152,888 research outputs found

    Integrating DGSs and GATPs in an Adaptative and Collaborative Blended-Learning Web-Environment

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    The area of geometry with its very strong and appealing visual contents and its also strong and appealing connection between the visual content and its formal specification, is an area where computational tools can enhance, in a significant way, the learning environments. The dynamic geometry software systems (DGSs) can be used to explore the visual contents of geometry. This already mature tools allows an easy construction of geometric figures build from free objects and elementary constructions. The geometric automated theorem provers (GATPs) allows formal deductive reasoning about geometric constructions, extending the reasoning via concrete instances in a given model to formal deductive reasoning in a geometric theory. An adaptative and collaborative blended-learning environment where the DGS and GATP features could be fully explored would be, in our opinion a very rich and challenging learning environment for teachers and students. In this text we will describe the Web Geometry Laboratory a Web environment incorporating a DGS and a repository of geometric problems, that can be used in a synchronous and asynchronous fashion and with some adaptative and collaborative features. As future work we want to enhance the adaptative and collaborative aspects of the environment and also to incorporate a GATP, constructing a dynamic and individualised learning environment for geometry.Comment: In Proceedings THedu'11, arXiv:1202.453

    3D Character Modeling in Virtual Reality

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    The paper presents a virtual reality modeling system based on interactive web technologies. The system's goal is to provide a user-friendly virtual environment for the development of 3D characters with an articulated structure. The interface allows the modeling of both the character's joint structure (the hierarchy) and its segment geometry (the skin). The novelty of the system consists of (1) the combination of web technologies used (VRML, Java and EAI) which provides the possibility of online modeling, (2) rules and constraints based operations and thus interface elements, (3) vertices and sets of vertices used as graphics primitives and (4) the possibility to handle and extend hierarchies based on the H-anim structure elements

    Personalized Geometry Instruction: A Mixed Methods Action Research Study Implementing an Adaptive Web-Based Learning Environment to Support High School Studentsā€™ Geometry Problemsolving Skills

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    The purpose of this action research study was to evaluate the implementation of an adaptive web-based learning environment to personalize geometry instruction and practice for high school students at a private school in North Carolina. This study was guided by the following three research questions: (1) How and to what extent does implementing personalized geometry instruction and practice through an adaptive web-based learning environment affect high school studentsā€™ knowledge of geometry? (2) How does using personalized geometry instruction and practice through an adaptive web-based learning environment affect studentsā€™ motivation to learn geometry as well as their mathematics self-efficacy, anxiety, and self-concept? (3) What are high school studentsā€™ perceptions about using an adaptive web-based learning environment when learning geometry? This mixed methods action research involved the implementation of an adaptive web-based learning environment with 44 students in Grades 9ā€“10 from three geometry classes. The implementation took place over a 7-week period, during the spring semester of 2021, and it covered two different geometry units: quadrilaterals and similar triangles. Geometry instruction was supported by integrating the adaptive web-based learning environment, IXL, into teaching as a supplemental piece as units were taught to students. It was used for individualized practice for students both in and out of the classroom. Quantitative data were obtained using a content knowledge pre- and post-assessment, as well as student questionnaires, and qualitative data were obtained using student interviews. Quantitative data were analyzed using descriptive statistics, paired sample t tests, and Wilcoxon signed-rank tests and qualitative data were analyzed using inductive/thematic analysis. Overall findings showed using the IXL platform as a geometry supplement helped students improve their learning of geometry. The majority of the students were found to have a positive opinion of IXL when used to help with learning geometry. Additionally, IXL helped improve studentsā€™ motivation to learn geometry, mathematics self-efficacy, anxiety, and self-concept

    PEMANFAATAN AUGMENTED REALITY PADA KATALOG GEOMETRI

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    As the rapid development of Information Technology (IT) almost all areas of life want things to be interesting, easy and instant. Which is the world's education early / foundation to educate the next generation are required to follow the development of IT, but in reality there are many teachers who do not change and innovate by leveraging IT into teaching methods. Based on the results of previous observations, a teacher had difficulty explaining to the students about the introduction of objects in three-dimensional geometry in particular because the geometry of the material requires visualization capabilities of students is relatively high. Augmented Reality (AR) is a technology that combines virtual objects are two-dimensional and three-dimensional games into a real environment and projecting a three-dimensional virtual objects in the real environment. The research objective is to create a web-based learning media by using AR technology for object recognition Geometry. The method used is the Microsoft Solution Framework (MSF) with a waterfall system development methods and methods Development Object Oriented (OOD) for the method of approach. Stages in this study include identification of the problem, the initial planning, design and design, testing and implementation. It is concluded that AR can display an object geometry both flat field or fields of space into three-dimensional shapes that can be seen as a whole and can be used effectively and access online learning Geometry, manufacture marker formed in the catalog (Catalog Geometry) more interesting than just black and white marker

    GIS-3D Platform to Help Decision Making for Energy Rehabilitation in Urban Environments

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    One of the main current challenges of European cities is to become energy self-sufficient entities. One of the vectors for this challenge is to improve the energy efficiency of the buildings and to promote the generation of renewable energies in the urban environment. The article describes a tool based on GIS-3D technologies to support the identification of the energy rehabilitation potential of neighbourhoods based on the introduction of renewable energies. The platform is based on a urban 3D model that collects the geometry of buildings, together with relevant information for the identification of rehabilitation opportunities (e.g. surfaces, heights, orientations and slopes). The project includes the generation of a cloud-based repository, which incorporates active and passive innovative solutions with metrics that allow the comparison of the solutions and the applicability of them to the real environment. The identification of rehabilitation opportunities combines information resulting from the diagnosis of the current energy performance of the district's buildings with the potential for renewable generation in the area. A multicriteria analysis process facilitates the identification of the most appropriate rehabilitation solutions for the analysed environment based on different criteria as energy, cost or applicability. The result can be visualized through a web tool that combines 2D and 3D information, with comparative information in a quantitative and geo-referenced manner. The flexibility of the architecture allows the application of the same approach to different urban challenges as the application of energy conservation measures to protected historic urban areas.The work of this paper has been done as part of the projects RE3D ā€œEnergy Rehabilitation in 3Dā€ and RE2H ā€œEnergy Retrofitting of Historic Districtsā€, both partially funded by Basque Government, with references ZL-2017/00998 and ZL-2017/00981 respectively

    Engaging Undergraduate Students in Transportation Studies through Simulating Transportation for Realistic Engineering Education and Training (STREET)

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    The practice of transportation engineering and planning has evolved substantially over the past several decades. A new paradigm for transportation engineering education is required to better engage students and deliver knowledge. Simulation tools have been used by transportation professionals to evaluate and analyze the potential impact of design or control strategy changes. Conveying complex transportation concepts can be effectively achieved by exploring them through simulation. Simulation is particularly valuable in transportation education because most transportation policies and strategies in the real world take years to implement with a prohibitively high cost. Transportation simulation allows learners to apply different control strategies in a risk-free environment and to expose themselves to transportation engineering methodologies that are currently in practice. Despite the advantages, simulation, however, has not been widely adopted in the education of transportation engineering. Using simulation in undergraduate transportation courses is sporadic and reported efforts have been focused on the upper-level technical elective courses. A suite of web-based simulation modules was developed and incorporated in the undergraduate transportation courses at University of Minnesota. The STREET (Simulating Transportation for Realistic Engineering Education and Training) research project was recently awarded by NSF (National Science Foundation) to develop web-based simulation modules to improve instruction in transportation engineering courses and evaluate their effectiveness. Our ultimate goal is to become the epicenter for developing simulation-based teaching materials, an active textbook, which offers an interactive learning environment to undergraduate students. With the hand-on nature of simulation, we hope to improve student understanding of critical concepts in transportation engineering and student motivation toward transportation engineering, and improve student retention in the field. We also would like to disseminate the results and teaching materials to other colleges to integrate the simulation modules in their curricula.Transportation Education and Training, Transportation Simulation, Roadway Geometry Design

    Mitigation of Sedimentation at Multi-Box Culverts TR-665 November 2017

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    We study the sedimentation problem with a data-driven approach embedded in a web-based problem-solving environment that can provide the critical information needed for designing and maintaining culverts operational and free of sedimentation. At the core of the study is a Multiple-Criteria Decision Analysis (MCDA) software that systematically identifies the likelihood of culvert sedimentation as a function of stream and culvert geometry, along with landscape characteristics, in the culvert drainage area. The MCDA works atop of a variety of data sources (time series, statistical analyses, maps, and other site-specific characteristics) that are stored in various formats in multiple data provider repositories. To make the data easily accessible, we designed a web-based geo-portal that assembles in one place pre- and post-construction data and information, irrespective of their provenance. User-friendly portal interfaces allow users to prepare a systematic plan for culvert monitoring, and offer means for quantitative assessment of the potential for sediment deposit formation

    Visualization of Archimedian and Platonic polyhedra using a web environment in Augmented Reality and Virtual Reality

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    This paper shows the development of a web environment for the construction of Archimedes and Plato polyhedra in Augmented Reality (AR) and Virtual Reality (VR). In this environment we used the geometric transformations of translation and rotation with the structure of hierarchies of HTML pages, without the use of the coordinates of each polyhedra vertex. The developed environment can be used in classroom to visualize the polyhedra in Augmented Reality, with the possibility of manipulations of the graphical representations by students in the environment created in Virtual Reality. Other studies that can be developed with the polyhedra modeled are areas, volumes and the relation of Euler. Another important content that can be developed is truncation, because seven Archimedes polyhedra are obtained by using truncation of Plato\u27s polyhedrons. With this work, it becomes possible to develop didactic materials with a simple technology, free and with great contribution to improvement of the teaching of Geometry and other areas that use representation of 3D objects

    Incremental simulation modelling for Internet collaborative design

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    In order to support Web-based collaborative design in terms of transferring or updating models dynamically and efficiently, new incremental modelling and local updating strategies have been developed for simulation modelling application since simulation is more focused on visualisation effects than on geometry details. Based on an assembly connection concept, a drag-and-drop assembly method has also been proposed in simulation assembly. An assembly connection is defined as a group of assembly constraints and it makes assembly easier. A case study example is given to show the content of the proposed research
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