687 research outputs found

    Least Squares Ranking on Graphs

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    Given a set of alternatives to be ranked, and some pairwise comparison data, ranking is a least squares computation on a graph. The vertices are the alternatives, and the edge values comprise the comparison data. The basic idea is very simple and old: come up with values on vertices such that their differences match the given edge data. Since an exact match will usually be impossible, one settles for matching in a least squares sense. This formulation was first described by Leake in 1976 for rankingfootball teams and appears as an example in Professor Gilbert Strang's classic linear algebra textbook. If one is willing to look into the residual a little further, then the problem really comes alive, as shown effectively by the remarkable recent paper of Jiang et al. With or without this twist, the humble least squares problem on graphs has far-reaching connections with many current areas ofresearch. These connections are to theoretical computer science (spectral graph theory, and multilevel methods for graph Laplacian systems); numerical analysis (algebraic multigrid, and finite element exterior calculus); other mathematics (Hodge decomposition, and random clique complexes); and applications (arbitrage, and ranking of sports teams). Not all of these connections are explored in this paper, but many are. The underlying ideas are easy to explain, requiring only the four fundamental subspaces from elementary linear algebra. One of our aims is to explain these basic ideas and connections, to get researchers in many fields interested in this topic. Another aim is to use our numerical experiments for guidance on selecting methods and exposing the need for further development.Comment: Added missing references, comparison of linear solvers overhauled, conclusion section added, some new figures adde

    The Topology ToolKit

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    This system paper presents the Topology ToolKit (TTK), a software platform designed for topological data analysis in scientific visualization. TTK provides a unified, generic, efficient, and robust implementation of key algorithms for the topological analysis of scalar data, including: critical points, integral lines, persistence diagrams, persistence curves, merge trees, contour trees, Morse-Smale complexes, fiber surfaces, continuous scatterplots, Jacobi sets, Reeb spaces, and more. TTK is easily accessible to end users due to a tight integration with ParaView. It is also easily accessible to developers through a variety of bindings (Python, VTK/C++) for fast prototyping or through direct, dependence-free, C++, to ease integration into pre-existing complex systems. While developing TTK, we faced several algorithmic and software engineering challenges, which we document in this paper. In particular, we present an algorithm for the construction of a discrete gradient that complies to the critical points extracted in the piecewise-linear setting. This algorithm guarantees a combinatorial consistency across the topological abstractions supported by TTK, and importantly, a unified implementation of topological data simplification for multi-scale exploration and analysis. We also present a cached triangulation data structure, that supports time efficient and generic traversals, which self-adjusts its memory usage on demand for input simplicial meshes and which implicitly emulates a triangulation for regular grids with no memory overhead. Finally, we describe an original software architecture, which guarantees memory efficient and direct accesses to TTK features, while still allowing for researchers powerful and easy bindings and extensions. TTK is open source (BSD license) and its code, online documentation and video tutorials are available on TTK's website

    Discrete differential operators on polygonal meshes

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    Geometry processing of surface meshes relies heavily on the discretization of differential operators such as gradient, Laplacian, and covariant derivative. While a variety of discrete operators over triangulated meshes have been developed and used for decades, a similar construction over polygonal meshes remains far less explored despite the prevalence of non-simplicial surfaces in geometric design and engineering applications. This paper introduces a principled construction of discrete differential operators on surface meshes formed by (possibly non-flat and non-convex) polygonal faces. Our approach is based on a novel mimetic discretization of the gradient operator that is linear-precise on arbitrary polygons. Equipped with this discrete gradient, we draw upon ideas from the Virtual Element Method in order to derive a series of discrete operators commonly used in graphics that are now valid over polygonal surfaces. We demonstrate the accuracy and robustness of our resulting operators through various numerical examples, before incorporating them into existing geometry processing algorithms

    A Posteriori Error Control for the Binary Mumford-Shah Model

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    The binary Mumford-Shah model is a widespread tool for image segmentation and can be considered as a basic model in shape optimization with a broad range of applications in computer vision, ranging from basic segmentation and labeling to object reconstruction. This paper presents robust a posteriori error estimates for a natural error quantity, namely the area of the non properly segmented region. To this end, a suitable strictly convex and non-constrained relaxation of the originally non-convex functional is investigated and Repin's functional approach for a posteriori error estimation is used to control the numerical error for the relaxed problem in the L2L^2-norm. In combination with a suitable cut out argument, a fully practical estimate for the area mismatch is derived. This estimate is incorporated in an adaptive meshing strategy. Two different adaptive primal-dual finite element schemes, and the most frequently used finite difference discretization are investigated and compared. Numerical experiments show qualitative and quantitative properties of the estimates and demonstrate their usefulness in practical applications.Comment: 18 pages, 7 figures, 1 tabl

    The VOLNA code for the numerical modelling of tsunami waves: generation, propagation and inundation

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    A novel tool for tsunami wave modelling is presented. This tool has the potential of being used for operational purposes: indeed, the numerical code \VOLNA is able to handle the complete life-cycle of a tsunami (generation, propagation and run-up along the coast). The algorithm works on unstructured triangular meshes and thus can be run in arbitrary complex domains. This paper contains the detailed description of the finite volume scheme implemented in the code. The numerical treatment of the wet/dry transition is explained. This point is crucial for accurate run-up/run-down computations. Most existing tsunami codes use semi-empirical techniques at this stage, which are not always sufficient for tsunami hazard mitigation. Indeed the decision to evacuate inhabitants is based on inundation maps which are produced with this type of numerical tools. We present several realistic test cases that partially validate our algorithm. Comparisons with analytical solutions and experimental data are performed. Finally the main conclusions are outlined and the perspectives for future research presented.Comment: 47 pages, 27 figures. Other author's papers can be downloaded at http://www.lama.univ-savoie.fr/~dutykh

    An exact general remeshing scheme applied to physically conservative voxelization

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    We present an exact general remeshing scheme to compute analytic integrals of polynomial functions over the intersections between convex polyhedral cells of old and new meshes. In physics applications this allows one to ensure global mass, momentum, and energy conservation while applying higher-order polynomial interpolation. We elaborate on applications of our algorithm arising in the analysis of cosmological N-body data, computer graphics, and continuum mechanics problems. We focus on the particular case of remeshing tetrahedral cells onto a Cartesian grid such that the volume integral of the polynomial density function given on the input mesh is guaranteed to equal the corresponding integral over the output mesh. We refer to this as "physically conservative voxelization". At the core of our method is an algorithm for intersecting two convex polyhedra by successively clipping one against the faces of the other. This algorithm is an implementation of the ideas presented abstractly by Sugihara (1994), who suggests using the planar graph representations of convex polyhedra to ensure topological consistency of the output. This makes our implementation robust to geometric degeneracy in the input. We employ a simplicial decomposition to calculate moment integrals up to quadratic order over the resulting intersection domain. We also address practical issues arising in a software implementation, including numerical stability in geometric calculations, management of cancellation errors, and extension to two dimensions. In a comparison to recent work, we show substantial performance gains. We provide a C implementation intended to be a fast, accurate, and robust tool for geometric calculations on polyhedral mesh elements.Comment: Code implementation available at https://github.com/devonmpowell/r3

    Tetrahedral mesh improvement using moving mesh smoothing, lazy searching flips, and RBF surface reconstruction

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    Given a tetrahedral mesh and objective functionals measuring the mesh quality which take into account the shape, size, and orientation of the mesh elements, our aim is to improve the mesh quality as much as possible. In this paper, we combine the moving mesh smoothing, based on the integration of an ordinary differential equation coming from a given functional, with the lazy flip technique, a reversible edge removal algorithm to modify the mesh connectivity. Moreover, we utilize radial basis function (RBF) surface reconstruction to improve tetrahedral meshes with curved boundary surfaces. Numerical tests show that the combination of these techniques into a mesh improvement framework achieves results which are comparable and even better than the previously reported ones.Comment: Revised and improved versio
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