2,023 research outputs found

    Learning Sparse High Dimensional Filters: Image Filtering, Dense CRFs and Bilateral Neural Networks

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    Bilateral filters have wide spread use due to their edge-preserving properties. The common use case is to manually choose a parametric filter type, usually a Gaussian filter. In this paper, we will generalize the parametrization and in particular derive a gradient descent algorithm so the filter parameters can be learned from data. This derivation allows to learn high dimensional linear filters that operate in sparsely populated feature spaces. We build on the permutohedral lattice construction for efficient filtering. The ability to learn more general forms of high-dimensional filters can be used in several diverse applications. First, we demonstrate the use in applications where single filter applications are desired for runtime reasons. Further, we show how this algorithm can be used to learn the pairwise potentials in densely connected conditional random fields and apply these to different image segmentation tasks. Finally, we introduce layers of bilateral filters in CNNs and propose bilateral neural networks for the use of high-dimensional sparse data. This view provides new ways to encode model structure into network architectures. A diverse set of experiments empirically validates the usage of general forms of filters

    Polygonal Building Segmentation by Frame Field Learning

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    While state of the art image segmentation models typically output segmentations in raster format, applications in geographic information systems often require vector polygons. To help bridge the gap between deep network output and the format used in downstream tasks, we add a frame field output to a deep segmentation model for extracting buildings from remote sensing images. We train a deep neural network that aligns a predicted frame field to ground truth contours. This additional objective improves segmentation quality by leveraging multi-task learning and provides structural information that later facilitates polygonization; we also introduce a polygonization algorithm that utilizes the frame field along with the raster segmentation. Our code is available at https://github.com/Lydorn/Polygonization-by-Frame-Field-Learning.Comment: CVPR 2021 - IEEE Conference on Computer Vision and Pattern Recognition, Jun 2021, Pittsburg / Virtual, United State

    Real-time manhattan world rotation estimation in 3D

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    Drift of the rotation estimate is a well known problem in visual odometry systems as it is the main source of positioning inaccuracy. We propose three novel algorithms to estimate the full 3D rotation to the surrounding Manhattan World (MW) in as short as 20 ms using surface-normals derived from the depth channel of a RGB-D camera. Importantly, this rotation estimate acts as a structure compass which can be used to estimate the bias of an odometry system, such as an inertial measurement unit (IMU), and thus remove its angular drift. We evaluate the run-time as well as the accuracy of the proposed algorithms on groundtruth data. They achieve zerodrift rotation estimation with RMSEs below 3.4° by themselves and below 2.8° when integrated with an IMU in a standard extended Kalman filter (EKF). Additional qualitative results show the accuracy in a large scale indoor environment as well as the ability to handle fast motion. Selected segmentations of scenes from the NYU depth dataset demonstrate the robustness of the inference algorithms to clutter and hint at the usefulness of the segmentation for further processing.United States. Office of Naval Research. Multidisciplinary University Research Initiative6 (Awards N00014-11-1-0688 and N00014-10-1-0936)National Science Foundation (U.S.) (Award IIS-1318392

    DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling

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    Face modeling has been paid much attention in the field of visual computing. There exist many scenarios, including cartoon characters, avatars for social media, 3D face caricatures as well as face-related art and design, where low-cost interactive face modeling is a popular approach especially among amateur users. In this paper, we propose a deep learning based sketching system for 3D face and caricature modeling. This system has a labor-efficient sketching interface, that allows the user to draw freehand imprecise yet expressive 2D lines representing the contours of facial features. A novel CNN based deep regression network is designed for inferring 3D face models from 2D sketches. Our network fuses both CNN and shape based features of the input sketch, and has two independent branches of fully connected layers generating independent subsets of coefficients for a bilinear face representation. Our system also supports gesture based interactions for users to further manipulate initial face models. Both user studies and numerical results indicate that our sketching system can help users create face models quickly and effectively. A significantly expanded face database with diverse identities, expressions and levels of exaggeration is constructed to promote further research and evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201
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