966 research outputs found

    A Game-Theoretic Approach to Deformable Shape Matching

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    We consider the problem of minimum distortion intrinsic correspondence between deformable shapes, many useful formulations of which give rise to the NP-hard quadratic assignment problem (QAP). Previous attempts to use the spectral relaxation have had limited success due to the lack of sparsity of the obtained fuzzy solution. In this paper, we adopt the recently introduced alternative L1relaxation of the QAP based on the principles of game theory. We relate it to the Gromov and Lipschitz metrics between metric spaces and demonstrate on state-of-the-art benchmarks that the proposed approach is capable of finding very accurate sparse correspondences between deformable shapes. © 2012 IEEE

    Elastic Net Constraints for Shape Matching

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    We consider a parametrized relaxation of the widely adopted quadratic assignment problem (QAP) formulation for minimum distortion correspondence between deformable shapes. In order to control the accuracy/sparsity trade-off we introduce a weighting parameter on the combination of two existing relaxations, namely spectral and game-theoretic. This leads to the introduction of the elastic net penalty function into shape matching problems. In combination with an efficient algorithm to project onto the elastic net ball, we obtain an approach for deformable shape matching with controllable sparsity. Experiments on a standard benchmark confirm the effectiveness of the approach. © 2013 IEEE

    SHREC'16: partial matching of deformable shapes

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    Matching deformable 3D shapes under partiality transformations is a challenging problem that has received limited focus in the computer vision and graphics communities. With this benchmark, we explore and thoroughly investigate the robustness of existing matching methods in this challenging task. Participants are asked to provide a point-to-point correspondence (either sparse or dense) between deformable shapes undergoing different kinds of partiality transformations, resulting in a total of 400 matching problems to be solved for each method - making this benchmark the biggest and most challenging of its kind. Five matching algorithms were evaluated in the contest; this paper presents the details of the dataset, the adopted evaluation measures, and shows thorough comparisons among all competing methods

    Non-Rigid Puzzles

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    Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non-rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non-rigid multi-part shape matching algorithm. We assume to be given a reference shape and its multiple parts undergoing a non-rigid deformation. Each of these query parts can be additionally contaminated by clutter, may overlap with other parts, and there might be missing parts or redundant ones. Our method simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts. Experimental results on synthetic as well as real scans demonstrate the effectiveness of our method in dealing with this challenging matching scenario

    Learning shape correspondence with anisotropic convolutional neural networks

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    Establishing correspondence between shapes is a fundamental problem in geometry processing, arising in a wide variety of applications. The problem is especially difficult in the setting of non-isometric deformations, as well as in the presence of topological noise and missing parts, mainly due to the limited capability to model such deformations axiomatically. Several recent works showed that invariance to complex shape transformations can be learned from examples. In this paper, we introduce an intrinsic convolutional neural network architecture based on anisotropic diffusion kernels, which we term Anisotropic Convolutional Neural Network (ACNN). In our construction, we generalize convolutions to non-Euclidean domains by constructing a set of oriented anisotropic diffusion kernels, creating in this way a local intrinsic polar representation of the data (`patch'), which is then correlated with a filter. Several cascades of such filters, linear, and non-linear operators are stacked to form a deep neural network whose parameters are learned by minimizing a task-specific cost. We use ACNNs to effectively learn intrinsic dense correspondences between deformable shapes in very challenging settings, achieving state-of-the-art results on some of the most difficult recent correspondence benchmarks

    Efficient Deformable Shape Correspondence via Kernel Matching

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    We present a method to match three dimensional shapes under non-isometric deformations, topology changes and partiality. We formulate the problem as matching between a set of pair-wise and point-wise descriptors, imposing a continuity prior on the mapping, and propose a projected descent optimization procedure inspired by difference of convex functions (DC) programming. Surprisingly, in spite of the highly non-convex nature of the resulting quadratic assignment problem, our method converges to a semantically meaningful and continuous mapping in most of our experiments, and scales well. We provide preliminary theoretical analysis and several interpretations of the method.Comment: Accepted for oral presentation at 3DV 2017, including supplementary materia

    Consistent Partial Matching of Shape Collections via Sparse Modeling

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    Recent efforts in the area of joint object matching approach the problem by taking as input a set of pairwise maps, which are then jointly optimized across the whole collection so that certain accuracy and consistency criteria are satisfied. One natural requirement is cycle-consistencynamely the fact that map composition should give the same result regardless of the path taken in the shape collection. In this paper, we introduce a novel approach to obtain consistent matches without requiring initial pairwise solutions to be given as input. We do so by optimizing a joint measure of metric distortion directly over the space of cycle-consistent maps; in order to allow for partially similar and extra-class shapes, we formulate the problem as a series of quadratic programs with sparsity-inducing constraints, making our technique a natural candidate for analysing collections with a large presence of outliers. The particular form of the problem allows us to leverage results and tools from the field of evolutionary game theory. This enables a highly efficient optimization procedure which assures accurate and provably consistent solutions in a matter of minutes in collections with hundreds of shapes
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