4 research outputs found

    Towards a multimedia remote viewer for mobile thin clients

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    Be there a traditional mobile user wanting to connect to a remote multimedia server. In order to allow them to enjoy the same user experience remotely (play, interact, edit, store and share capabilities) as in a traditional fixed LAN environment, several dead-locks are to be dealt with: (1) a heavy and heterogeneous content should be sent through a bandwidth constrained network; (2) the displayed content should be of good quality; (3) user interaction should be processed in real-time and (4) the complexity of the practical solution should not exceed the features of the mobile client in terms of CPU, memory and battery. The present paper takes this challenge and presents a fully operational MPEG-4 BiFS solution

    Resource Management Policies for Cloud-based Interactive 3D Applications

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    The increasing interest for the cloud computing paradigm is leading several different applications and services moving to the 'cloud'. Those range from general storage and computing services to document management systems and office applications. A new challenge is the migration to the cloud of interactive 3D applications, especially those designed for professional usage (e.g., scientific data visualizers, CAD instruments, 3D medical modeling applications). Among the several hurdles rising from some specific hardware and software requirements, an important issue to address is the definition of novel management policies that can properly support these applications, namely, that ensure efficient resource utilization together with a sufficient quality perceived by users. This paper presents some preliminary results in this direction and discusses some possible future work in this field. Our work is part of a wider project aiming at developing a complete architecture to offer interactive 3D applications in a cloud computing environment. Hence, we refer to this particular solution in this stud

    Optimized mobile thin clients through a MPEG-4 BiFS semantic remote display framework

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    According to the thin client computing principle, the user interface is physically separated from the application logic. In practice only a viewer component is executed on the client device, rendering the display updates received from the distant application server and capturing the user interaction. Existing remote display frameworks are not optimized to encode the complex scenes of modern applications, which are composed of objects with very diverse graphical characteristics. In order to tackle this challenge, we propose to transfer to the client, in addition to the binary encoded objects, semantic information about the characteristics of each object. Through this semantic knowledge, the client is enabled to react autonomously on user input and does not have to wait for the display update from the server. Resulting in a reduction of the interaction latency and a mitigation of the bursty remote display traffic pattern, the presented framework is of particular interest in a wireless context, where the bandwidth is limited and expensive. In this paper, we describe a generic architecture of a semantic remote display framework. Furthermore, we have developed a prototype using the MPEG-4 Binary Format for Scenes to convey the semantic information to the client. We experimentally compare the bandwidth consumption of MPEG-4 BiFS with existing, non-semantic, remote display frameworks. In a text editing scenario, we realize an average reduction of 23% of the data peaks that are observed in remote display protocol traffic
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