33,697 research outputs found

    A Computationally Efficient Limited Memory CMA-ES for Large Scale Optimization

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    We propose a computationally efficient limited memory Covariance Matrix Adaptation Evolution Strategy for large scale optimization, which we call the LM-CMA-ES. The LM-CMA-ES is a stochastic, derivative-free algorithm for numerical optimization of non-linear, non-convex optimization problems in continuous domain. Inspired by the limited memory BFGS method of Liu and Nocedal (1989), the LM-CMA-ES samples candidate solutions according to a covariance matrix reproduced from mm direction vectors selected during the optimization process. The decomposition of the covariance matrix into Cholesky factors allows to reduce the time and memory complexity of the sampling to O(mn)O(mn), where nn is the number of decision variables. When nn is large (e.g., nn > 1000), even relatively small values of mm (e.g., m=20,30m=20,30) are sufficient to efficiently solve fully non-separable problems and to reduce the overall run-time.Comment: Genetic and Evolutionary Computation Conference (GECCO'2014) (2014

    Consequences of fluctuating group size for the evolution of cooperation

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    Studies of cooperation have traditionally focused on discrete games such as the well-known prisoner's dilemma, in which players choose between two pure strategies: cooperation and defection. Increasingly, however, cooperation is being studied in continuous games that feature a continuum of strategies determining the level of cooperative investment. For the continuous snowdrift game, it has been shown that a gradually evolving monomorphic population may undergo evolutionary branching, resulting in the emergence of a defector strategy that coexists with a cooperator strategy. This phenomenon has been dubbed the 'tragedy of the commune'. Here we study the effects of fluctuating group size on the tragedy of the commune and derive analytical conditions for evolutionary branching. Our results show that the effects of fluctuating group size on evolutionary dynamics critically depend on the structure of payoff functions. For games with additively separable benefits and costs, fluctuations in group size make evolutionary branching less likely, and sufficiently large fluctuations in group size can always turn an evolutionary branching point into a locally evolutionarily stable strategy. For games with multiplicatively separable benefits and costs, fluctuations in group size can either prevent or induce the tragedy of the commune. For games with general interactions between benefits and costs, we derive a general classification scheme based on second derivatives of the payoff function, to elucidate when fluctuations in group size help or hinder cooperation.Comment: 22 pages, 5 figure

    High-dimensional Black-box Optimization via Divide and Approximate Conquer

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    Divide and Conquer (DC) is conceptually well suited to high-dimensional optimization by decomposing a problem into multiple small-scale sub-problems. However, appealing performance can be seldom observed when the sub-problems are interdependent. This paper suggests that the major difficulty of tackling interdependent sub-problems lies in the precise evaluation of a partial solution (to a sub-problem), which can be overwhelmingly costly and thus makes sub-problems non-trivial to conquer. Thus, we propose an approximation approach, named Divide and Approximate Conquer (DAC), which reduces the cost of partial solution evaluation from exponential time to polynomial time. Meanwhile, the convergence to the global optimum (of the original problem) is still guaranteed. The effectiveness of DAC is demonstrated empirically on two sets of non-separable high-dimensional problems.Comment: 7 pages, 2 figures, conferenc

    Optimal and Myopic Information Acquisition

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    We consider the problem of optimal dynamic information acquisition from many correlated information sources. Each period, the decision-maker jointly takes an action and allocates a fixed number of observations across the available sources. His payoff depends on the actions taken and on an unknown state. In the canonical setting of jointly normal information sources, we show that the optimal dynamic information acquisition rule proceeds myopically after finitely many periods. If signals are acquired in large blocks each period, then the optimal rule turns out to be myopic from period 1. These results demonstrate the possibility of robust and "simple" optimal information acquisition, and simplify the analysis of dynamic information acquisition in a widely used informational environment

    On obtaining classical mechanics from quantum mechanics

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    Constructing a classical mechanical system associated with a given quantum mechanical one, entails construction of a classical phase space and a corresponding Hamiltonian function from the available quantum structures and a notion of coarser observations. The Hilbert space of any quantum mechanical system naturally has the structure of an infinite dimensional symplectic manifold (`quantum phase space'). There is also a systematic, quotienting procedure which imparts a bundle structure to the quantum phase space and extracts a classical phase space as the base space. This works straight forwardly when the Hilbert space carries weakly continuous representation of the Heisenberg group and recovers the linear classical phase space R2N\mathbb{R}^{\mathrm{2N}}. We report on how the procedure also allows extraction of non-linear classical phase spaces and illustrate it for Hilbert spaces being finite dimensional (spin-j systems), infinite dimensional but separable (particle on a circle) and infinite dimensional but non-separable (Polymer quantization). To construct a corresponding classical dynamics, one needs to choose a suitable section and identify an effective Hamiltonian. The effective dynamics mirrors the quantum dynamics provided the section satisfies conditions of semiclassicality and tangentiality.Comment: revtex4, 24 pages, no figures. In the version 2 certain technical errors in section I-B are corrected, the part on WKB (and section II-B) is removed, discussion of dynamics and semiclassicality is extended and references are added. Accepted for publication on Classical and Quantum Gravit

    Efficient simulation scheme for a class of quantum optics experiments with non-negative Wigner representation

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    We provide a scheme for efficient simulation of a broad class of quantum optics experiments. Our efficient simulation extends the continuous variable Gottesman-Knill theorem to a large class of non-Gaussian mixed states, thereby identifying that these non-Gaussian states are not an enabling resource for exponential quantum speed-up. Our results also provide an operationally motivated interpretation of negativity as non-classicality. We apply our scheme to the case of noisy single-photon-added-thermal-states to show that this class admits states with positive Wigner function but negative P -function that are not useful resource states for quantum computation.Comment: 14 pages, 1 figur
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