26,963 research outputs found

    Planting trees in graphs, and finding them back

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    In this paper we study detection and reconstruction of planted structures in Erd\H{o}s-R\'enyi random graphs. Motivated by a problem of communication security, we focus on planted structures that consist in a tree graph. For planted line graphs, we establish the following phase diagram. In a low density region where the average degree λ\lambda of the initial graph is below some critical value λc=1\lambda_c=1, detection and reconstruction go from impossible to easy as the line length KK crosses some critical value f(λ)ln(n)f(\lambda)\ln(n), where nn is the number of nodes in the graph. In the high density region λ>λc\lambda>\lambda_c, detection goes from impossible to easy as KK goes from o(n)o(\sqrt{n}) to ω(n)\omega(\sqrt{n}), and reconstruction remains impossible so long as K=o(n)K=o(n). For DD-ary trees of varying depth hh and 2DO(1)2\le D\le O(1), we identify a low-density region λ<λD\lambda<\lambda_D, such that the following holds. There is a threshold h=g(D)ln(ln(n))h*=g(D)\ln(\ln(n)) with the following properties. Detection goes from feasible to impossible as hh crosses hh*. We also show that only partial reconstruction is feasible at best for hhh\ge h*. We conjecture a similar picture to hold for DD-ary trees as for lines in the high-density region λ>λD\lambda>\lambda_D, but confirm only the following part of this picture: Detection is easy for DD-ary trees of size ω(n)\omega(\sqrt{n}), while at best only partial reconstruction is feasible for DD-ary trees of any size o(n)o(n). These results are in contrast with the corresponding picture for detection and reconstruction of {\em low rank} planted structures, such as dense subgraphs and block communities: We observe a discrepancy between detection and reconstruction, the latter being impossible for a wide range of parameters where detection is easy. This property does not hold for previously studied low rank planted structures

    Broadcasting on Random Directed Acyclic Graphs

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    We study a generalization of the well-known model of broadcasting on trees. Consider a directed acyclic graph (DAG) with a unique source vertex XX, and suppose all other vertices have indegree d2d\geq 2. Let the vertices at distance kk from XX be called layer kk. At layer 00, XX is given a random bit. At layer k1k\geq 1, each vertex receives dd bits from its parents in layer k1k-1, which are transmitted along independent binary symmetric channel edges, and combines them using a dd-ary Boolean processing function. The goal is to reconstruct XX with probability of error bounded away from 1/21/2 using the values of all vertices at an arbitrarily deep layer. This question is closely related to models of reliable computation and storage, and information flow in biological networks. In this paper, we analyze randomly constructed DAGs, for which we show that broadcasting is only possible if the noise level is below a certain degree and function dependent critical threshold. For d3d\geq 3, and random DAGs with layer sizes Ω(logk)\Omega(\log k) and majority processing functions, we identify the critical threshold. For d=2d=2, we establish a similar result for NAND processing functions. We also prove a partial converse for odd d3d\geq 3 illustrating that the identified thresholds are impossible to improve by selecting different processing functions if the decoder is restricted to using a single vertex. Finally, for any noise level, we construct explicit DAGs (using expander graphs) with bounded degree and layer sizes Θ(logk)\Theta(\log k) admitting reconstruction. In particular, we show that such DAGs can be generated in deterministic quasi-polynomial time or randomized polylogarithmic time in the depth. These results portray a doubly-exponential advantage for storing a bit in DAGs compared to trees, where d=1d=1 but layer sizes must grow exponentially with depth in order to enable broadcasting.Comment: 33 pages, double column format. arXiv admin note: text overlap with arXiv:1803.0752

    Random sampling of bandlimited signals on graphs

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    We study the problem of sampling k-bandlimited signals on graphs. We propose two sampling strategies that consist in selecting a small subset of nodes at random. The first strategy is non-adaptive, i.e., independent of the graph structure, and its performance depends on a parameter called the graph coherence. On the contrary, the second strategy is adaptive but yields optimal results. Indeed, no more than O(k log(k)) measurements are sufficient to ensure an accurate and stable recovery of all k-bandlimited signals. This second strategy is based on a careful choice of the sampling distribution, which can be estimated quickly. Then, we propose a computationally efficient decoder to reconstruct k-bandlimited signals from their samples. We prove that it yields accurate reconstructions and that it is also stable to noise. Finally, we conduct several experiments to test these techniques

    Sampling of graph signals via randomized local aggregations

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    Sampling of signals defined over the nodes of a graph is one of the crucial problems in graph signal processing. While in classical signal processing sampling is a well defined operation, when we consider a graph signal many new challenges arise and defining an efficient sampling strategy is not straightforward. Recently, several works have addressed this problem. The most common techniques select a subset of nodes to reconstruct the entire signal. However, such methods often require the knowledge of the signal support and the computation of the sparsity basis before sampling. Instead, in this paper we propose a new approach to this issue. We introduce a novel technique that combines localized sampling with compressed sensing. We first choose a subset of nodes and then, for each node of the subset, we compute random linear combinations of signal coefficients localized at the node itself and its neighborhood. The proposed method provides theoretical guarantees in terms of reconstruction and stability to noise for any graph and any orthonormal basis, even when the support is not known.Comment: IEEE Transactions on Signal and Information Processing over Networks, 201

    Topology Discovery of Sparse Random Graphs With Few Participants

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    We consider the task of topology discovery of sparse random graphs using end-to-end random measurements (e.g., delay) between a subset of nodes, referred to as the participants. The rest of the nodes are hidden, and do not provide any information for topology discovery. We consider topology discovery under two routing models: (a) the participants exchange messages along the shortest paths and obtain end-to-end measurements, and (b) additionally, the participants exchange messages along the second shortest path. For scenario (a), our proposed algorithm results in a sub-linear edit-distance guarantee using a sub-linear number of uniformly selected participants. For scenario (b), we obtain a much stronger result, and show that we can achieve consistent reconstruction when a sub-linear number of uniformly selected nodes participate. This implies that accurate discovery of sparse random graphs is tractable using an extremely small number of participants. We finally obtain a lower bound on the number of participants required by any algorithm to reconstruct the original random graph up to a given edit distance. We also demonstrate that while consistent discovery is tractable for sparse random graphs using a small number of participants, in general, there are graphs which cannot be discovered by any algorithm even with a significant number of participants, and with the availability of end-to-end information along all the paths between the participants.Comment: A shorter version appears in ACM SIGMETRICS 2011. This version is scheduled to appear in J. on Random Structures and Algorithm

    Structured sampling and fast reconstruction of smooth graph signals

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    This work concerns sampling of smooth signals on arbitrary graphs. We first study a structured sampling strategy for such smooth graph signals that consists of a random selection of few pre-defined groups of nodes. The number of groups to sample to stably embed the set of kk-bandlimited signals is driven by a quantity called the \emph{group} graph cumulative coherence. For some optimised sampling distributions, we show that sampling O(klog(k))O(k\log(k)) groups is always sufficient to stably embed the set of kk-bandlimited signals but that this number can be smaller -- down to O(log(k))O(\log(k)) -- depending on the structure of the groups of nodes. Fast methods to approximate these sampling distributions are detailed. Second, we consider kk-bandlimited signals that are nearly piecewise constant over pre-defined groups of nodes. We show that it is possible to speed up the reconstruction of such signals by reducing drastically the dimension of the vectors to reconstruct. When combined with the proposed structured sampling procedure, we prove that the method provides stable and accurate reconstruction of the original signal. Finally, we present numerical experiments that illustrate our theoretical results and, as an example, show how to combine these methods for interactive object segmentation in an image using superpixels
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