6 research outputs found
A Trust-based Recruitment Framework for Multi-hop Social Participatory Sensing
The idea of social participatory sensing provides a substrate to benefit from
friendship relations in recruiting a critical mass of participants willing to
attend in a sensing campaign. However, the selection of suitable participants
who are trustable and provide high quality contributions is challenging. In
this paper, we propose a recruitment framework for social participatory
sensing. Our framework leverages multi-hop friendship relations to identify and
select suitable and trustworthy participants among friends or friends of
friends, and finds the most trustable paths to them. The framework also
includes a suggestion component which provides a cluster of suggested friends
along with the path to them, which can be further used for recruitment or
friendship establishment. Simulation results demonstrate the efficacy of our
proposed recruitment framework in terms of selecting a large number of
well-suited participants and providing contributions with high overall trust,
in comparison with one-hop recruitment architecture.Comment: accepted in DCOSS 201
A trajectory-based recruitment strategy of social sensors for participatory sensing
Participatory sensing, a promising sensing paradigm, enables people to collect and share sensor data on phenomena of interest using mobile devices across many applications, such as smart transportation and air quality monitoring. This article presents a framework of participatory sensing and then focuses on a key technical challenge: developing a trajectory-based recruitment strategy of social sensors in order to enable service providers to identify well suited participants for data sensing based on temporal availability, trust, and energy. To devise a basic recruitment strategy, the Dynamic Tensor Analysis algorithm is initially adopted to learn the time-series tensor of trajectory so that the users' trajectory can be predicted. To guarantee reliable sensing data collection and communication, the trust and energy factors are taken into account jointly in our multi-objective recruitment strategy. In particular, friend-like social sensors are also defined to deal with an emergency during participatory sensing. An illustrative example and experiment are conducted on a university campus to evaluate and demonstrate the feasibility and extensibility of the proposed recruitment strategy
Quality of Information in Mobile Crowdsensing: Survey and Research Challenges
Smartphones have become the most pervasive devices in people's lives, and are
clearly transforming the way we live and perceive technology. Today's
smartphones benefit from almost ubiquitous Internet connectivity and come
equipped with a plethora of inexpensive yet powerful embedded sensors, such as
accelerometer, gyroscope, microphone, and camera. This unique combination has
enabled revolutionary applications based on the mobile crowdsensing paradigm,
such as real-time road traffic monitoring, air and noise pollution, crime
control, and wildlife monitoring, just to name a few. Differently from prior
sensing paradigms, humans are now the primary actors of the sensing process,
since they become fundamental in retrieving reliable and up-to-date information
about the event being monitored. As humans may behave unreliably or
maliciously, assessing and guaranteeing Quality of Information (QoI) becomes
more important than ever. In this paper, we provide a new framework for
defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the
current state-of-the-art on the topic. We also outline novel research
challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN
Small-world social network visualisations
We live in a data driven age. Now, there is more data available than at any point in time before. However, the more data is made accessible, the more difficult it is to analyze it. Information visualisation is the art of representing data visually to help to deliver understanding of it.
This thesis studies visualisations of social network graphs. Its main objective is to research possible approaches to represent the users' social network on a mobile phone screen and allow them to traverse its graph. The design aims to support users with exploration of their social network and to enable them to discover unexpected information about its structure.
The work on the thesis consisted of a research and a design phase. Research was composed of a questionnaire about possible purposes of utilizing an access to a social network visualisation and participatory design sessions where participants took an active part in activities of body storming, card sorting and storyboarding.
Based on the gathered results, three visualisation approaches were proposed. The first one is based on a map view and focuses on showing the physical location of the users. In the second approach user traverses the graph by travelling from one point of view of the selected node to another. The last approach shows nodes grouped into six circles based on the length of a path needed to reach them.
The final outcome of a thesis demonstrates a possible answer to the addressed research questions and presents several appropriate ways of graphical representation for a social network graph that provides a captivating user experience and allows for exploration and discovery