale and action speed variations. At a 3D point, HOPC is computed by projecting the three scaled eigenvectors of the pointcloud within its local spatio-temporal support volume onto the vertices of a regular dodecahedron. HOPC is also used for the detection of Spatio-Temporal Keypoints (STK) in 3D pointcloud sequences so that view-invariant STK descriptors (or Local HOPC descriptors) at these key locations only are used for action recognition. We also propose a global descriptor computed from the normalized spatio-temporal distribution of STKs in 4-D, which we refer to as STK-D. We have evaluated the performance of our proposed descriptors against nine existing techniques on two cross-view and three single-view human action recognition datasets. The Experimental results show that our techniques provide significant improvement over state-of-the-art methods
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