1,526 research outputs found
Towards an Autonomous Walking Robot for Planetary Surfaces
In this paper, recent progress in the development of
the DLR Crawler - a six-legged, actively compliant walking
robot prototype - is presented. The robot implements
a walking layer with a simple tripod and a more complex
biologically inspired gait. Using a variety of proprioceptive
sensors, different reflexes for reactively crossing obstacles
within the walking height are realised. On top of
the walking layer, a navigation layer provides the ability
to autonomously navigate to a predefined goal point in
unknown rough terrain using a stereo camera. A model
of the environment is created, the terrain traversability is
estimated and an optimal path is planned. The difficulty
of the path can be influenced by behavioral parameters.
Motion commands are sent to the walking layer and the
gait pattern is switched according to the estimated terrain
difficulty. The interaction between walking layer and navigation
layer was tested in different experimental setups
Multiple chaotic central pattern generators with learning for legged locomotion and malfunction compensation
An originally chaotic system can be controlled into various periodic
dynamics. When it is implemented into a legged robot's locomotion control as a
central pattern generator (CPG), sophisticated gait patterns arise so that the
robot can perform various walking behaviors. However, such a single chaotic CPG
controller has difficulties dealing with leg malfunction. Specifically, in the
scenarios presented here, its movement permanently deviates from the desired
trajectory. To address this problem, we extend the single chaotic CPG to
multiple CPGs with learning. The learning mechanism is based on a simulated
annealing algorithm. In a normal situation, the CPGs synchronize and their
dynamics are identical. With leg malfunction or disability, the CPGs lose
synchronization leading to independent dynamics. In this case, the learning
mechanism is applied to automatically adjust the remaining legs' oscillation
frequencies so that the robot adapts its locomotion to deal with the
malfunction. As a consequence, the trajectory produced by the multiple chaotic
CPGs resembles the original trajectory far better than the one produced by only
a single CPG. The performance of the system is evaluated first in a physical
simulation of a quadruped as well as a hexapod robot and finally in a real
six-legged walking machine called AMOSII. The experimental results presented
here reveal that using multiple CPGs with learning is an effective approach for
adaptive locomotion generation where, for instance, different body parts have
to perform independent movements for malfunction compensation.Comment: 48 pages, 16 figures, Information Sciences 201
Comparing trotting and turning strategies on the quadrupedal Oncilla Robot
In this paper, we compare three different trotting techniques and five different turning strategies on a small, compliant, biologically inspired quadrupedal robot, the Oncilla. The locomotion techniques were optimized on the actual hardware using a treadmill setup, without relying on models. We found that using half ellipses as foot trajectories resulted in the fastest gaits, as well as the highest robustness against parameter changes. Furthermore, we analyzed the importance of using the scapulae for turning, from which we observed that although not necessary, they are needed for turning with a higher speed
Learning Image-Conditioned Dynamics Models for Control of Under-actuated Legged Millirobots
Millirobots are a promising robotic platform for many applications due to
their small size and low manufacturing costs. Legged millirobots, in
particular, can provide increased mobility in complex environments and improved
scaling of obstacles. However, controlling these small, highly dynamic, and
underactuated legged systems is difficult. Hand-engineered controllers can
sometimes control these legged millirobots, but they have difficulties with
dynamic maneuvers and complex terrains. We present an approach for controlling
a real-world legged millirobot that is based on learned neural network models.
Using less than 17 minutes of data, our method can learn a predictive model of
the robot's dynamics that can enable effective gaits to be synthesized on the
fly for following user-specified waypoints on a given terrain. Furthermore, by
leveraging expressive, high-capacity neural network models, our approach allows
for these predictions to be directly conditioned on camera images, endowing the
robot with the ability to predict how different terrains might affect its
dynamics. This enables sample-efficient and effective learning for locomotion
of a dynamic legged millirobot on various terrains, including gravel, turf,
carpet, and styrofoam. Experiment videos can be found at
https://sites.google.com/view/imageconddy
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