40,028 research outputs found
Unified radio and network control across heterogeneous hardware platforms
Experimentation is an important step in the investigation of techniques for handling spectrum scarcity or the development of new waveforms in future wireless networks. However, it is impractical and not cost effective to construct custom platforms for each future network scenario to be investigated. This problem is addressed by defining Unified Programming Interfaces that allow common access to several platforms for experimentation-based prototyping, research, and development purposes. The design of these interfaces is driven by a diverse set of scenarios that capture the functionality relevant to future network implementations while trying to keep them as generic as possible. Herein, the definition of this set of scenarios is presented as well as the architecture for supporting experimentation-based wireless research over multiple hardware platforms. The proposed architecture for experimentation incorporates both local and global unified interfaces to control any aspect of a wireless system while being completely agnostic to the actual technology incorporated. Control is feasible from the low-level features of individual radios to the entire network stack, including hierarchical control combinations. A testbed to enable the use of the above architecture is utilized that uses a backbone network in order to be able to extract measurements and observe the overall behaviour of the system under test without imposing further communication overhead to the actual experiment. Based on the aforementioned architecture, a system is proposed that is able to support the advancement of intelligent techniques for future networks through experimentation while decoupling promising algorithms and techniques from the capabilities of a specific hardware platform
A unified radio control architecture for prototyping adaptive wireless protocols
Experimental optimization of wireless protocols and validation of novel solutions is often problematic, due to limited configuration space present in commercial wireless interfaces as well as complexity of monolithic driver implementation on SDR-based experimentation platforms. To overcome these limitations a novel software architecture is proposed, called WiSHFUL, devised to allow: i) maximal exploitation of radio functionalities available in current radio chips, and ii) clean separation between the logic for optimizing the radio protocols (i.e. radio control) and the definition of these protocols
CREOLE: a Universal Language for Creating, Requesting, Updating and Deleting Resources
In the context of Service-Oriented Computing, applications can be developed
following the REST (Representation State Transfer) architectural style. This
style corresponds to a resource-oriented model, where resources are manipulated
via CRUD (Create, Request, Update, Delete) interfaces. The diversity of CRUD
languages due to the absence of a standard leads to composition problems
related to adaptation, integration and coordination of services. To overcome
these problems, we propose a pivot architecture built around a universal
language to manipulate resources, called CREOLE, a CRUD Language for Resource
Edition. In this architecture, scripts written in existing CRUD languages, like
SQL, are compiled into Creole and then executed over different CRUD interfaces.
After stating the requirements for a universal language for manipulating
resources, we formally describe the language and informally motivate its
definition with respect to the requirements. We then concretely show how the
architecture solves adaptation, integration and coordination problems in the
case of photo management in Flickr and Picasa, two well-known service-oriented
applications. Finally, we propose a roadmap for future work.Comment: In Proceedings FOCLASA 2010, arXiv:1007.499
Cloud service localisation
The essence of cloud computing is the provision of software
and hardware services to a range of users in dierent locations. The aim of cloud service localisation is to facilitate the internationalisation and localisation of cloud services by allowing their adaption to dierent locales.
We address the lingual localisation by providing service-level language translation techniques to adopt services to dierent languages and regulatory localisation by providing standards-based mappings to achieve regulatory compliance with regionally varying laws, standards and regulations. The aim is to support and enforce the explicit modelling of
aspects particularly relevant to localisation and runtime support consisting of tools and middleware services to automating the deployment based on models of locales, driven by the two localisation dimensions.
We focus here on an ontology-based conceptual information model that integrates locale specication in a coherent way
A Taxonomy for a Constructive Approach to Software Evolution
In many software design and evaluation techniques, either the software evolution problem is not systematically elaborated, or only the impact of evolution is considered. Thus, most of the time software is changed by editing the components of the software system, i.e. breaking down the software system. The software engineering discipline provides many mechanisms that allow evolution without breaking down the system; however, the contexts where these mechanisms are applicable are not taken into account. Furthermore, the software design and evaluation techniques do not support identifying these contexts. In this paper, we provide a taxonomy of software evolution that can be used to identify the context of the evolution problem. The identified contexts are used to retrieve, from the software engineering discipline, the mechanisms, which can evolve the software software without breaking it down. To build such a taxonomy, we build a model for software evolution and use this model to identify the factors that effect the selection of software evolution\ud
mechanisms. Our approach is based on solution sets, however; the contents of these sets may vary at different stages of the software life-cycle. To address this problem, we introduce perspectives; that are filters to select relevant elements from a solution set. We apply our taxonomy to a parser tool to show how it coped with problematic evolution problems
Early aspects: aspect-oriented requirements engineering and architecture design
This paper reports on the third Early Aspects: Aspect-Oriented Requirements Engineering and Architecture Design Workshop, which has been held in Lancaster, UK, on March 21, 2004. The workshop included a presentation session and working sessions in which the particular topics on early aspects were discussed. The primary goal of the workshop was to focus on challenges to defining methodical software development processes for aspects from early on in the software life cycle and explore the potential of proposed methods and techniques to scale up to industrial applications
A systematic approach for component-based software development
Component-based software development enables the construction of software artefacts by assembling prefabricated, configurable and independently evolving building blocks, called software components. This paper presents an approach for the development of component-based software artefacts. This approach consists of splitting the software development process according to four abstraction levels, viz., enterprise, system, component and object, and three different views, viz., structural, behavioural and interactional. The use of different abstraction levels and views allows a better control of the development process
Software Platforms for Smart Cities: Concepts, Requirements, Challenges, and a Unified Reference Architecture
Making cities smarter help improve city services and increase citizens'
quality of life. Information and communication technologies (ICT) are
fundamental for progressing towards smarter city environments. Smart City
software platforms potentially support the development and integration of Smart
City applications. However, the ICT community must overcome current significant
technological and scientific challenges before these platforms can be widely
used. This paper surveys the state-of-the-art in software platforms for Smart
Cities. We analyzed 23 projects with respect to the most used enabling
technologies, as well as functional and non-functional requirements,
classifying them into four categories: Cyber-Physical Systems, Internet of
Things, Big Data, and Cloud Computing. Based on these results, we derived a
reference architecture to guide the development of next-generation software
platforms for Smart Cities. Finally, we enumerated the most frequently cited
open research challenges, and discussed future opportunities. This survey gives
important references for helping application developers, city managers, system
operators, end-users, and Smart City researchers to make project, investment,
and research decisions.Comment: Accepted for publication in ACM Computing Survey
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