19,927 research outputs found
An Interpretable Machine Vision Approach to Human Activity Recognition using Photoplethysmograph Sensor Data
The current gold standard for human activity recognition (HAR) is based on
the use of cameras. However, the poor scalability of camera systems renders
them impractical in pursuit of the goal of wider adoption of HAR in mobile
computing contexts. Consequently, researchers instead rely on wearable sensors
and in particular inertial sensors. A particularly prevalent wearable is the
smart watch which due to its integrated inertial and optical sensing
capabilities holds great potential for realising better HAR in a non-obtrusive
way. This paper seeks to simplify the wearable approach to HAR through
determining if the wrist-mounted optical sensor alone typically found in a
smartwatch or similar device can be used as a useful source of data for
activity recognition. The approach has the potential to eliminate the need for
the inertial sensing element which would in turn reduce the cost of and
complexity of smartwatches and fitness trackers. This could potentially
commoditise the hardware requirements for HAR while retaining the functionality
of both heart rate monitoring and activity capture all from a single optical
sensor. Our approach relies on the adoption of machine vision for activity
recognition based on suitably scaled plots of the optical signals. We take this
approach so as to produce classifications that are easily explainable and
interpretable by non-technical users. More specifically, images of
photoplethysmography signal time series are used to retrain the penultimate
layer of a convolutional neural network which has initially been trained on the
ImageNet database. We then use the 2048 dimensional features from the
penultimate layer as input to a support vector machine. Results from the
experiment yielded an average classification accuracy of 92.3%. This result
outperforms that of an optical and inertial sensor combined (78%) and
illustrates the capability of HAR systems using...Comment: 26th AIAI Irish Conference on Artificial Intelligence and Cognitive
Scienc
Real-time human ambulation, activity, and physiological monitoring:taxonomy of issues, techniques, applications, challenges and limitations
Automated methods of real-time, unobtrusive, human ambulation, activity, and wellness monitoring and data analysis using various algorithmic techniques have been subjects of intense research. The general aim is to devise effective means of addressing the demands of assisted living, rehabilitation, and clinical observation and assessment through sensor-based monitoring. The research studies have resulted in a large amount of literature. This paper presents a holistic articulation of the research studies and offers comprehensive insights along four main axes: distribution of existing studies; monitoring device framework and sensor types; data collection, processing and analysis; and applications, limitations and challenges. The aim is to present a systematic and most complete study of literature in the area in order to identify research gaps and prioritize future research directions
3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit
We present 3DTouch, a novel 3D wearable input device worn on the fingertip
for 3D manipulation tasks. 3DTouch is designed to fill the missing gap of a 3D
input device that is self-contained, mobile, and universally working across
various 3D platforms. This paper presents a low-cost solution to designing and
implementing such a device. Our approach relies on relative positioning
technique using an optical laser sensor and a 9-DOF inertial measurement unit.
3DTouch is self-contained, and designed to universally work on various 3D
platforms. The device employs touch input for the benefits of passive haptic
feedback, and movement stability. On the other hand, with touch interaction,
3DTouch is conceptually less fatiguing to use over many hours than 3D spatial
input devices. We propose a set of 3D interaction techniques including
selection, translation, and rotation using 3DTouch. An evaluation also
demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for
subtle touch interaction in 3D space. Modular solutions like 3DTouch opens up a
whole new design space for interaction techniques to further develop on.Comment: 8 pages, 7 figure
NASA/MSFC ground experiment for large space structure control verification
Marshall Space Flight Center has developed a facility in which closed loop control of Large Space Structures (LSS) can be demonstrated and verified. The main objective of the facility is to verify LSS control system techniques so that on orbit performance can be ensured. The facility consists of an LSS test article which is connected to a payload mounting system that provides control torque commands. It is attached to a base excitation system which will simulate disturbances most likely to occur for Orbiter and DOD payloads. A control computer will contain the calibration software, the reference system, the alignment procedures, the telemetry software, and the control algorithms. The total system will be suspended in such a fashion that LSS test article has the characteristics common to all LSS
UltraSwarm: A Further Step Towards a Flock of Miniature Helicopters
We describe further progress towards the development of a
MAV (micro aerial vehicle) designed as an enabling tool to investigate aerial flocking. Our research focuses on the use of low cost off the shelf vehicles and sensors to enable fast prototyping and to reduce development costs. Details on the design of the embedded electronics and the
modification of the chosen toy helicopter are presented, and the technique used for state estimation is described. The fusion of inertial data through an unscented Kalman filter is used to estimate the helicopter’s state, and this forms the main input to the control system. Since no detailed dynamic model of the helicopter in use is available, a method is proposed for automated system identification, and for subsequent controller design based on artificial evolution. Preliminary results obtained with a dynamic simulator of a helicopter are reported, along with some encouraging results for tackling the problem of flocking
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