182 research outputs found

    Light field image processing: an overview

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    Light field imaging has emerged as a technology allowing to capture richer visual information from our world. As opposed to traditional photography, which captures a 2D projection of the light in the scene integrating the angular domain, light fields collect radiance from rays in all directions, demultiplexing the angular information lost in conventional photography. On the one hand, this higher dimensional representation of visual data offers powerful capabilities for scene understanding, and substantially improves the performance of traditional computer vision problems such as depth sensing, post-capture refocusing, segmentation, video stabilization, material classification, etc. On the other hand, the high-dimensionality of light fields also brings up new challenges in terms of data capture, data compression, content editing, and display. Taking these two elements together, research in light field image processing has become increasingly popular in the computer vision, computer graphics, and signal processing communities. In this paper, we present a comprehensive overview and discussion of research in this field over the past 20 years. We focus on all aspects of light field image processing, including basic light field representation and theory, acquisition, super-resolution, depth estimation, compression, editing, processing algorithms for light field display, and computer vision applications of light field data

    FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances

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    Visual effects commonly requires both the creation of realistic synthetic humans as well as retargeting actors' performances to humanoid characters such as aliens and monsters. Achieving the expressive performances demanded in entertainment requires manipulating complex models with hundreds of parameters. Full creative control requires the freedom to make edits at any stage of the production, which prohibits the use of a fully automatic ``black box'' solution with uninterpretable parameters. On the other hand, producing realistic animation with these sophisticated models is difficult and laborious. This paper describes FDLS (Facial Deep Learning Solver), which is Weta Digital's solution to these challenges. FDLS adopts a coarse-to-fine and human-in-the-loop strategy, allowing a solved performance to be verified and edited at several stages in the solving process. To train FDLS, we first transform the raw motion-captured data into robust graph features. Secondly, based on the observation that the artists typically finalize the jaw pass animation before proceeding to finer detail, we solve for the jaw motion first and predict fine expressions with region-based networks conditioned on the jaw position. Finally, artists can optionally invoke a non-linear finetuning process on top of the FDLS solution to follow the motion-captured virtual markers as closely as possible. FDLS supports editing if needed to improve the results of the deep learning solution and it can handle small daily changes in the actor's face shape. FDLS permits reliable and production-quality performance solving with minimal training and little or no manual effort in many cases, while also allowing the solve to be guided and edited in unusual and difficult cases. The system has been under development for several years and has been used in major movies.Comment: DigiPro '22: The Digital Production Symposiu

    Image Forensics in the Wild

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    Efficient Depth-aware Image Deformation Adaptation for Curved Screen Displays

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    Performance Driven Facial Animation with Blendshapes

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    Parallax-Tolerant Image Stitching

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    Parallax handling is a challenging task for image stitch-ing. This paper presents a local stitching method to handle parallax based on the observation that input images do not need to be perfectly aligned over the whole overlapping re-gion for stitching. Instead, they only need to be aligned in a way that there exists a local region where they can be seam-lessly blended together. We adopt a hybrid alignment model that combines homography and content-preserving warp-ing to provide flexibility for handling parallax and avoiding objectionable local distortion. We then develop an efficient randomized algorithm to search for a homography, which, combined with content-preserving warping, allows for op-timal stitching. We predict how well a homography enables plausible stitching by finding a plausible seam and using the seam cost as the quality metric. We develop a seam finding method that estimates a plausible seam from only roughly aligned images by considering both geometric alignment and image content. We then pre-align input images using the optimal homography and further use content-preserving warping to locally refine the alignment. We finally compose aligned images together using a standard seam-cutting al-gorithm and a multi-band blending algorithm. Our exper-iments show that our method can effectively stitch images with large parallax that are difficult for existing methods. 1
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