22,563 research outputs found

    Advertising in Duopoly Market

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    The paper presents the dynamics of consumer preferences over two competing products acting in duopoly market. The model presented compared the majority and minority rules as well as the modified Snazjd model in the Von Neumann neighborhood. We showed how important advertising in marketing a product is. We show that advertising should also consider the social structure simultaneously with the content of the advertisement and the understanding to the advertised product. Some theoretical explorations are discussed regarding to size of the market, evaluation of effect of the advertising, the types of the advertised products, and the social structure of which the product is marketed. We also draw some illustrative models to be mproved as a further work

    Exploring cultural factors in human-robot interaction: A matter of personality?

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    This paper proposes an experimental study to investigate task-dependence and cultural-background dependence of the personality trait attribution on humanoid robots. In Human-Robot Interaction, as well as in Human-Agent Interaction research, the attribution of personality traits towards intelligent agents has already been researched intensively in terms of the social similarity or complementary rule. These two rules imply that humans either tend to like others with similar personality traits or complementary personality traits more. Even though state of the art literature suggests that similarity attraction happens for virtual agents, and complementary attraction for robots, there are many contradictions in the findings. We assume that searching the explanation for personality trait attribution in the similarity and complementary rule does not take into account important contextual factors. Just like people equate certain personality types to certain professions, we expect that people may have certain personality expectations depending on the context of the task the robot carries out. Because professions have different social meaning in different national culture, we also expect that these task-dependent personality preferences differ across cultures. Therefore suggest an experiment that considers the task-context and the cultural background of users

    Analysing the Role of Interactivity in User Experience

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    An experimental investigation into the role of interaction in user experience (UX) with a controlled manipulation of interactivity features (e.g. avatars, interactive video) in a university information website is reported. The more interactive version had better affect and hedonic ratings, even though its perceived usability was worse. Analysis of qualitative data showed users were attracted to the interactive features, although they complained about poor usability. The results of the experiments are discussed to consider the role of interactivity in user experience and the differences between users’ quantitative judgements of UX and their comments on interactive features which reveal different perspectives

    A coordination framework for multi-agent persuasion and adviser systems

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    Assistive agents have been used to give advices to the users regarding activities in daily lives. Although adviser bots are getting smarter and gaining more popularity these days they are usually developed and deployed independent from each other. When several agents operate together in the same context, their advices may no longer be effective since they may instead overwhelm or confuse the user if not properly arranged. Only little attentions have been paid to coordinating different agents to give different advices to a user within the same environment. However, aligning the advices on-the-fly with the appropriate presentation timing at the right context still remains a great challenge. In this paper, a coordination framework for advice giving and persuasive agents is presented. Apart from preventing overwhelming messages, the adaptation enables cooperation among the agents to make their advices more impactful. In contrast to conventional models that rely on natural language contents or direct multi-modal cues to align the dialogs, the proposed framework is built to be more practical allowing the agents to actively share their observation, goals, and plans to each other. This allows them to adapt the schedules, strategies, and contents of their scheduled advices or reminders at runtime with respect to each other's objectives. Challenges and issues in multi-agent adviser systems are identified and defined in this paper supported by a survey study about perceived usefulness and user comprehensibility of advices delivered by multiple agents. The coordination among the advice giving agents are investigated and exemplified with a simulation of activity of daily living in the context of aging in place.NRF (Natl Research Foundation, S’pore)Accepted versio

    Credibility of Virtual Influencers: The Role of Design Stimuli, Knowledge Cues, and User Disposition

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    Virtual Influencers (VIs) are digital influencers that can look and behave like human beings but project themselves as “robots”. They influence people’s attitudes and behaviors through their presence and interaction. While human-like design can lead to acceptance, additional information about machine-like description (robot) can create conflict about the influencer’s identity and lead to unfavorable social responses. Social perceptions are also subjective. In this study, we examine the influence of human-like design, knowledge cues, and user disposition on user perceptions of VI credibility. In doing so, we present a case for the substitution of human influencers by “lesser human” counterparts in the context of social media
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