26,257 research outputs found
Verification of Agent-Based Artifact Systems
Artifact systems are a novel paradigm for specifying and implementing
business processes described in terms of interacting modules called artifacts.
Artifacts consist of data and lifecycles, accounting respectively for the
relational structure of the artifacts' states and their possible evolutions
over time. In this paper we put forward artifact-centric multi-agent systems, a
novel formalisation of artifact systems in the context of multi-agent systems
operating on them. Differently from the usual process-based models of services,
the semantics we give explicitly accounts for the data structures on which
artifact systems are defined. We study the model checking problem for
artifact-centric multi-agent systems against specifications written in a
quantified version of temporal-epistemic logic expressing the knowledge of the
agents in the exchange. We begin by noting that the problem is undecidable in
general. We then identify two noteworthy restrictions, one syntactical and one
semantical, that enable us to find bisimilar finite abstractions and therefore
reduce the model checking problem to the instance on finite models. Under these
assumptions we show that the model checking problem for these systems is
EXPSPACE-complete. We then introduce artifact-centric programs, compact and
declarative representations of the programs governing both the artifact system
and the agents. We show that, while these in principle generate infinite-state
systems, under natural conditions their verification problem can be solved on
finite abstractions that can be effectively computed from the programs. Finally
we exemplify the theoretical results of the paper through a mainstream
procurement scenario from the artifact systems literature
Progression and Verification of Situation Calculus Agents with Bounded Beliefs
We investigate agents that have incomplete information and make decisions based on their beliefs expressed as situation calculus bounded action theories. Such theories have an infinite object domain, but the number of objects that belong to fluents at each time point is bounded by a given constant. Recently, it has been shown that verifying temporal properties over such theories is decidable. We take a first-person view and use the theory to capture what the agent believes about the domain of interest and the actions affecting it. In this paper, we study verification of temporal properties over online executions. These are executions resulting from agents performing only actions that are feasible according to their beliefs. To do so, we first examine progression, which captures belief state update resulting from actions in the situation calculus. We show that, for bounded action theories, progression, and hence belief states, can always be represented as a bounded first-order logic theory. Then, based on this result, we prove decidability of temporal verification over online executions for bounded action theories. © 2015 The Author(s
Approaches to Semantic Web Services: An Overview and Comparison
Abstract. The next Web generation promises to deliver Semantic Web Services (SWS); services that are self-described and amenable to automated discovery, composition and invocation. A prerequisite to this, however, is the emergence and evolution of the Semantic Web, which provides the infrastructure for the semantic interoperability of Web Services. Web Services will be augmented with rich formal descriptions of their capabilities, such that they can be utilized by applications or other services without human assistance or highly constrained agreements on interfaces or protocols. Thus, Semantic Web Services have the potential to change the way knowledge and business services are consumed and provided on the Web. In this paper, we survey the state of the art of current enabling technologies for Semantic Web Services. In addition, we characterize the infrastructure of Semantic Web Services along three orthogonal dimensions: activities, architecture and service ontology. Further, we examine and contrast three current approaches to SWS according to the proposed dimensions
Logic-Based Specification Languages for Intelligent Software Agents
The research field of Agent-Oriented Software Engineering (AOSE) aims to find
abstractions, languages, methodologies and toolkits for modeling, verifying,
validating and prototyping complex applications conceptualized as Multiagent
Systems (MASs). A very lively research sub-field studies how formal methods can
be used for AOSE. This paper presents a detailed survey of six logic-based
executable agent specification languages that have been chosen for their
potential to be integrated in our ARPEGGIO project, an open framework for
specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the
IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each
executable language, the logic foundations are described and an example of use
is shown. A comparison of the six languages and a survey of similar approaches
complete the paper, together with considerations of the advantages of using
logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal
"Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe
Editor-in-Chie
A Tale of Two DRAGGNs: A Hybrid Approach for Interpreting Action-Oriented and Goal-Oriented Instructions
Robots operating alongside humans in diverse, stochastic environments must be
able to accurately interpret natural language commands. These instructions
often fall into one of two categories: those that specify a goal condition or
target state, and those that specify explicit actions, or how to perform a
given task. Recent approaches have used reward functions as a semantic
representation of goal-based commands, which allows for the use of a
state-of-the-art planner to find a policy for the given task. However, these
reward functions cannot be directly used to represent action-oriented commands.
We introduce a new hybrid approach, the Deep Recurrent Action-Goal Grounding
Network (DRAGGN), for task grounding and execution that handles natural
language from either category as input, and generalizes to unseen environments.
Our robot-simulation results demonstrate that a system successfully
interpreting both goal-oriented and action-oriented task specifications brings
us closer to robust natural language understanding for human-robot interaction.Comment: Accepted at the 1st Workshop on Language Grounding for Robotics at
ACL 201
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