16,189 research outputs found
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A Visual Analytics Approach for User Behaviour Understanding through Action Sequence Analysis
Analysis of action sequence data provides new opportunities to understand and model user behaviour. Such data are often in the form of timestamped and labelled series of atomic user actions. Cyber security is one of the domains that show the value of the analysis of these data. Elaborate and specialised models of user-behaviour are desired for effective decision making during investigation of cyber threats. However, due to their complex nature, activity sequences are not yet well-exploited within cyber security systems. In this paper, we describe the initial phases of a visual analytics approach that aims to enable a rich understanding of user behaviour through the analysis of user activity sequences. First, we discuss a motivating case study and discuss a number of high level requirements as derived from a series of workshops within an ongoing research project. We then present the components of a visual analytics approach that constitutes a novel combination of ``action space'' analysis, pattern mining, and the interactive visual analysis of multiple sequences to take the initial steps towards a comprehensive understanding of user behaviour
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Guide Me in Analysis: A Framework for Guidance Designers
Guidance is an emerging topic in the field of visual analytics. Guidance can support users in pursuing their analytical goals more efficiently and help in making the analysis successful. However, it is not clear how guidance approaches should be designed and what specific factors should be considered for effective support. In this paper, we approach this problem from the perspective of guidance designers. We present a framework comprising requirements and a set of specific phases designers should go through when designing guidance for visual analytics. We relate this process with a set of quality criteria we aim to support with our framework, that are necessary for obtaining a suitable and effective guidance solution. To demonstrate the practical usability of our methodology, we apply our framework to the design of guidance in three analysis scenarios and a design walk-through session. Moreover, we list the emerging challenges and report how the framework can be used to design guidance solutions that mitigate these issues
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VASABI: Hierarchical User Profiles for Interactive Visual User Behaviour Analytics
User behaviour analytics (UBA) systems offer sophisticated models that capture users’ behaviour over time with an aim to identify fraudulent activities that do not match their profiles. Making decisions based on such systems; however, requires an in-depth understanding of user behaviour both at an individual and at a group level where a group can consist of users with similar roles. We present a visual analytics approach to help analysts gain a comprehensive, multifaceted understanding of user behaviour at multiple levels. We take a user-centred approach to design a visual analytics framework supporting the analysis of collections of users and the numerous sessions of activities they conduct within digital applications. The framework is centred around the concept of hierarchical user profiles, where the profiles are built based on features derived from sessions they perform and visualised with task-informed designs to facilitate interactive exploration and investigation. We also present techniques to extract user tasks that summarise the behaviour and to cluster users according to these tasks for providing hierarchical overviews of groups of users along with individual users and the sessions they conduct. We externalise a series of analysis goals and tasks, and evaluate our methods through a number of use cases that demonstrate how these tasks are addressed. We observe that with the aid of interactive visual hierarchical user profiles, analysts were able to conduct exploratory and investigative analysis effectively, and able to understand the characteristics of user behaviour to make informed decisions whilst evaluating suspicious users and activities
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Understanding User Behaviour through Action Sequences: from the Usual to the Unusual
Action sequences, where atomic user actions are represented in a labelled, timestamped form, are becoming a fundamental data asset in the inspection and monitoring of user behaviour in digital systems. Although the analysis of such sequences is highly critical to the investigation of activities in cyber security applications, existing solutions fail to provide a comprehensive understanding due to the complex semantic and temporal characteristics of these data. This paper presents a visual analytics approach that aims to facilitate a user-involved, multi-faceted decision making process during the identification and the investigation of “unusual” action sequences. We first report the results of the task analysis and domain characterisation process. Then we describe the components of our multi-level analysis approach that comprises of constraint-based sequential pattern mining and semantic distance based clustering, and multi-scalar visualisations of users and their sequences. Finally, we demonstrate the applicability of our approach through a case study that involves tasks requiring effective decision-making by a group of domain experts. Although our solution here is tightly informed by a user-centred, domain-focused design process, we present findings and techniques that are transferable to other applications where the analysis of such sequences is of interest
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User Research lacks an established evidence based method through which designers and researchers can understand, assess, and improve how commercial games teach players game-specific skills and information. In this paper, we propose a mixed method procedure that draws together both quantitative and experiential approaches to examine the extent to which players are supported in learning about the game world and mechanics. We demonstrate the method through presenting a case study of the game Portal involving 14 participants, who differed in terms of their gaming expertise. By comparing optimum solutions to puzzles against observed player performance, we illustrate how the method can indicate particular problems with how learning is structured within a game. We argue that the method can highlight where major breakdowns occur and yield design insights that can improve the player experience with puzzle games
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JuxtaLearn D3.2 Performance Framework
This deliverable, D3.2, for Work Package 3 incorporating the pedagogy from WP2 and orchestration factors mapped in D3.1 reviews aspects of performance in the context of participative video making. It reviews literature on curiosity and engagement characteristics of interaction mechanisms for public displays and anticipates requirements for social network analysis of relevant public videos from WP6 task 6.3. Thus, to support JuxtaLearn performance it proposes a reflective performance framework that encompasses the material environment and objects required, the participants, and the knowledge needed
Big Data Risk Assessment the 21st Century approach to safety science
Safety Science has been developed over time with notable models in the early 20th Century such as Heinrich’s iceberg model and the Swiss cheese model. Common techniques such fault tree and event tree analyses, HAZOP analysis and bow-ties construction are widely used within industry. These techniques are based on the concept that failures of a system can be caused by deviations or individual faults within a system, combinations of latent failures, or even where each part of a complex system is operating within normal bounds but a combined effect creates a hazardous situation.
In this era of Big Data, systems are becoming increasingly complex, producing such a large quantity of data related to safety that cannot be meaningfully analysed by humans to make decisions or uncover complex trends that may indicate the presence of hazards. More subtle and automated techniques for mining these data are required to provide a better understanding of our systems and the environment within which they operate, and insights to hazards that may not otherwise be identified. Big Data Risk Analysis (BDRA) is a suite of techniques being researched to identify the use of non-traditional techniques from big data sources to predict safety risk.
This paper describes early trials of BDRA that have been conducted on railway signal information and text-based reports of railway safety near misses and the ongoing research that is looking at combining various data sources to uncover obscured trends that cannot be identified by considering each source individually. The paper also discusses how visual analytics may be a key tool in analysing Big Data to support knowledge elicitation and decision-making, as well as providing information in a form that can be readily interpreted by a variety of audiences
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