55,501 research outputs found
Interactions in Visualizations to Support Knowledge Activation
Humans have several exceptional abilities, one of which is the perceptual tasks of their visual sense. Humans have the unique ability to perceive data and identify patterns, trends, and outliers. This research investigates the design of interactive visualizations to identify the benefits of interacting with information. The research question leading the investigation is how does interacting with visualizations support analytical reasoning of emergent information to activate knowledge? The study uses the theory of distributed cognition and human-information interaction to apply the design science research framework. The motivation behind the research is to identify guidelines for interactive visualizations to enhance a userâs ability to make decisions in dynamic situations and apply knowledge gleaned from the visualization. An experiment is used to analyze the use of an interactive dashboard in a dynamic decision-making situation. The results of this experiment specifically look at the combination of interactions as they support the distribution of cognition over three spaces of a human-visualization cognitive system. The results provide insight into the benefits that interactions have for enhancing analytical reasoning, expanding the use of visualizations beyond communicating or disseminating information. Providing a broad range of interactions that work with multiple views of information increases the opportunities that users have to complete tasks. This research contributes to the information visualization discipline by expanding the focus from representing data to representing and interacting with information. Secondly, my results provide an example of a qualitative assessment based on the value of visualization, in comparison to traditional usability assessment
CoMoVA - A comprehension measurement framework for visualization systems
Despite the burgeoning interest shown in visualizations by many disciplines, there yet remains the unresolved question concerning comprehension. Is the concept that is being communicated through the visual easily grasped and clearly interpreted? Visual comprehension is that characteristic of any visualization system, which deals with how efficiently and effectively users are able to grasp the underlying concepts through suitable interactions provided for exploring the visually represented information. Comprehension has been considered a very complex subject, which is intangible and subjective in nature. Assessment of comprehension can help to determine the true usefulness of visualization systems to the intended users. A principal contribution of this research is the formulation of an empirical evaluation framework for systematically assessing comprehension support provided by a visualization system to its intended users. To assess comprehension i.e. to measure this seemingly immeasurable factor of visualization systems, we propose a set of criteria based on a detailed analysis of information flow from the raw data to the cognition of information in human mind. Our comprehension criteria are adapted from the pioneering work of two eminent researchers - Donald A. Norman and Aaron Marcus, who have investigated the issues of human perception and cognition, and visual effectiveness respectively. The proposed criteria have been refined with the help of opinions from experts. To gauge and verify the efficacy of these criteria in a practical sense, they were then applied to a bioinformatics visualization study tool and an immersive art visualization environment. Given the vast variety of users and their visualization goals, it may be noted that it is difficult for one to decide on the effectiveness of different visualization tools/techniques in a context independent fashion. We therefore propose an innovative way of evaluating a visualization technique by encapsulating it in a visualization pattern where it is seen as a solution to the visualization problem in a specific context. These visualization patterns guide the tool users/evaluators to compare, understand and select appropriate visualization tools/techniques. Lastly, we propose a novel framework named as CoMoVA (Comprehension Model for Visualization Assessment) that incorporates 'context of use', visualization patterns, visual design principles and important cognitive principles into a coherent whole that can be used to effectively tell us in a more quantifiable manner the benefits of visual representations and interactions provided by a system to the intended audience. Our approach of evaluation of visualization systems is similar to other questionnaire-based approaches such as SUMI (Software Usability Measurement Inventory), where all the questions deal with the measurement of a common trait. We apply this framework to two static software visualization tools in the software visualization domain to demonstrate the practical benefits of using such a framework
What May Visualization Processes Optimize?
In this paper, we present an abstract model of visualization and inference
processes and describe an information-theoretic measure for optimizing such
processes. In order to obtain such an abstraction, we first examined six
classes of workflows in data analysis and visualization, and identified four
levels of typical visualization components, namely disseminative,
observational, analytical and model-developmental visualization. We noticed a
common phenomenon at different levels of visualization, that is, the
transformation of data spaces (referred to as alphabets) usually corresponds to
the reduction of maximal entropy along a workflow. Based on this observation,
we establish an information-theoretic measure of cost-benefit ratio that may be
used as a cost function for optimizing a data visualization process. To
demonstrate the validity of this measure, we examined a number of successful
visualization processes in the literature, and showed that the
information-theoretic measure can mathematically explain the advantages of such
processes over possible alternatives.Comment: 10 page
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Towards a Theory of Analytical Behaviour: A Model of Decision-Making in Visual Analytics
This paper introduces a descriptive model of the human-computer processes that lead to decision-making in visual analytics. A survey of nine models from the visual analytics and HCI literature are presented to account for different perspectives such as sense-making, reasoning, and low-level human-computer interactions. The survey examines the people and computers (entities) presented in the models, the divisions of labour between entities (both physical and role-based), the behaviour of both people and machines as constrained by their roles and agency, and finally the elements and processes which define the flow of data both within and between entities. The survey informs the identification of four observations that characterise analytical behaviour - defined as decision-making facilitated by visual analytics: bilateral discourse, divisions of labour, mixed-synchronicity information flows, and bounded behaviour. Based on these principles, a descriptive model is presented as a contribution towards a theory of analytical behaviour. The future intention is to apply prospect theory, a economic model of decision-making under uncertainty, to the study of analytical behaviour. It is our assertion that to apply prospect theory first requires a descriptive model of the processes that facilitate decision-making in visual analytics. We conclude it necessary to measure the perception of risk in future work in order to apply prospect theory to the study of analytical behaviour using our proposed model
Visualisation techniques, human perception and the built environment
Historically, architecture has a wealth of visualisation techniques that have evolved throughout the period of structural design, with Virtual Reality (VR) being a relatively recent addition to the toolbox. To date the effectiveness of VR has been demonstrated from conceptualisation through to final stages and maintenance, however, its full potential has yet to be realised (Bouchlaghem et al, 2005). According to Dewey (1934), perceptual integration was predicted to be transformational; as the observer would be able to âengageâ with the virtual environment. However, environmental representations are predominately focused on the area of vision, regardless of evidence stating that the experience is multi sensory. In addition, there is a marked lack of research exploring the complex interaction of environmental design and the user, such as the role of attention or conceptual interpretation. This paper identifies the potential of VR models to aid communication for the Built Environment with specific reference to human perception issues
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Audio Cartography: Visual Encoding of Acoustic Parameters
Our sonic environment is the matter of subject in multiple domains which developed individual means of its description. As a result, it lacks an established visual language through which knowledge can be connected and insights shared. We provide a visual communication framework for the systematic and coherent documentation of sound in large-scale environments. This consists of visual encodings and mappings of acoustic parameters into distinct graphic variables that present plausible solutions for the visualization of sound. These candidate encodings are assembled into an application-independent, multifunctional, and extensible design guide. We apply the guidelines and show example maps that acts as a basis for the exploration of audio cartography
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