586 research outputs found

    Evolutionary population dynamics and multi-objective optimisation problems

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    Griffith Sciences, School of Information and Communication TechnologyFull Tex

    A Survey of League Championship Algorithm: Prospects and Challenges

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    The League Championship Algorithm (LCA) is sport-inspired optimization algorithm that was introduced by Ali Husseinzadeh Kashan in the year 2009. It has since drawn enormous interest among the researchers because of its potential efficiency in solving many optimization problems and real-world applications. The LCA has also shown great potentials in solving non-deterministic polynomial time (NP-complete) problems. This survey presents a brief synopsis of the LCA literatures in peer-reviewed journals, conferences and book chapters. These research articles are then categorized according to indexing in the major academic databases (Web of Science, Scopus, IEEE Xplore and the Google Scholar). The analysis was also done to explore the prospects and the challenges of the algorithm and its acceptability among researchers. This systematic categorization can be used as a basis for future studies.Comment: 10 pages, 2 figures, 2 tables, Indian Journal of Science and Technology, 201

    Incorporating Memory and Learning Mechanisms Into Meta-RaPS

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    Due to the rapid increase of dimensions and complexity of real life problems, it has become more difficult to find optimal solutions using only exact mathematical methods. The need to find near-optimal solutions in an acceptable amount of time is a challenge when developing more sophisticated approaches. A proper answer to this challenge can be through the implementation of metaheuristic approaches. However, a more powerful answer might be reached by incorporating intelligence into metaheuristics. Meta-RaPS (Metaheuristic for Randomized Priority Search) is a metaheuristic that creates high quality solutions for discrete optimization problems. It is proposed that incorporating memory and learning mechanisms into Meta-RaPS, which is currently classified as a memoryless metaheuristic, can help the algorithm produce higher quality results. The proposed Meta-RaPS versions were created by taking different perspectives of learning. The first approach taken is Estimation of Distribution Algorithms (EDA), a stochastic learning technique that creates a probability distribution for each decision variable to generate new solutions. The second Meta-RaPS version was developed by utilizing a machine learning algorithm, Q Learning, which has been successfully applied to optimization problems whose output is a sequence of actions. In the third Meta-RaPS version, Path Relinking (PR) was implemented as a post-optimization method in which the new algorithm learns the good attributes by memorizing best solutions, and follows them to reach better solutions. The fourth proposed version of Meta-RaPS presented another form of learning with its ability to adaptively tune parameters. The efficiency of these approaches motivated us to redesign Meta-RaPS by removing the improvement phase and adding a more sophisticated Path Relinking method. The new Meta-RaPS could solve even the largest problems in much less time while keeping up the quality of its solutions. To evaluate their performance, all introduced versions were tested using the 0-1 Multidimensional Knapsack Problem (MKP). After comparing the proposed algorithms, Meta-RaPS PR and Meta-RaPS Q Learning appeared to be the algorithms with the best and worst performance, respectively. On the other hand, they could all show superior performance than other approaches to the 0-1 MKP in the literature

    Improvement of the branch and bound algorithm for solving the knapsack linear integer problem

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    The paper presents a new reformulation approach to reduce the complexity of a branch and bound algorithm for solving the knapsack linear integer problem. The branch and bound algorithm in general relies on the usual strategy of first relaxing the integer problem into a linear programing (LP) model. If the linear programming optimal solution is integer then, the optimal solution to the integer problem is available. If the linear programming optimal solution is not integer, then a variable with a fractional value is selected to create two sub-problems such that part of the feasible region is discarded without eliminating any of the feasible integer solutions. The process is repeated on all variables with fractional values until an integer solution is found. In this approach variable sum and additional constraints are generated and added to the original problem before solving. In order to do this the objective bound of knapsack problem is quickly determined. The bound is then used to generate a set of variable sum limits and four additional constraints. From the variable sum limits, initial sub-problems are constructed and solved. The optimal solution is then obtained as the best solution from all the sub-problems in terms of the objective value. The proposed procedure results in sub-problems that have reduced complexity and easier to solve than the original problem in terms of numbers of branch and bound iterations or sub-problems.The knapsack problem is a special form of the general linear integer problem. There are so many types of knapsack problems. These include the zero-one, multiple, multiple-choice, bounded, unbounded, quadratic, multi-objective, multi-dimensional, collapsing zero-one and set union knapsack problems. The zero-one knapsack problem is one in which the variables assume 0 s and 1 s only. The reason is that an item can be chosen or not chosen. In other words there is no way it is possible to have fractional amounts or items. This is the easiest class of the knapsack problems and is the only one that can be solved in polynomial by interior point algorithms and in pseudo-polynomial time by dynamic programming approaches. The multiple-choice knapsack problem is a generalization of the ordinary knapsack problem, where the set of items is partitioned into classes. The zero-one choice of taking an item is replaced by the selection of exactly one item out of each class of item
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