30,702 research outputs found

    Languages, machines, and classical computation

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    3rd ed, 2021. A circumscription of the classical theory of computation building up from the Chomsky hierarchy. With the usual topics in formal language and automata theory

    A Unifying Approach to Quaternion Adaptive Filtering: Addressing the Gradient and Convergence

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    A novel framework for a unifying treatment of quaternion valued adaptive filtering algorithms is introduced. This is achieved based on a rigorous account of quaternion differentiability, the proposed I-gradient, and the use of augmented quaternion statistics to account for real world data with noncircular probability distributions. We first provide an elegant solution for the calculation of the gradient of real functions of quaternion variables (typical cost function), an issue that has so far prevented systematic development of quaternion adaptive filters. This makes it possible to unify the class of existing and proposed quaternion least mean square (QLMS) algorithms, and to illuminate their structural similarity. Next, in order to cater for both circular and noncircular data, the class of widely linear QLMS (WL-QLMS) algorithms is introduced and the subsequent convergence analysis unifies the treatment of strictly linear and widely linear filters, for both proper and improper sources. It is also shown that the proposed class of HR gradients allows us to resolve the uncertainty owing to the noncommutativity of quaternion products, while the involution gradient (I-gradient) provides generic extensions of the corresponding real- and complex-valued adaptive algorithms, at a reduced computational cost. Simulations in both the strictly linear and widely linear setting support the approach

    Rules and derivations in an elementary logic course

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    When teaching an elementary logic course to students who have a general scientific background but have never been exposed to logic, we have to face the problem that the notions of deduction rule and of derivation are completely new to them, and are related to nothing they already know, unlike, for instance, the notion of model, that can be seen as a generalization of the notion of algebraic structure. In this note, we defend the idea that one strategy to introduce these notions is to start with the notion of inductive definition [1]. Then, the notion of derivation comes naturally. We also defend the idea that derivations are pervasive in logic and that defining precisely this notion at an early stage is a good investment to later define other notions in proof theory, computability theory, automata theory, ... Finally, we defend the idea that to define the notion of derivation precisely, we need to distinguish two notions of derivation: labeled with elements and labeled with rule names. This approach has been taken in [2]

    Radix-2 x 2 x 2 algorithm for the 3-D discrete hartley transform

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    The discrete Hartley transform (DHT) has proved to be a valuable tool in digital signal/image processing and communications and has also attracted research interests in many multidimensional applications. Although many fast algorithms have been developed for the calculation of one- and two-dimensional (1-D and 2-D) DHT, the development of multidimensional algorithms in three and more dimensions is still unexplored and has not been given similar attention; hence, the multidimensional Hartley transform is usually calculated through the row-column approach. However, proper multidimensional algorithms can be more efficient than the row-column method and need to be developed. Therefore, it is the aim of this paper to introduce the concept and derivation of the three-dimensional (3-D) radix-2 2X 2X algorithm for fast calculation of the 3-D discrete Hartley transform. The proposed algorithm is based on the principles of the divide-and-conquer approach applied directly in 3-D. It has a simple butterfly structure and has been found to offer significant savings in arithmetic operations compared with the row-column approach based on similar algorithms
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