1,722 research outputs found

    Bots, Seeds and People: Web Archives as Infrastructure

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    The field of web archiving provides a unique mix of human and automated agents collaborating to achieve the preservation of the web. Centuries old theories of archival appraisal are being transplanted into the sociotechnical environment of the World Wide Web with varying degrees of success. The work of the archivist and bots in contact with the material of the web present a distinctive and understudied CSCW shaped problem. To investigate this space we conducted semi-structured interviews with archivists and technologists who were directly involved in the selection of content from the web for archives. These semi-structured interviews identified thematic areas that inform the appraisal process in web archives, some of which are encoded in heuristics and algorithms. Making the infrastructure of web archives legible to the archivist, the automated agents and the future researcher is presented as a challenge to the CSCW and archival community

    A novel defense mechanism against web crawler intrusion

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    Web robots also known as crawlers or spiders are used by search engines, hackers and spammers to gather information about web pages. Timely detection and prevention of unwanted crawlers increases privacy and security of websites. In this research, a novel method to identify web crawlers is proposed to prevent unwanted crawler to access websites. The proposed method suggests a five-factor identification process to detect unwanted crawlers. This study provides the pretest and posttest results along with a systematic evaluation of web pages with the proposed identification technique versus web pages without the proposed identification process. An experiment was performed with repeated measures for two groups with each group containing ninety web pages. The outputs of the logistic regression analysis of treatment and control groups confirm the novel five-factor identification process as an effective mechanism to prevent unwanted web crawlers. This study concluded that the proposed five distinct identifier process is a very effective technique as demonstrated by a successful outcome

    A Novel Cooperation and Competition Strategy Among Multi-Agent Crawlers

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    Multi-Agent theory which is used for communication and collaboration among focused crawlers has been proved that it can improve the precision of returned result significantly. In this paper, we proposed a new organizational structure of multi-agent for focused crawlers, in which the agents were divided into three categories, namely F-Agent (Facilitator-Agent), As-Agent (Assistance-Agent) and C-Agent (Crawler-Agent). They worked on their own responsibilities and cooperated mutually to complete a common task of web crawling. In our proposed architecture of focused crawlers based on multi-agent system, we emphasized discussing the collaborative process among multiple agents. To control the cooperation among agents, we proposed a negotiation protocol based on the contract net protocol and achieved the collaboration model of focused crawlers based on multi-agent by JADE. At last, the comparative experiment results showed that our focused crawlers had higher precision and efficiency than other crawlers using the algorithms with breadth-first, best-first, etc

    A customized semantic service retrieval methodology for the digital ecosystems environment

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    With the emergence of the Web and its pervasive intrusion on individuals, organizations, businesses etc., people now realize that they are living in a digital environment analogous to the ecological ecosystem. Consequently, no individual or organization can ignore the huge impact of the Web on social well-being, growth and prosperity, or the changes that it has brought about to the world economy, transforming it from a self-contained, isolated, and static environment to an open, connected, dynamic environment. Recently, the European Union initiated a research vision in relation to this ubiquitous digital environment, known as Digital (Business) Ecosystems. In the Digital Ecosystems environment, there exist ubiquitous and heterogeneous species, and ubiquitous, heterogeneous, context-dependent and dynamic services provided or requested by species. Nevertheless, existing commercial search engines lack sufficient semantic supports, which cannot be employed to disambiguate user queries and cannot provide trustworthy and reliable service retrieval. Furthermore, current semantic service retrieval research focuses on service retrieval in the Web service field, which cannot provide requested service retrieval functions that take into account the features of Digital Ecosystem services. Hence, in this thesis, we propose a customized semantic service retrieval methodology, enabling trustworthy and reliable service retrieval in the Digital Ecosystems environment, by considering the heterogeneous, context-dependent and dynamic nature of services and the heterogeneous and dynamic nature of service providers and service requesters in Digital Ecosystems.The customized semantic service retrieval methodology comprises: 1) a service information discovery, annotation and classification methodology; 2) a service retrieval methodology; 3) a service concept recommendation methodology; 4) a quality of service (QoS) evaluation and service ranking methodology; and 5) a service domain knowledge updating, and service-provider-based Service Description Entity (SDE) metadata publishing, maintenance and classification methodology.The service information discovery, annotation and classification methodology is designed for discovering ubiquitous service information from the Web, annotating the discovered service information with ontology mark-up languages, and classifying the annotated service information by means of specific service domain knowledge, taking into account the heterogeneous and context-dependent nature of Digital Ecosystem services and the heterogeneous nature of service providers. The methodology is realized by the prototype of a Semantic Crawler, the aim of which is to discover service advertisements and service provider profiles from webpages, and annotating the information with service domain ontologies.The service retrieval methodology enables service requesters to precisely retrieve the annotated service information, taking into account the heterogeneous nature of Digital Ecosystem service requesters. The methodology is presented by the prototype of a Service Search Engine. Since service requesters can be divided according to the group which has relevant knowledge with regard to their service requests, and the group which does not have relevant knowledge with regard to their service requests, we respectively provide two different service retrieval modules. The module for the first group enables service requesters to directly retrieve service information by querying its attributes. The module for the second group enables service requesters to interact with the search engine to denote their queries by means of service domain knowledge, and then retrieve service information based on the denoted queries.The service concept recommendation methodology concerns the issue of incomplete or incorrect queries. The methodology enables the search engine to recommend relevant concepts to service requesters, once they find that the service concepts eventually selected cannot be used to denote their service requests. We premise that there is some extent of overlap between the selected concepts and the concepts denoting service requests, as a result of the impact of service requesters’ understandings of service requests on the selected concepts by a series of human-computer interactions. Therefore, a semantic similarity model is designed that seeks semantically similar concepts based on selected concepts.The QoS evaluation and service ranking methodology is proposed to allow service requesters to evaluate the trustworthiness of a service advertisement and rank retrieved service advertisements based on their QoS values, taking into account the contextdependent nature of services in Digital Ecosystems. The core of this methodology is an extended CCCI (Correlation of Interaction, Correlation of Criterion, Clarity of Criterion, and Importance of Criterion) metrics, which allows a service requester to evaluate the performance of a service provider in a service transaction based on QoS evaluation criteria in a specific service domain. The evaluation result is then incorporated with the previous results to produce the eventual QoS value of the service advertisement in a service domain. Service requesters can rank service advertisements by considering their QoS values under each criterion in a service domain.The methodology for service domain knowledge updating, service-provider-based SDE metadata publishing, maintenance, and classification is initiated to allow: 1) knowledge users to update service domain ontologies employed in the service retrieval methodology, taking into account the dynamic nature of services in Digital Ecosystems; and 2) service providers to update their service profiles and manually annotate their published service advertisements by means of service domain knowledge, taking into account the dynamic nature of service providers in Digital Ecosystems. The methodology for service domain knowledge updating is realized by a voting system for any proposals for changes in service domain knowledge, and by assigning different weights to the votes of domain experts and normal users.In order to validate the customized semantic service retrieval methodology, we build a prototype – a Customized Semantic Service Search Engine. Based on the prototype, we test the mathematical algorithms involved in the methodology by a simulation approach and validate the proposed functions of the methodology by a functional testing approach

    Realistic Traffic Generation for Web Robots

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    Critical to evaluating the capacity, scalability, and availability of web systems are realistic web traffic generators. Web traffic generation is a classic research problem, no generator accounts for the characteristics of web robots or crawlers that are now the dominant source of traffic to a web server. Administrators are thus unable to test, stress, and evaluate how their systems perform in the face of ever increasing levels of web robot traffic. To resolve this problem, this paper introduces a novel approach to generate synthetic web robot traffic with high fidelity. It generates traffic that accounts for both the temporal and behavioral qualities of robot traffic by statistical and Bayesian models that are fitted to the properties of robot traffic seen in web logs from North America and Europe. We evaluate our traffic generator by comparing the characteristics of generated traffic to those of the original data. We look at session arrival rates, inter-arrival times and session lengths, comparing and contrasting them between generated and real traffic. Finally, we show that our generated traffic affects cache performance similarly to actual traffic, using the common LRU and LFU eviction policies.Comment: 8 page

    BlogForever D2.6: Data Extraction Methodology

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    This report outlines an inquiry into the area of web data extraction, conducted within the context of blog preservation. The report reviews theoretical advances and practical developments for implementing data extraction. The inquiry is extended through an experiment that demonstrates the effectiveness and feasibility of implementing some of the suggested approaches. More specifically, the report discusses an approach based on unsupervised machine learning that employs the RSS feeds and HTML representations of blogs. It outlines the possibilities of extracting semantics available in blogs and demonstrates the benefits of exploiting available standards such as microformats and microdata. The report proceeds to propose a methodology for extracting and processing blog data to further inform the design and development of the BlogForever platform

    A Bandwidth-Conserving Architecture for Crawling Virtual Worlds

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    A virtual world is a computer-based simulated environment intended for its users to inhabit via avatars. Content in virtual worlds such as Second Life or OpenSimulator is increasingly presented using three-dimensional (3D) dynamic presentation technologies that challenge traditional search technologies. As 3D environments become both more prevalent and more fragmented, the need for a data crawler and distributed search service will continue to grow. By increasing the visibility of content across virtual world servers in order to better collect and integrate the 3D data we can also improve the crawling and searching efficiency and accuracy by avoiding crawling unchanged regions or downloading unmodified objects that already exist in our collection. This will help to save bandwidth resources and Internet traffic during the content collection and indexing and, for a fixed amount of bandwidth, maximize the freshness of the collection. This work presents a new services paradigm for virtual world crawler interaction that is co-operative and exploits information about 3D objects in the virtual world. Our approach supports analyzing redundant information crawled from virtual worlds in order to decrease the amount of data collected by crawlers, keep search engine collections up to date, and provide an efficient mechanism for collecting and searching information from multiple virtual worlds. Experimental results with data crawled from Second Life servers demonstrate that our approach provides the ability to save crawling bandwidth consumption, to explore more hidden objects and new regions to be crawled that facilitate the search service in virtual worlds
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