93,573 research outputs found

    A Study on Visual Focus of Attention Recognition from Head Pose in a Meeting Room

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    This paper presents a study on the recognition of the visual focus of attention (VFOA) of meeting participants based on their head pose. Contrarily to previous studies on the topic, in our set-up, the potential VFOA of people is not restricted to other meeting participants only, but includes environmental targets (table, slide screen). This has two consequences. Firstly, this increases the number of possible ambiguities in identifying the VFOA from the head pose. Secondly, due to our particular set-up, the identification of the VFOA from head pose can not rely on an incomplete representation of the pose (the pan), but requests the knowledge of the full head pointing information (pan and tilt). In this paper, using a corpus of 8 meetings of 8 minutes on average, featuring 4 persons involved in the discussion of statements projected on a slide screen, we analyze the above issues by evaluating, through numerical performance measures, the recognition of the VFOA from head pose information obtained either using a magnetic sensor device (the ground truth) or a vision based tracking system (head pose estimates). The results clearly show that in complex but realistic situations, it is quite optimistic to believe that the recognition of the VFOA can solely be based on the head pose, as some previous studies had suggested

    Virtual Meeting Rooms: From Observation to Simulation

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    Virtual meeting rooms are used for simulation of real meeting behavior and can show how people behave, how they gesture, move their heads, bodies, their gaze behavior during conversations. They are used for visualising models of meeting behavior, and they can be used for the evaluation of these models. They are also used to show the effects of controlling certain parameters on the behavior and in experiments to see what the effect is on communication when various channels of information - speech, gaze, gesture, posture - are switched off or manipulated in other ways. The paper presents the various stages in the development of a virtual meeting room as well and illustrates its uses by presenting some results of experiments to see whether human judges can induce conversational roles in a virtual meeting situation when they only see the head movements of participants in the meeting

    Multi-party Interaction in a Virtual Meeting Room

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    This paper presents an overview of the work carried out at the HMI group of the University of Twente in the domain of multi-party interaction. The process from automatic observations of behavioral aspects through interpretations resulting in recognized behavior is discussed for various modalities and levels. We show how a virtual meeting room can be used for visualization and evaluation of behavioral models as well as a research tool for studying the effect of modified stimuli on the perception of behavior

    F-formation Detection: Individuating Free-standing Conversational Groups in Images

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    Detection of groups of interacting people is a very interesting and useful task in many modern technologies, with application fields spanning from video-surveillance to social robotics. In this paper we first furnish a rigorous definition of group considering the background of the social sciences: this allows us to specify many kinds of group, so far neglected in the Computer Vision literature. On top of this taxonomy, we present a detailed state of the art on the group detection algorithms. Then, as a main contribution, we present a brand new method for the automatic detection of groups in still images, which is based on a graph-cuts framework for clustering individuals; in particular we are able to codify in a computational sense the sociological definition of F-formation, that is very useful to encode a group having only proxemic information: position and orientation of people. We call the proposed method Graph-Cuts for F-formation (GCFF). We show how GCFF definitely outperforms all the state of the art methods in terms of different accuracy measures (some of them are brand new), demonstrating also a strong robustness to noise and versatility in recognizing groups of various cardinality.Comment: 32 pages, submitted to PLOS On

    Tracking and modeling focus of attention in meetings [online]

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    Abstract This thesis addresses the problem of tracking the focus of attention of people. In particular, a system to track the focus of attention of participants in meetings is developed. Obtaining knowledge about a person\u27s focus of attention is an important step towards a better understanding of what people do, how and with what or whom they interact or to what they refer. In meetings, focus of attention can be used to disambiguate the addressees of speech acts, to analyze interaction and for indexing of meeting transcripts. Tracking a user\u27s focus of attention also greatly contributes to the improvement of human­computer interfaces since it can be used to build interfaces and environments that become aware of what the user is paying attention to or with what or whom he is interacting. The direction in which people look; i.e., their gaze, is closely related to their focus of attention. In this thesis, we estimate a subject\u27s focus of attention based on his or her head orientation. While the direction in which someone looks is determined by head orientation and eye gaze, relevant literature suggests that head orientation alone is a su#cient cue for the detection of someone\u27s direction of attention during social interaction. We present experimental results from a user study and from several recorded meetings that support this hypothesis. We have developed a Bayesian approach to model at whom or what someone is look­ ing based on his or her head orientation. To estimate head orientations in meetings, the participants\u27 faces are automatically tracked in the view of a panoramic camera and neural networks are used to estimate their head orientations from pre­processed images of their faces. Using this approach, the focus of attention target of subjects could be correctly identified during 73% of the time in a number of evaluation meet­ ings with four participants. In addition, we have investigated whether a person\u27s focus of attention can be pre­dicted from other cues. Our results show that focus of attention is correlated to who is speaking in a meeting and that it is possible to predict a person\u27s focus of attention based on the information of who is talking or was talking before a given moment. We have trained neural networks to predict at whom a person is looking, based on information about who was speaking. Using this approach we were able to predict who is looking at whom with 63% accuracy on the evaluation meetings using only information about who was speaking. We show that by using both head orientation and speaker information to estimate a person\u27s focus, the accuracy of focus detection can be improved compared to just using one of the modalities for focus estimation. To demonstrate the generality of our approach, we have built a prototype system to demonstrate focus­aware interaction with a household robot and other smart appliances in a room using the developed components for focus of attention tracking. In the demonstration environment, a subject could interact with a simulated household robot, a speech­enabled VCR or with other people in the room, and the recipient of the subject\u27s speech was disambiguated based on the user\u27s direction of attention. Zusammenfassung Die vorliegende Arbeit beschĂ€ftigt sich mit der automatischen Bestimmung und Ver­folgung des Aufmerksamkeitsfokus von Personen in Besprechungen. Die Bestimmung des Aufmerksamkeitsfokus von Personen ist zum VerstĂ€ndnis und zur automatischen Auswertung von Besprechungsprotokollen sehr wichtig. So kann damit beispielsweise herausgefunden werden, wer zu einem bestimmten Zeitpunkt wen angesprochen hat beziehungsweise wer wem zugehört hat. Die automatische Bestim­mung des Aufmerksamkeitsfokus kann desweiteren zur Verbesserung von Mensch-Maschine­Schnittstellen benutzt werden. Ein wichtiger Hinweis auf die Richtung, in welche eine Person ihre Aufmerksamkeit richtet, ist die Kopfstellung der Person. Daher wurde ein Verfahren zur Bestimmung der Kopfstellungen von Personen entwickelt. Hierzu wurden kĂŒnstliche neuronale Netze benutzt, welche als Eingaben vorverarbeitete Bilder des Kopfes einer Person erhalten, und als Ausgabe eine SchĂ€tzung der Kopfstellung berechnen. Mit den trainierten Netzen wurde auf Bilddaten neuer Personen, also Personen, deren Bilder nicht in der Trainingsmenge enthalten waren, ein mittlerer Fehler von neun bis zehn Grad fĂŒr die Bestimmung der horizontalen und vertikalen Kopfstellung erreicht. Desweiteren wird ein probabilistischer Ansatz zur Bestimmung von Aufmerksamkeits­zielen vorgestellt. Es wird hierbei ein Bayes\u27scher Ansatzes verwendet um die A­posterior iWahrscheinlichkeiten verschiedener Aufmerksamkteitsziele, gegeben beobachteter Kopfstellungen einer Person, zu bestimmen. Die entwickelten AnsĂ€tze wurden auf mehren Besprechungen mit vier bis fĂŒnf Teilnehmern evaluiert. Ein weiterer Beitrag dieser Arbeit ist die Untersuchung, inwieweit sich die Blickrich­tung der Besprechungsteilnehmer basierend darauf, wer gerade spricht, vorhersagen lĂ€ĂŸt. Es wurde ein Verfahren entwickelt um mit Hilfe von neuronalen Netzen den Fokus einer Person basierend auf einer kurzen Historie der Sprecherkonstellationen zu schĂ€tzen. Wir zeigen, dass durch Kombination der bildbasierten und der sprecherbasierten SchĂ€tzung des Aufmerksamkeitsfokus eine deutliche verbesserte SchĂ€tzung erreicht werden kann. Insgesamt wurde mit dieser Arbeit erstmals ein System vorgestellt um automatisch die Aufmerksamkeit von Personen in einem Besprechungsraum zu verfolgen. Die entwickelten AnsĂ€tze und Methoden können auch zur Bestimmung der Aufmerk­samkeit von Personen in anderen Bereichen, insbesondere zur Steuerung von comput­erisierten, interaktiven Umgebungen, verwendet werden. Dies wird an einer Beispielapplikation gezeigt

    Tracking Gaze and Visual Focus of Attention of People Involved in Social Interaction

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    The visual focus of attention (VFOA) has been recognized as a prominent conversational cue. We are interested in estimating and tracking the VFOAs associated with multi-party social interactions. We note that in this type of situations the participants either look at each other or at an object of interest; therefore their eyes are not always visible. Consequently both gaze and VFOA estimation cannot be based on eye detection and tracking. We propose a method that exploits the correlation between eye gaze and head movements. Both VFOA and gaze are modeled as latent variables in a Bayesian switching state-space model. The proposed formulation leads to a tractable learning procedure and to an efficient algorithm that simultaneously tracks gaze and visual focus. The method is tested and benchmarked using two publicly available datasets that contain typical multi-party human-robot and human-human interactions.Comment: 15 pages, 8 figures, 6 table

    SALSA: A Novel Dataset for Multimodal Group Behavior Analysis

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    Studying free-standing conversational groups (FCGs) in unstructured social settings (e.g., cocktail party ) is gratifying due to the wealth of information available at the group (mining social networks) and individual (recognizing native behavioral and personality traits) levels. However, analyzing social scenes involving FCGs is also highly challenging due to the difficulty in extracting behavioral cues such as target locations, their speaking activity and head/body pose due to crowdedness and presence of extreme occlusions. To this end, we propose SALSA, a novel dataset facilitating multimodal and Synergetic sociAL Scene Analysis, and make two main contributions to research on automated social interaction analysis: (1) SALSA records social interactions among 18 participants in a natural, indoor environment for over 60 minutes, under the poster presentation and cocktail party contexts presenting difficulties in the form of low-resolution images, lighting variations, numerous occlusions, reverberations and interfering sound sources; (2) To alleviate these problems we facilitate multimodal analysis by recording the social interplay using four static surveillance cameras and sociometric badges worn by each participant, comprising the microphone, accelerometer, bluetooth and infrared sensors. In addition to raw data, we also provide annotations concerning individuals' personality as well as their position, head, body orientation and F-formation information over the entire event duration. Through extensive experiments with state-of-the-art approaches, we show (a) the limitations of current methods and (b) how the recorded multiple cues synergetically aid automatic analysis of social interactions. SALSA is available at http://tev.fbk.eu/salsa.Comment: 14 pages, 11 figure

    First impressions: A survey on vision-based apparent personality trait analysis

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    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the computational point of view, by far speech and text have been the most considered cues of information for analyzing personality. However, recently there has been an increasing interest from the computer vision community in analyzing personality from visual data. Recent computer vision approaches are able to accurately analyze human faces, body postures and behaviors, and use these information to infer apparent personality traits. Because of the overwhelming research interest in this topic, and of the potential impact that this sort of methods could have in society, we present in this paper an up-to-date review of existing vision-based approaches for apparent personality trait recognition. We describe seminal and cutting edge works on the subject, discussing and comparing their distinctive features and limitations. Future venues of research in the field are identified and discussed. Furthermore, aspects on the subjectivity in data labeling/evaluation, as well as current datasets and challenges organized to push the research on the field are reviewed.Peer ReviewedPostprint (author's final draft
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