696 research outputs found
Graffiti Networks: A Subversive, Internet-Scale File Sharing Model
The proliferation of peer-to-peer (P2P) file sharing protocols is due to
their efficient and scalable methods for data dissemination to numerous users.
But many of these networks have no provisions to provide users with long term
access to files after the initial interest has diminished, nor are they able to
guarantee protection for users from malicious clients that wish to implicate
them in incriminating activities. As such, users may turn to supplementary
measures for storing and transferring data in P2P systems. We present a new
file sharing paradigm, called a Graffiti Network, which allows peers to harness
the potentially unlimited storage of the Internet as a third-party
intermediary. Our key contributions in this paper are (1) an overview of a
distributed system based on this new threat model and (2) a measurement of its
viability through a one-year deployment study using a popular web-publishing
platform. The results of this experiment motivate a discussion about the
challenges of mitigating this type of file sharing in a hostile network
environment and how web site operators can protect their resources
Enabling Social Applications via Decentralized Social Data Management
An unprecedented information wealth produced by online social networks,
further augmented by location/collocation data, is currently fragmented across
different proprietary services. Combined, it can accurately represent the
social world and enable novel socially-aware applications. We present
Prometheus, a socially-aware peer-to-peer service that collects social
information from multiple sources into a multigraph managed in a decentralized
fashion on user-contributed nodes, and exposes it through an interface
implementing non-trivial social inferences while complying with user-defined
access policies. Simulations and experiments on PlanetLab with emulated
application workloads show the system exhibits good end-to-end response time,
low communication overhead and resilience to malicious attacks.Comment: 27 pages, single ACM column, 9 figures, accepted in Special Issue of
Foundations of Social Computing, ACM Transactions on Internet Technolog
How does digital piracy influence the subscription of online video bundling services?
Dissertation presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Information Systems and Technologies ManagementThe availability of digital channels that allow the distribution of copyrighted material has raised several questions over the last few years. With several different media and entertainment companies claiming lost profits due to digital piracy, this master thesis was created to deliberate whether companies have a right to feel damaged by illegal activities related with their content, more specifically TV-shows, the motives leading to this behavior, and if this influences the subscription of online video bundling services such as Netflix for people who access this content illegally via for example Torrent communities. We address these questions by gathering information from various legitimate sources regarding current TV-show business models (Mirrlees 2013) (Masouras 2015), the way pirates’ access and visualize copyrighted content and by inquiring said pirates about their purchase intentions regarding services like Netflix.
In order to do this, an online survey was created and shared on social media as well as in popular torrent websites, targeting people that incur or had incurred in illegal downloading of video content. We use a variation of the popular Technology Acceptance Model (TAM) to gather the data regarding pirates’ intentions of subscribing an online video bundling service.
While some of the chosen variables revealed themselves to be non-significant contrary to what was firstly believed, we were able to identify Perceived Convenience, Price, Perceived Value and Morals and Ethics as the most influential factors that users contemplate when considering adopting an online video bundling service.
This master thesis is therefore an addition to the current academic literature that depicts media consumption when users have an illegal free option to choose from. Adding the fact that this research focus specifically in the TV-Show industry ( something that has been majorly overlooked so far), we hope that the studios and related media personnel will understand what is actually valued by these type of consumers so that in the future they can offer higher value in order to capture these potential customers
Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services
Mobile (cellular) networks enable innovation, but can also stifle it and lead
to user frustration when network performance falls below expectations. As
mobile networks become the predominant method of Internet access, developer,
research, network operator, and regulatory communities have taken an increased
interest in measuring end-to-end mobile network performance to, among other
goals, minimize negative impact on application responsiveness. In this survey
we examine current approaches to end-to-end mobile network performance
measurement, diagnosis, and application prototyping. We compare available tools
and their shortcomings with respect to the needs of researchers, developers,
regulators, and the public. We intend for this survey to provide a
comprehensive view of currently active efforts and some auspicious directions
for future work in mobile network measurement and mobile application
performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does
not format the URL references correctly. For a correctly formatted version of
this paper go to
http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd
On the Impact of Practical P2P Incentive Mechanisms on User Behavior
In this paper we report on the results of a large-scale measurement
study of two popular peer-topeer systems, namely BitTorrent and eMule,
that use practical and lightweight incentive mechanisms to encourage
cooperation between users. We focus on identifying the strategic
behavior of users in response to those incentive mechanisms. Our results
illustrate a gap between what system designers and researchers expect
from users in reaction to an incentive mechanism, and how users react to
those incentives. In particular, we observe that the majority of
BitTorrent users appear to cooperate well, despite the existence of
known ways to tamper with the incentive mechanism, users engaging in
behavior that could be regarded as cheating comprised only around 10% of
BitTorrent’s population. That is, although we know that users can
easily cheat, they actually do not currently appear to cheat at a large
enough scale. In the eMule system, we identify several distinct classes
of users based on their behavior. A large fraction of users appears to
perceive cooperation as a good strategy, and openly share all the files
they obtained. Other users engage in more subtle strategic choices, by
actively optimizing the number and types of files they share in order to
improve their standing in eMule’s waiting queues; they tend to
remove files for which downloading is complete and keep a limited total
volume of files shared
SMART: A Subspace based Malicious Peers Detection algorithm for P2P Systems
In recent years, reputation management schemes have been proposed as promising solutions to alleviate the blindness during peer selection in distributed P2P environment where malicious peers coexist with honest ones. They indeed provide incentives for peers to contribute more resources to the system and thus promote the whole system performance. But few of them have been implemented practically since they still suffer from various security threats, such as collusion, Sybil attack and so on. Therefore, how to detect malicious peers plays a critical role in the successful work of these mechanisms, and it will also be our focus in this paper. Firstly, we define malicious peers and show their influence on the system performance. Secondly, based on Multiscale Principal Component Analysis (MSPCA) and control chart, a Subspace based MAlicious peeRs deTecting algorithm (SMART) is brought forward. SMART first reconstructs the original reputation matrix based on subspace method, and then finds malicious peers out based on Shewhart control chart. Finally, simulation results indicate that SMART can detect malicious peers efficiently and accurately
Systems-compatible Incentives
Originally, the Internet was a technological playground, a collaborative endeavor among researchers who shared the common goal of achieving communication. Self-interest used not to be a concern, but the motivations of the Internet's participants have broadened. Today, the Internet consists of millions of commercial entities and nearly 2 billion users, who often have conflicting goals. For example, while Facebook gives users the illusion of access control, users do not have the ability to control how the personal data they upload is shared or sold by Facebook. Even in BitTorrent, where all users seemingly have the same motivation of downloading a file as quickly as possible, users can subvert the protocol to download more quickly without giving their fair share. These examples demonstrate that protocols that are merely technologically proficient are not enough. Successful networked systems must account for potentially competing interests.
In this dissertation, I demonstrate how to build systems that give users incentives to follow the systems' protocols. To achieve incentive-compatible systems, I apply mechanisms from game theory and auction theory to protocol design. This approach has been considered in prior literature, but unfortunately has resulted in few real, deployed systems with incentives to cooperate. I identify the primary challenge in applying mechanism design and game theory to large-scale systems: the goals and assumptions of economic mechanisms often do not match those of networked systems. For example, while auction theory may assume a centralized clearing house, there is no analog in a decentralized system seeking to avoid single points of failure or centralized policies. Similarly, game theory often assumes that each player is able to observe everyone else's actions, or at the very least know how many other players there are, but maintaining perfect system-wide information is impossible in most systems. In other words, not all incentive mechanisms are systems-compatible.
The main contribution of this dissertation is the design, implementation, and evaluation of various systems-compatible incentive mechanisms and their application to a wide range of deployable systems. These systems include BitTorrent, which is used to distribute a large file to a large number of downloaders, PeerWise, which leverages user cooperation to achieve lower latencies in Internet routing, and Hoodnets, a new system I present that allows users to share their cellular data access to obtain greater bandwidth on their mobile devices. Each of these systems represents a different point in the design space of systems-compatible incentives. Taken together, along with their implementations and evaluations, these systems demonstrate that systems-compatibility is crucial in achieving practical incentives in real systems. I present design principles outlining how to achieve systems-compatible incentives, which may serve an even broader range of systems than considered herein. I conclude this dissertation with what I consider to be the most important open problems in aligning the competing interests of the Internet's participants
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