380 research outputs found

    Unambiguous Separators for Tropical Tree Automata

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    In this paper we show that given a max-plus automaton (over trees, and with real weights) computing a function f and a min-plus automaton (similar) computing a function g such that f ? g, there exists effectively an unambiguous tropical automaton computing h such that f ? h ? g. This generalizes a result of Lombardy and Mairesse of 2006 stating that series which are both max-plus and min-plus rational are unambiguous. This generalization goes in two directions: trees are considered instead of words, and separation is established instead of characterization (separation implies characterization). The techniques in the two proofs are very different

    Finitary languages

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    The class of omega-regular languages provides a robust specification language in verification. Every omega-regular condition can be decomposed into a safety part and a liveness part. The liveness part ensures that something good happens "eventually". Finitary liveness was proposed by Alur and Henzinger as a stronger formulation of liveness. It requires that there exists an unknown, fixed bound b such that something good happens within b transitions. In this work we consider automata with finitary acceptance conditions defined by finitary Buchi, parity and Streett languages. We study languages expressible by such automata: we give their topological complexity and present a regular-expression characterization. We compare the expressive power of finitary automata and give optimal algorithms for classical decisions questions. We show that the finitary languages are Sigma 2-complete; we present a complete picture of the expressive power of various classes of automata with finitary and infinitary acceptance conditions; we show that the languages defined by finitary parity automata exactly characterize the star-free fragment of omega B-regular languages; and we show that emptiness is NLOGSPACE-complete and universality as well as language inclusion are PSPACE-complete for finitary parity and Streett automata

    Near-Optimal Scheduling for LTL with Future Discounting

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    We study the search problem for optimal schedulers for the linear temporal logic (LTL) with future discounting. The logic, introduced by Almagor, Boker and Kupferman, is a quantitative variant of LTL in which an event in the far future has only discounted contribution to a truth value (that is a real number in the unit interval [0, 1]). The precise problem we study---it naturally arises e.g. in search for a scheduler that recovers from an internal error state as soon as possible---is the following: given a Kripke frame, a formula and a number in [0, 1] called a margin, find a path of the Kripke frame that is optimal with respect to the formula up to the prescribed margin (a truly optimal path may not exist). We present an algorithm for the problem; it works even in the extended setting with propositional quality operators, a setting where (threshold) model-checking is known to be undecidable

    Index problems for game automata

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    For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a non-deterministic, alternating, or weak alternating parity automaton. These questions are known as, respectively, the non-deterministic, alternating, and weak Rabin-Mostowski index problems. Whether they can be answered effectively is a long-standing open problem, solved so far only for languages recognizable by deterministic automata (the alternating variant trivializes). We investigate a wider class of regular languages, recognizable by so-called game automata, which can be seen as the closure of deterministic ones under complementation and composition. Game automata are known to recognize languages arbitrarily high in the alternating Rabin-Mostowski index hierarchy; that is, the alternating index problem does not trivialize any more. Our main contribution is that all three index problems are decidable for languages recognizable by game automata. Additionally, we show that it is decidable whether a given regular language can be recognized by a game automaton

    Ambiguity, Weakness, and Regularity in Probabilistic B\"uchi Automata

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    Probabilistic B\"uchi automata are a natural generalization of PFA to infinite words, but have been studied in-depth only rather recently and many interesting questions are still open. PBA are known to accept, in general, a class of languages that goes beyond the regular languages. In this work we extend the known classes of restricted PBA which are still regular, strongly relying on notions concerning ambiguity in classical omega-automata. Furthermore, we investigate the expressivity of the not yet considered but natural class of weak PBA, and we also show that the regularity problem for weak PBA is undecidable

    Permutation Games for the Weakly Aconjunctive ÎĽ\mu-Calculus

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    We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the ÎĽ\mu-calculus. To this end we devise a method that determinizes limit-deterministic parity automata of size nn with kk priorities through limit-deterministic B\"uchi automata to deterministic parity automata of size O((nk)!)\mathcal{O}((nk)!) and with O(nk)\mathcal{O}(nk) priorities. The construction relies on limit-determinism to avoid the full complexity of the Safra/Piterman-construction by using partial permutations of states in place of Safra-Trees. By showing that limit-deterministic parity automata can be used to recognize unsuccessful branches in pre-tableaux for the weakly aconjunctive ÎĽ\mu-calculus, we obtain satisfiability games of size O((nk)!)\mathcal{O}((nk)!) with O(nk)\mathcal{O}(nk) priorities for weakly aconjunctive input formulas of size nn and alternation-depth kk. A prototypical implementation that employs a tableau-based global caching algorithm to solve these games on-the-fly shows promising initial results

    Coalgebraic Trace Semantics for Buechi and Parity Automata

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    Despite its success in producing numerous general results on state-based dynamics, the theory of coalgebra has struggled to accommodate the Buechi acceptance condition---a basic notion in the theory of automata for infinite words or trees. In this paper we present a clean answer to the question that builds on the "maximality" characterization of infinite traces (by Jacobs and Cirstea): the accepted language of a Buechi automaton is characterized by two commuting diagrams, one for a least homomorphism and the other for a greatest, much like in a system of (least and greatest) fixed-point equations. This characterization works uniformly for the nondeterministic branching and the probabilistic one; and for words and trees alike. We present our results in terms of the parity acceptance condition that generalizes Buechi\u27s

    Quasi-Weak Cost Automata: A New Variant of Weakness

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