281 research outputs found

    Efficient Fast-Convolution-Based Waveform Processing for 5G Physical Layer

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    This paper investigates the application of fast-convolution (FC) filtering schemes for flexible and effective waveform generation and processing in the fifth generation (5G) systems. FC-based filtering is presented as a generic multimode waveform processing engine while, following the progress of 5G new radio standardization in the Third-Generation Partnership Project, the main focus is on efficient generation and processing of subband-filtered cyclic prefix orthogonal frequency-division multiplexing (CP-OFDM) signals. First, a matrix model for analyzing FC filter processing responses is presented and used for designing optimized multiplexing of filtered groups of CP-OFDM physical resource blocks (PRBs) in a spectrally well-localized manner, i.e., with narrow guardbands. Subband filtering is able to suppress interference leakage between adjacent subbands, thus supporting independent waveform parametrization and different numerologies for different groups of PRBs, as well as asynchronous multiuser operation in uplink. These are central ingredients in the 5G waveform developments, particularly at sub-6-GHz bands. The FC filter optimization criterion is passband error vector magnitude minimization subject to a given subband band-limitation constraint. Optimized designs with different guardband widths, PRB group sizes, and essential design parameters are compared in terms of interference levels and implementation complexity. Finally, extensive coded 5G radio link simulation results are presented to compare the proposed approach with other subband-filtered CP-OFDM schemes and time-domain windowing methods, considering cases with different numerologies or asynchronous transmissions in adjacent subbands. Also the feasibility of using independent transmitter and receiver processing for CP-OFDM spectrum control is demonstrated

    A Scalable Correlator Architecture Based on Modular FPGA Hardware, Reuseable Gateware, and Data Packetization

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    A new generation of radio telescopes is achieving unprecedented levels of sensitivity and resolution, as well as increased agility and field-of-view, by employing high-performance digital signal processing hardware to phase and correlate large numbers of antennas. The computational demands of these imaging systems scale in proportion to BMN^2, where B is the signal bandwidth, M is the number of independent beams, and N is the number of antennas. The specifications of many new arrays lead to demands in excess of tens of PetaOps per second. To meet this challenge, we have developed a general purpose correlator architecture using standard 10-Gbit Ethernet switches to pass data between flexible hardware modules containing Field Programmable Gate Array (FPGA) chips. These chips are programmed using open-source signal processing libraries we have developed to be flexible, scalable, and chip-independent. This work reduces the time and cost of implementing a wide range of signal processing systems, with correlators foremost among them,and facilitates upgrading to new generations of processing technology. We present several correlator deployments, including a 16-antenna, 200-MHz bandwidth, 4-bit, full Stokes parameter application deployed on the Precision Array for Probing the Epoch of Reionization.Comment: Accepted to Publications of the Astronomy Society of the Pacific. 31 pages. v2: corrected typo, v3: corrected Fig. 1

    Generalized Fast-Convolution-based Filtered-OFDM: Techniques and Application to 5G New Radio

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    This paper proposes a generalized model and methods for fast-convolution (FC)-based waveform generation and processing with specific applications to fifth generation new radio (5G-NR). Following the progress of 5G-NR standardization in 3rd generation partnership project (3GPP), the main focus is on subband-filtered cyclic prefix (CP) orthogonal frequency-division multiplexing (OFDM) processing with specific emphasis on spectrally well localized transmitter processing. Subband filtering is able to suppress the interference leakage between adjacent subbands, thus supporting different numerologies for so-called bandwidth parts as well as asynchronous multiple access. The proposed generalized FC scheme effectively combines overlapped block processing with time- and frequency-domain windowing to provide highly selective subband filtering with very low intrinsic interference level. Jointly optimized multi-window designs with different allocation sizes and design parameters are compared in terms of interference levels and implementation complexity. The proposed methods are shown to clearly outperform the existing state-of-the-art windowing and filtering-based methods.Comment: To appear in IEEE Transactions on Signal Processin

    Hardware implementation of a versatile low-cost mixed-signal platform for SDR experimentation

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    This paper presents the design of a reconfigurable mixedsignal platform used in the Software Defined Radio context.It is a single board part of a pre-existing modular system operating from 1.6 to 2.5 GHz that supports GSM1800,DCS1800, PCS1900, UMTS-FDD, UMTS-TDD and 802.11b standards. Its purpose is to facilitate configuration and data exchange between a computer and an RF transceiver. Technical choices, design and overall performances of the prototype are discussed

    Efficient Multiband Algorithms for Blind Source Separation

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    The problem of blind separation refers to recovering original signals, called source signals, from the mixed signals, called observation signals, in a reverberant environment. The mixture is a function of a sequence of original speech signals mixed in a reverberant room. The objective is to separate mixed signals to obtain the original signals without degradation and without prior information of the features of the sources. The strategy used to achieve this objective is to use multiple bands that work at a lower rate, have less computational cost and a quicker convergence than the conventional scheme. Our motivation is the competitive results of unequal-passbands scheme applications, in terms of the convergence speed. The objective of this research is to improve unequal-passbands schemes by improving the speed of convergence and reducing the computational cost. The first proposed work is a novel maximally decimated unequal-passbands scheme.This scheme uses multiple bands that make it work at a reduced sampling rate, and low computational cost. An adaptation approach is derived with an adaptation step that improved the convergence speed. The performance of the proposed scheme was measured in different ways. First, the mean square errors of various bands are measured and the results are compared to a maximally decimated equal-passbands scheme, which is currently the best performing method. The results show that the proposed scheme has a faster convergence rate than the maximally decimated equal-passbands scheme. Second, when the scheme is tested for white and coloured inputs using a low number of bands, it does not yield good results; but when the number of bands is increased, the speed of convergence is enhanced. Third, the scheme is tested for quick changes. It is shown that the performance of the proposed scheme is similar to that of the equal-passbands scheme. Fourth, the scheme is also tested in a stationary state. The experimental results confirm the theoretical work. For more challenging scenarios, an unequal-passbands scheme with over-sampled decimation is proposed; the greater number of bands, the more efficient the separation. The results are compared to the currently best performing method. Second, an experimental comparison is made between the proposed multiband scheme and the conventional scheme. The results show that the convergence speed and the signal-to-interference ratio of the proposed scheme are higher than that of the conventional scheme, and the computation cost is lower than that of the conventional scheme

    Efficient Algorithms for Immersive Audio Rendering Enhancement

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    Il rendering audio immersivo è il processo di creazione di un’esperienza sonora coinvolgente e realistica nello spazio 3D. Nei sistemi audio immersivi, le funzioni di trasferimento relative alla testa (head-related transfer functions, HRTFs) vengono utilizzate per la sintesi binaurale in cuffia poiché esprimono il modo in cui gli esseri umani localizzano una sorgente sonora. Possono essere introdotti algoritmi di interpolazione delle HRTF per ridurre il numero di punti di misura e per creare un movimento del suono affidabile. La riproduzione binaurale può essere eseguita anche dagli altoparlanti. Tuttavia, il coinvolgimento di due o più gli altoparlanti causa il problema del crosstalk. In questo caso, algoritmi di cancellazione del crosstalk (CTC) sono necessari per eliminare i segnali di interferenza indesiderati. In questa tesi, partendo da un'analisi comparativa di metodi di misura delle HRTF, viene proposto un sistema di rendering binaurale basato sull'interpolazione delle HRTF per applicazioni in tempo reale. Il metodo proposto mostra buone prestazioni rispetto a una tecnica di riferimento. L'algoritmo di interpolazione è anche applicato al rendering audio immersivo tramite altoparlanti, aggiungendo un algoritmo di cancellazione del crosstalk fisso, che considera l'ascoltatore in una posizione fissa. Inoltre, un sistema di cancellazione crosstalk adattivo, che include il tracciamento della testa dell'ascoltatore, è analizzato e implementato in tempo reale. Il CTC adattivo implementa una struttura in sottobande e risultati sperimentali dimostrano che un maggiore numero di bande migliora le prestazioni in termini di errore totale e tasso di convergenza. Il sistema di riproduzione e le caratteristiche dell'ambiente di ascolto possono influenzare le prestazioni a causa della loro risposta in frequenza non ideale. L'equalizzazione viene utilizzata per livellare le varie parti dello spettro di frequenze che compongono un segnale audio al fine di ottenere le caratteristiche sonore desiderate. L'equalizzazione può essere manuale, come nel caso dell'equalizzazione grafica, dove il guadagno di ogni banda di frequenza può essere modificato dall'utente, o automatica, la curva di equalizzazione è calcolata automaticamente dopo la misurazione della risposta impulsiva della stanza. L'equalizzazione della risposta ambientale può essere applicata anche ai sistemi multicanale, che utilizzano due o più altoparlanti e la zona di equalizzazione può essere ampliata misurando le risposte impulsive in diversi punti della zona di ascolto. In questa tesi, GEQ efficienti e un sistema adattativo di equalizzazione d'ambiente. In particolare, sono proposti e approfonditi tre equalizzatori grafici a basso costo computazionale e a fase lineare e quasi lineare. Gli esperimenti confermano l'efficacia degli equalizzatori proposti in termini di accuratezza, complessità computazionale e latenza. Successivamente, una struttura adattativa in sottobande è introdotta per lo sviluppo di un sistema di equalizzazione d'ambiente multicanale. I risultati sperimentali verificano l'efficienza dell'approccio in sottobande rispetto al caso a banda singola. Infine, viene presentata una rete crossover a fase lineare per sistemi multicanale, mostrando ottimi risultati in termini di risposta in ampiezza, bande di transizione, risposta polare e risposta in fase. I sistemi di controllo attivo del rumore (ANC) possono essere progettati per ridurre gli effetti dell'inquinamento acustico e possono essere utilizzati contemporaneamente a un sistema audio immersivo. L'ANC funziona creando un'onda sonora in opposizione di fase rispetto all'onda sonora in arrivo. Il livello sonoro complessivo viene così ridotto grazie all'interferenza distruttiva. Infine, questa tesi presenta un sistema ANC utilizzato per la riduzione del rumore. L’approccio proposto implementa una stima online del percorso secondario e si basa su filtri adattativi in sottobande applicati alla stima del percorso primario che mirano a migliorare le prestazioni dell’intero sistema. La struttura proposta garantisce un tasso di convergenza migliore rispetto all'algoritmo di riferimento.Immersive audio rendering is the process of creating an engaging and realistic sound experience in 3D space. In immersive audio systems, the head-related transfer functions (HRTFs) are used for binaural synthesis over headphones since they express how humans localize a sound source. HRTF interpolation algorithms can be introduced for reducing the number of measurement points and creating a reliable sound movement. Binaural reproduction can be also performed by loudspeakers. However, the involvement of two or more loudspeakers causes the problem of crosstalk. In this case, crosstalk cancellation (CTC) algorithms are needed to delete unwanted interference signals. In this thesis, starting from a comparative analysis of HRTF measurement techniques, a binaural rendering system based on HRTF interpolation is proposed and evaluated for real-time applications. The proposed method shows good performance in comparison with a reference technique. The interpolation algorithm is also applied for immersive audio rendering over loudspeakers, by adding a fixed crosstalk cancellation algorithm, which assumes that the listener is in a fixed position. In addition, an adaptive crosstalk cancellation system, which includes the tracking of the listener's head, is analyzed and a real-time implementation is presented. The adaptive CTC implements a subband structure and experimental results prove that a higher number of bands improves the performance in terms of total error and convergence rate. The reproduction system and the characteristics of the listening room may affect the performance due to their non-ideal frequency response. Audio equalization is used to adjust the balance of different audio frequencies in order to achieve desired sound characteristics. The equalization can be manual, such as in the case of graphic equalization, where the gain of each frequency band can be modified by the user, or automatic, where the equalization curve is automatically calculated after the room impulse response measurement. The room response equalization can be also applied to multichannel systems, which employ two or more loudspeakers, and the equalization zone can be enlarged by measuring the impulse responses in different points of the listening zone. In this thesis, efficient graphic equalizers (GEQs), and an adaptive room response equalization system are presented. In particular, three low-complexity linear- and quasi-linear-phase graphic equalizers are proposed and deeply examined. Experiments confirm the effectiveness of the proposed GEQs in terms of accuracy, computational complexity, and latency. Successively, a subband adaptive structure is introduced for the development of a multichannel and multiple positions room response equalizer. Experimental results verify the effectiveness of the subband approach in comparison with the single-band case. Finally, a linear-phase crossover network is presented for multichannel systems, showing great results in terms of magnitude flatness, cutoff rates, polar diagram, and phase response. Active noise control (ANC) systems can be designed to reduce the effects of noise pollution and can be used simultaneously with an immersive audio system. The ANC works by creating a sound wave that has an opposite phase with respect to the sound wave of the unwanted noise. The additional sound wave creates destructive interference, which reduces the overall sound level. Finally, this thesis presents an ANC system used for noise reduction. The proposed approach implements an online secondary path estimation and is based on cross-update adaptive filters applied to the primary path estimation that aim at improving the performance of the whole system. The proposed structure allows for a better convergence rate in comparison with a reference algorithm

    Channelization for Multi-Standard Software-Defined Radio Base Stations

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    As the number of radio standards increase and spectrum resources come under more pressure, it becomes ever less efficient to reserve bands of spectrum for exclusive use by a single radio standard. Therefore, this work focuses on channelization structures compatible with spectrum sharing among multiple wireless standards and dynamic spectrum allocation in particular. A channelizer extracts independent communication channels from a wideband signal, and is one of the most computationally expensive components in a communications receiver. This work specifically focuses on non-uniform channelizers suitable for multi-standard Software-Defined Radio (SDR) base stations in general and public mobile radio base stations in particular. A comprehensive evaluation of non-uniform channelizers (existing and developed during the course of this work) shows that parallel and recombined variants of the Generalised Discrete Fourier Transform Modulated Filter Bank (GDFT-FB) represent the best trade-off between computational load and flexibility for dynamic spectrum allocation. Nevertheless, for base station applications (with many channels) very high filter orders may be required, making the channelizers difficult to physically implement. To mitigate this problem, multi-stage filtering techniques are applied to the GDFT-FB. It is shown that these multi-stage designs can significantly reduce the filter orders and number of operations required by the GDFT-FB. An alternative approach, applying frequency response masking techniques to the GDFT-FB prototype filter design, leads to even bigger reductions in the number of coefficients, but computational load is only reduced for oversampled configurations and then not as much as for the multi-stage designs. Both techniques render the implementation of GDFT-FB based non-uniform channelizers more practical. Finally, channelization solutions for some real-world spectrum sharing use cases are developed before some final physical implementation issues are considered
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