34,250 research outputs found

    Virtual reality in the service of user participation in architecture

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    The issue of user participation in the processes of building and urban design is enjoying renewed attention following its relative neglect over the last 20 years due, in large measure, to significant advances in emerging information technologies, particularly multimedia, virtual reality and internet technologies. This paper re-established the theoretical framework for participatory design evolved in the late sixties and early seventies as part of the movement towards a more explicit design methodology and attempts an explanation of why the concept failed to gain commitment from the architectural and urban design professionals. The paper then gives an account of two significant developments in the evolution of the application of information technologies with which the authors have been engaged. These are: i. a responsive and interactive interface to wholly immersive and realistic virtual reality representations of proposed buildings and urban neighbourhoods. ii. an intuitive and platform-independent VR modelling environment allowing collaborative evolution of the scheme from within the virtual world. The impact of these IT developments is demonstrated in the context of the design of a leisure facility for a community of users with physical impairment

    Exploring ā€˜eventsā€™ as an information systems research methodology

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    This paper builds upon existing research and commentary from a variety of disciplinary sources including Information Systems, Organisational and Management Studies, and the Social Sciences that focus upon the meaning, significance and impact of ā€˜eventsā€™ in both an organisational and a social sense. The aim of this paper is to define how the examination of the event is an appropriate, viable and useful Information Systems methodology. Our argument is that focusing on the ā€˜eventā€™ enables the researcher to more clearly observe and capture the complexity, multiplicity and mundaneity of everyday lived experience. The use and notion of ā€˜eventā€™ has the potential to reduce the methodological dilemmas associated with the micromanagement of the research process ā€“ an inherent danger of traditional and ā€˜virtual' ethnographic approaches. Similarly, this paper addresses the over-emphasis upon managerialist, structured and time-fixated praxis that is currently symptomatic of Information Systems research. All of these concerns are pivotal points of critique found within eventoriented literature. An examination of event-related theory within interpretative disciplines directs the focus of this paper towards the more specific realm of the ā€˜event sceneā€™. The notion of the ā€˜event sceneā€™ originated in the action based (and anti-academy) imperatives of the Situationists and emerged in an academic sense as critical situational analysis. Event scenes are a focus for contemporary critical theory where they are utilised as a means of representing theoried inquiry in order to loosen the restrictions that historical and temporally bound analysis imposes upon most interpretative approaches. The use of event scenes as the framework for critiquing established conceptual assumptions is exemplified by their use in CTheory. In this journal's version and articulation of the event scene poetry, commentary, multi-vocal narrative and other techniques are legitimated as academic forms. These various forms of multi-dimensional expression are drawn upon to enrich the understandings of the ā€˜eventā€™, to extricate its meaning and to provide a sense of the moment from which the point of analysis stems. The objective of this paper is to advocate how Information Systems research can (or should) utilize an event scene oriented methodology

    Coordination approaches and systems - part I : a strategic perspective

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    This is the first part of a two-part paper presenting a fundamental review and summary of research of design coordination and cooperation technologies. The theme of this review is aimed at the research conducted within the decision management aspect of design coordination. The focus is therefore on the strategies involved in making decisions and how these strategies are used to satisfy design requirements. The paper reviews research within collaborative and coordinated design, project and workflow management, and, task and organization models. The research reviewed has attempted to identify fundamental coordination mechanisms from different domains, however it is concluded that domain independent mechanisms need to be augmented with domain specific mechanisms to facilitate coordination. Part II is a review of design coordination from an operational perspective

    Study of combining GPU/FPGA accelerators for high-performance computing

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    This contribution presents the performance modeling of a super desktop with GPU and FPGA accelerators, using OpenCL for the GPU and a high-level synthesis compiler for the FPGAs. The performance model is used to evaluate the different high-level synthesis optimizations, taking into account the resource usage, and to compare the compute power of the FPGA with the GP

    On the Management of Sharing Design, Knowledge

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    This paper presents the approach and results of a research project that develops an environment for sharing design knowledge. The project implements a design modelling approach that allows designers to capture design concepts into formally defined typologies. With these, designers can build flexible design models and have full control over definitions and structures used to represent design concepts. The presented research project uses this dynamic modelling approach in the development of Design Knowledge Servers that function in a network to provide a distributed multi-user environment for sharing design knowledge. Such a network serves the requirements of collaborative design and is useful for other purposes, such as publication of formalised product datasheets. The paper briefly provides the background of the knowledge modelling approach underlying this project and describes the design and implementation issues of the Design Knowledge Servers and the services they provide

    A Platform-independent Programming Environment for Robot Control

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    The development of robot control programs is a complex task. Many robots are different in their electrical and mechanical structure which is also reflected in the software. Specific robot software environments support the program development, but are mainly text-based and usually applied by experts in the field with profound knowledge of the target robot. This paper presents a graphical programming environment which aims to ease the development of robot control programs. In contrast to existing graphical robot programming environments, our approach focuses on the composition of parallel action sequences. The developed environment allows to schedule independent robot actions on parallel execution lines and provides mechanism to avoid side-effects of parallel actions. The developed environment is platform-independent and based on the model-driven paradigm. The feasibility of our approach is shown by the application of the sequencer to a simulated service robot and a robot for educational purpose
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