26,040 research outputs found
Machine Learning in Wireless Sensor Networks: Algorithms, Strategies, and Applications
Wireless sensor networks monitor dynamic environments that change rapidly
over time. This dynamic behavior is either caused by external factors or
initiated by the system designers themselves. To adapt to such conditions,
sensor networks often adopt machine learning techniques to eliminate the need
for unnecessary redesign. Machine learning also inspires many practical
solutions that maximize resource utilization and prolong the lifespan of the
network. In this paper, we present an extensive literature review over the
period 2002-2013 of machine learning methods that were used to address common
issues in wireless sensor networks (WSNs). The advantages and disadvantages of
each proposed algorithm are evaluated against the corresponding problem. We
also provide a comparative guide to aid WSN designers in developing suitable
machine learning solutions for their specific application challenges.Comment: Accepted for publication in IEEE Communications Surveys and Tutorial
Energy Complexity of Distance Computation in Multi-hop Networks
Energy efficiency is a critical issue for wireless devices operated under
stringent power constraint (e.g., battery). Following prior works, we measure
the energy cost of a device by its transceiver usage, and define the energy
complexity of an algorithm as the maximum number of time slots a device
transmits or listens, over all devices. In a recent paper of Chang et al. (PODC
2018), it was shown that broadcasting in a multi-hop network of unknown
topology can be done in energy. In this paper, we continue
this line of research, and investigate the energy complexity of other
fundamental graph problems in multi-hop networks. Our results are summarized as
follows.
1. To avoid spending energy, the broadcasting protocols of Chang
et al. (PODC 2018) do not send the message along a BFS tree, and it is open
whether BFS could be computed in energy, for sufficiently large . In
this paper we devise an algorithm that attains energy
cost.
2. We show that the framework of the round lower bound proof
for computing diameter in CONGEST of Abboud et al. (DISC 2017) can be adapted
to give an energy lower bound in the wireless network model
(with no message size constraint), and this lower bound applies to -arboricity graphs. From the upper bound side, we show that the energy
complexity of can be attained for bounded-genus graphs
(which includes planar graphs).
3. Our upper bounds for computing diameter can be extended to other graph
problems. We show that exact global minimum cut or approximate -- minimum
cut can be computed in energy for bounded-genus graphs
Graph Signal Processing: Overview, Challenges and Applications
Research in Graph Signal Processing (GSP) aims to develop tools for
processing data defined on irregular graph domains. In this paper we first
provide an overview of core ideas in GSP and their connection to conventional
digital signal processing. We then summarize recent developments in developing
basic GSP tools, including methods for sampling, filtering or graph learning.
Next, we review progress in several application areas using GSP, including
processing and analysis of sensor network data, biological data, and
applications to image processing and machine learning. We finish by providing a
brief historical perspective to highlight how concepts recently developed in
GSP build on top of prior research in other areas.Comment: To appear, Proceedings of the IEE
Quality-Of-Service Provisioning in Decentralized Networks: A Satisfaction Equilibrium Approach
This paper introduces a particular game formulation and its corresponding
notion of equilibrium, namely the satisfaction form (SF) and the satisfaction
equilibrium (SE). A game in SF models the case where players are uniquely
interested in the satisfaction of some individual performance constraints,
instead of individual performance optimization. Under this formulation, the
notion of equilibrium corresponds to the situation where all players can
simultaneously satisfy their individual constraints. The notion of SE, models
the problem of QoS provisioning in decentralized self-configuring networks.
Here, radio devices are satisfied if they are able to provide the requested
QoS. Within this framework, the concept of SE is formalized for both pure and
mixed strategies considering finite sets of players and actions. In both cases,
sufficient conditions for the existence and uniqueness of the SE are presented.
When multiple SE exist, we introduce the idea of effort or cost of satisfaction
and we propose a refinement of the SE, namely the efficient SE (ESE). At the
ESE, all players adopt the action which requires the lowest effort for
satisfaction. A learning method that allows radio devices to achieve a SE in
pure strategies in finite time and requiring only one-bit feedback is also
presented. Finally, a power control game in the interference channel is used to
highlight the advantages of modeling QoS problems following the notion of SE
rather than other equilibrium concepts, e.g., generalized Nash equilibrium.Comment: Article accepted for publication in IEEE Journal on Selected Topics
in Signal Processing, special issue in Game Theory in Signal Processing. 16
pages, 6 figure
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