2,347 research outputs found

    Digital Color Imaging

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    This paper surveys current technology and research in the area of digital color imaging. In order to establish the background and lay down terminology, fundamental concepts of color perception and measurement are first presented us-ing vector-space notation and terminology. Present-day color recording and reproduction systems are reviewed along with the common mathematical models used for representing these devices. Algorithms for processing color images for display and communication are surveyed, and a forecast of research trends is attempted. An extensive bibliography is provided

    The development of local solar irradiance for outdoor computer graphics rendering

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    Atmospheric effects are approximated by solving the light transfer equation, LTE, of a given viewing path. The resulting accumulated spectral energy (its visible band) arriving at the observer’s eyes, defines the colour of the object currently on the line of sight. Due to the convenience of using a single rendering equation to solve the LTE for daylight sky and distant objects (aerial perspective), recent methods had opt for a similar kind of approach. Alas, the burden that the real-time calculation brings to the foil had forced these methods to make simplifications that were not in line with the actual world observation. Consequently, the results of these methods are laden with visual-errors. The two most common simplifications made were: i) assuming the atmosphere as a full-scattering medium only and ii) assuming a single density atmosphere profile. This research explored the possibility of replacing the real-time calculation involved in solving the LTE with an analytical-based approach. Hence, the two simplifications made by the previous real-time methods can be avoided. The model was implemented on top of a flight simulator prototype system since the requirements of such system match the objectives of this study. Results were verified against the actual images of the daylight skies. Comparison was also made with the previous methods’ results to showcase the proposed model strengths and advantages over its peers

    Towards Efficient SDRTV-to-HDRTV by Learning from Image Formation

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    Modern displays are capable of rendering video content with high dynamic range (HDR) and wide color gamut (WCG). However, the majority of available resources are still in standard dynamic range (SDR). As a result, there is significant value in transforming existing SDR content into the HDRTV standard. In this paper, we define and analyze the SDRTV-to-HDRTV task by modeling the formation of SDRTV/HDRTV content. Our analysis and observations indicate that a naive end-to-end supervised training pipeline suffers from severe gamut transition errors. To address this issue, we propose a novel three-step solution pipeline called HDRTVNet++, which includes adaptive global color mapping, local enhancement, and highlight refinement. The adaptive global color mapping step uses global statistics as guidance to perform image-adaptive color mapping. A local enhancement network is then deployed to enhance local details. Finally, we combine the two sub-networks above as a generator and achieve highlight consistency through GAN-based joint training. Our method is primarily designed for ultra-high-definition TV content and is therefore effective and lightweight for processing 4K resolution images. We also construct a dataset using HDR videos in the HDR10 standard, named HDRTV1K that contains 1235 and 117 training images and 117 testing images, all in 4K resolution. Besides, we select five metrics to evaluate the results of SDRTV-to-HDRTV algorithms. Our final results demonstrate state-of-the-art performance both quantitatively and visually. The code, model and dataset are available at https://github.com/xiaom233/HDRTVNet-plus.Comment: Extended version of HDRTVNe

    Redistributing the Precision and Content in 3D-LUT-based Inverse Tone-mapping for HDR/WCG Display

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    ITM(inverse tone-mapping) converts SDR (standard dynamic range) footage to HDR/WCG (high dynamic range /wide color gamut) for media production. It happens not only when remastering legacy SDR footage in front-end content provider, but also adapting on-theair SDR service on user-end HDR display. The latter requires more efficiency, thus the pre-calculated LUT (look-up table) has become a popular solution. Yet, conventional fixed LUT lacks adaptability, so we learn from research community and combine it with AI. Meanwhile, higher-bit-depth HDR/WCG requires larger LUT than SDR, so we consult traditional ITM for an efficiency-performance trade-off: We use 3 smaller LUTs, each has a non-uniform packing (precision) respectively denser in dark, middle and bright luma range. In this case, their results will have less error only in their own range, so we use a contribution map to combine their best parts to final result. With the guidance of this map, the elements (content) of 3 LUTs will also be redistributed during training. We conduct ablation studies to verify method's effectiveness, and subjective and objective experiments to show its practicability. Code is available at: https://github.com/AndreGuo/ITMLUT.Comment: Accepted in CVMP2023 (the 20th ACM SIGGRAPH European Conference on Visual Media Production

    High Dynamic Range Imaging Technology.

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    Abstract: In this lecture note, we describe high dynamic range (HDR) imaging systems. Such systems are able to represent luminances of much larger brightness and, typically, a larger range of colors than conventional standard dynamic range (SDR) imaging systems. The larger luminance range greatly improves the overall quality of visual content, making it appear much more realistic and appealing to observers. HDR is one of the key technologies in the future imaging pipeline, which will change the way the digital visual content is represented and manipulated today

    High dynamic range video compression exploiting luminance masking

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    High-dynamic-range displays : contributions to signal processing and backlight control

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