428 research outputs found

    Emotions, behaviour and belief regulation in an intelligent guide with attitude

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    Abstract unavailable please refer to PD

    Affective Computing

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    This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Development of a model-based algorithm for the assessment of the Obsessive-Compulsive Disorder

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    Questa tesi presentata AAS-PD (Sistema di Assessment Adattivo per i disturbi psicologici), un sistema computerizzato di assessment psicologico adattivo per il Disturbo Ossessivo-Compulsivo (DOC). Tale sistema software è basato su una rappresentazione forma del DOC, chiamata Formal Psychological Assessment (FPA), e rappresenta una novità nel campo della psicologia clinica. AAS-PD prende una struttura di conoscenza (struttura clinica), ed esegue l'assessment facendo inferenze probabilistiche su tale struttura, usando come criterio di stop la misura dell'entropia della struttura. I risultati mostrano che AAS-PD assegna correttamente pattern di risposta a stati clinici, evidenziando inoltre alcuni miglioramenti del modello formale da fare. Sviluppi futuri comportano lo sviluppo di un vero e proprio software capace di supportare il clinico nell'assessment dei principali disturbi psicologici / This thesis presents AAS-PD (Adaptive Assessment System for psychological disorders), a computerized adaptive psychological assessment system for the Obsessive-Compulsive Disorder (OCD). This software system is based on a formal representation of the OCD called Formal Psychological Assessment (FPA), and represents an innovation in the field of clinical psychology. AAS-PD requires a knowledge structure (clinical structure), and performs the assessment by making probabilistic inferences of such a structure, using as stop criterion the measure of entropy of the structure. The results show that PD-AAS properly assigns response patterns to clinical states, and note some improvements of the formal model to do. Future developments will involve the development of a real software that supports the clinician in the assessment of the major psychological disordersope

    Advances in Robotics, Automation and Control

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    The book presents an excellent overview of the recent developments in the different areas of Robotics, Automation and Control. Through its 24 chapters, this book presents topics related to control and robot design; it also introduces new mathematical tools and techniques devoted to improve the system modeling and control. An important point is the use of rational agents and heuristic techniques to cope with the computational complexity required for controlling complex systems. Through this book, we also find navigation and vision algorithms, automatic handwritten comprehension and speech recognition systems that will be included in the next generation of productive systems developed by man

    Advances in Human-Robot Interaction

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    Rapid advances in the field of robotics have made it possible to use robots not just in industrial automation but also in entertainment, rehabilitation, and home service. Since robots will likely affect many aspects of human existence, fundamental questions of human-robot interaction must be formulated and, if at all possible, resolved. Some of these questions are addressed in this collection of papers by leading HRI researchers

    Cognitive aspects of work with digital maps

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    Digital maps of geographic areas are increasingly common in many types of workplace, in education and in the public domain. Their interactivity and visual features, and the complexity of geographic(al) information systems (GIS) which create, edit and manipulate them, create special cognitive demands on the end-user which are not present in traditional cartographic maps or in most human-computer interaction (HCI). This thesis reviews cross-disciplinary literature regarding cognitive aspects of viewing and interacting with digital maps. Data from an observational study of GIS use, including real-time recordings of normal workplace activities, was analysed using various approaches to examine the interactive and visual aspects of people's work. The implications for cartographic, psychological and HeI aspects of GIS are discussed, in the context of the actual tasks people perform with them (rather than the computationally advanced analyses assumed by most literature). The second phase of the research examined the spatial knowledge attained and used during this interaction. The relevance of specific concepts in cognitive psychology, and of factors that create individual differences in cognition, are discussed in depth, alongside work in environmental and educational psychology, cartography and geography. A controlled experiment examined the degree to which task characteristics induce a different spatial model or reference frame when viewing a digital map. It was shown that even novice users can switch between considering the map as an abstract geometric display or as a geographical representation, without affecting performance. However, tasks forcing subjects to focus entirely on the geometry rather than the geography did affect performance in a surprise post-test photograph identification task. Map users' mental model or reference frame is apparently affected by these task constraints; this has implications for GIS design and practice as well as for understanding spatial cognition The study also considered the role of expertise and other individual difference factors, although conclusions were limited by sample size. Further research issues are highlighted, particularly regarding the knowledge structures and spatial language used in interpreting digital maps
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