16,407 research outputs found
Efficient Online Surface Correction for Real-time Large-Scale 3D Reconstruction
State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors
usually reduce drift in camera tracking by globally optimizing the estimated
camera poses in real-time without simultaneously updating the reconstructed
surface on pose changes. We propose an efficient on-the-fly surface correction
method for globally consistent dense 3D reconstruction of large-scale scenes.
Our approach uses a dense Visual RGB-D SLAM system that estimates the camera
motion in real-time on a CPU and refines it in a global pose graph
optimization. Consecutive RGB-D frames are locally fused into keyframes, which
are incorporated into a sparse voxel hashed Signed Distance Field (SDF) on the
GPU. On pose graph updates, the SDF volume is corrected on-the-fly using a
novel keyframe re-integration strategy with reduced GPU-host streaming. We
demonstrate in an extensive quantitative evaluation that our method is up to
93% more runtime efficient compared to the state-of-the-art and requires
significantly less memory, with only negligible loss of surface quality.
Overall, our system requires only a single GPU and allows for real-time surface
correction of large environments.Comment: British Machine Vision Conference (BMVC), London, September 201
Efficient Online Surface Correction for Real-time Large-Scale 3D Reconstruction
State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors
usually reduce drift in camera tracking by globally optimizing the estimated
camera poses in real-time without simultaneously updating the reconstructed
surface on pose changes. We propose an efficient on-the-fly surface correction
method for globally consistent dense 3D reconstruction of large-scale scenes.
Our approach uses a dense Visual RGB-D SLAM system that estimates the camera
motion in real-time on a CPU and refines it in a global pose graph
optimization. Consecutive RGB-D frames are locally fused into keyframes, which
are incorporated into a sparse voxel hashed Signed Distance Field (SDF) on the
GPU. On pose graph updates, the SDF volume is corrected on-the-fly using a
novel keyframe re-integration strategy with reduced GPU-host streaming. We
demonstrate in an extensive quantitative evaluation that our method is up to
93% more runtime efficient compared to the state-of-the-art and requires
significantly less memory, with only negligible loss of surface quality.
Overall, our system requires only a single GPU and allows for real-time surface
correction of large environments.Comment: British Machine Vision Conference (BMVC), London, September 201
Data Fusion of Objects Using Techniques Such as Laser Scanning, Structured Light and Photogrammetry for Cultural Heritage Applications
In this paper we present a semi-automatic 2D-3D local registration pipeline
capable of coloring 3D models obtained from 3D scanners by using uncalibrated
images. The proposed pipeline exploits the Structure from Motion (SfM)
technique in order to reconstruct a sparse representation of the 3D object and
obtain the camera parameters from image feature matches. We then coarsely
register the reconstructed 3D model to the scanned one through the Scale
Iterative Closest Point (SICP) algorithm. SICP provides the global scale,
rotation and translation parameters, using minimal manual user intervention. In
the final processing stage, a local registration refinement algorithm optimizes
the color projection of the aligned photos on the 3D object removing the
blurring/ghosting artefacts introduced due to small inaccuracies during the
registration. The proposed pipeline is capable of handling real world cases
with a range of characteristics from objects with low level geometric features
to complex ones
Adaptive probability scheme for behaviour monitoring of the elderly using a specialised ambient device
A Hidden Markov Model (HMM) modified to work in combination with a Fuzzy System is utilised to determine the current behavioural state of the user from information obtained with specialised hardware. Due to the high dimensionality and not-linearly-separable nature of the Fuzzy System and the sensor data obtained with the hardware which informs the state decision, a new method is devised to update the HMM and replace the initial Fuzzy System such that subsequent state decisions are based on the most recent information. The resultant system first reduces the dimensionality of the original information by using a manifold representation in the high dimension which is unfolded in the lower dimension. The data is then linearly separable in the lower dimension where a simple linear classifier, such as the perceptron used here, is applied to determine the probability of the observations belonging to a state. Experiments using the new system verify its applicability in a real scenario
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