1,249 research outputs found
Sensing and visualizing spatial relations of mobile devices
Location information can be used to enhance interaction with mobile devices. While many location systems require instrumentation of the environment, we present a system that allows devices to measure their spatial relations in a true peer-to-peer fashion. The system is based on custom sensor hardware implemented as USB dongle, and computes spatial relations in real-time. In extension of this system we propose a set of spatialized widgets for incorporation of spatial relations in the user interface. The use of these widgets is illustrated in a number of applications, showing how spatial relations can be employed to support and streamline interaction with mobile devices
Wireless body sensor networks for health-monitoring applications
This is an author-created, un-copyedited version of an article accepted for publication in
Physiological Measurement. The publisher is
not responsible for any errors or omissions in this version of the manuscript or any version
derived from it. The Version of Record is available online at http://dx.doi.org/10.1088/0967-3334/29/11/R01
Proceedings of Abstracts Engineering and Computer Science Research Conference 2019
© 2019 The Author(s). This is an open-access work distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. For further details please see https://creativecommons.org/licenses/by/4.0/. Note: Keynote: Fluorescence visualisation to evaluate effectiveness of personal protective equipment for infection control is © 2019 Crown copyright and so is licensed under the Open Government Licence v3.0. Under this licence users are permitted to copy, publish, distribute and transmit the Information; adapt the Information; exploit the Information commercially and non-commercially for example, by combining it with other Information, or by including it in your own product or application. Where you do any of the above you must acknowledge the source of the Information in your product or application by including or linking to any attribution statement specified by the Information Provider(s) and, where possible, provide a link to this licence: http://www.nationalarchives.gov.uk/doc/open-government-licence/version/3/This book is the record of abstracts submitted and accepted for presentation at the Inaugural Engineering and Computer Science Research Conference held 17th April 2019 at the University of Hertfordshire, Hatfield, UK. This conference is a local event aiming at bringing together the research students, staff and eminent external guests to celebrate Engineering and Computer Science Research at the University of Hertfordshire. The ECS Research Conference aims to showcase the broad landscape of research taking place in the School of Engineering and Computer Science. The 2019 conference was articulated around three topical cross-disciplinary themes: Make and Preserve the Future; Connect the People and Cities; and Protect and Care
Open electronics for medical devices: State-of-art and unique advantages
A wide range of medical devices have significant electronic components. Compared to open-source medical software, open (and open-source) electronic hardware has been less published in peer-reviewed literature. In this review, we explore the developments, significance, and advantages of using open platform electronic hardware for medical devices. Open hardware electronics platforms offer not just shorter development times, reduced costs, and customization; they also offer a key potential advantage which current commercial medical devices lackâseamless data sharing for machine learning and artificial intelligence. We explore how various electronic platforms such as microcontrollers, single board computers, field programmable gate arrays, development boards, and integrated circuits have been used by researchers to design medical devices. Researchers interested in designing low cost, customizable, and innovative medical devices can find references to various easily available electronic components as well as design methodologies to integrate those components for a successful design
Smart Computing and Sensing Technologies for Animal Welfare: A Systematic Review
Animals play a profoundly important and intricate role in our lives today.
Dogs have been human companions for thousands of years, but they now work
closely with us to assist the disabled, and in combat and search and rescue
situations. Farm animals are a critical part of the global food supply chain,
and there is increasing consumer interest in organically fed and humanely
raised livestock, and how it impacts our health and environmental footprint.
Wild animals are threatened with extinction by human induced factors, and
shrinking and compromised habitat. This review sets the goal to systematically
survey the existing literature in smart computing and sensing technologies for
domestic, farm and wild animal welfare. We use the notion of \emph{animal
welfare} in broad terms, to review the technologies for assessing whether
animals are healthy, free of pain and suffering, and also positively stimulated
in their environment. Also the notion of \emph{smart computing and sensing} is
used in broad terms, to refer to computing and sensing systems that are not
isolated but interconnected with communication networks, and capable of remote
data collection, processing, exchange and analysis. We review smart
technologies for domestic animals, indoor and outdoor animal farming, as well
as animals in the wild and zoos. The findings of this review are expected to
motivate future research and contribute to data, information and communication
management as well as policy for animal welfare
DolphinAtack: Inaudible Voice Commands
Speech recognition (SR) systems such as Siri or Google Now have become an
increasingly popular human-computer interaction method, and have turned various
systems into voice controllable systems(VCS). Prior work on attacking VCS shows
that the hidden voice commands that are incomprehensible to people can control
the systems. Hidden voice commands, though hidden, are nonetheless audible. In
this work, we design a completely inaudible attack, DolphinAttack, that
modulates voice commands on ultrasonic carriers (e.g., f > 20 kHz) to achieve
inaudibility. By leveraging the nonlinearity of the microphone circuits, the
modulated low frequency audio commands can be successfully demodulated,
recovered, and more importantly interpreted by the speech recognition systems.
We validate DolphinAttack on popular speech recognition systems, including
Siri, Google Now, Samsung S Voice, Huawei HiVoice, Cortana and Alexa. By
injecting a sequence of inaudible voice commands, we show a few
proof-of-concept attacks, which include activating Siri to initiate a FaceTime
call on iPhone, activating Google Now to switch the phone to the airplane mode,
and even manipulating the navigation system in an Audi automobile. We propose
hardware and software defense solutions. We validate that it is feasible to
detect DolphinAttack by classifying the audios using supported vector machine
(SVM), and suggest to re-design voice controllable systems to be resilient to
inaudible voice command attacks.Comment: 15 pages, 17 figure
Interactive natural user interfaces
For many years, science fiction entertainment has showcased holographic technology and futuristic user interfaces that have stimulated the world\u27s imagination. Movies such as Star Wars and Minority Report portray characters interacting with free-floating 3D displays and manipulating virtual objects as though they were tangible. While these futuristic concepts are intriguing, it\u27s difficult to locate a commercial, interactive holographic video solution in an everyday electronics store. As used in this work, it should be noted that the term holography refers to artificially created, free-floating objects whereas the traditional term refers to the recording and reconstruction of 3D image data from 2D mediums. This research addresses the need for a feasible technological solution that allows users to work with projected, interactive and touch-sensitive 3D virtual environments. This research will aim to construct an interactive holographic user interface system by consolidating existing commodity hardware and interaction algorithms. In addition, this work studies the best design practices for human-centric factors related to 3D user interfaces. The problem of 3D user interfaces has been well-researched. When portrayed in science fiction, futuristic user interfaces usually consist of a holographic display, interaction controls and feedback mechanisms. In reality, holographic displays are usually represented by volumetric or multi-parallax technology. In this work, a novel holographic display is presented which leverages a mini-projector to produce a free-floating image onto a fog-like surface. The holographic user interface system will consist of a display component: to project a free-floating image; a tracking component: to allow the user to interact with the 3D display via gestures; and a software component: which drives the complete hardware system. After examining this research, readers will be well-informed on how to build an intuitive, eye-catching holographic user interface system for various application arenas
Smart home technology for aging
The majority of the growing population, in the US and the rest of the world requires some degree of formal and or informal care either due to the loss of function or failing health as a result of aging and most of them suffer from chronic disorders. The cost and burden of caring for elders is steadily increasing. This thesis focuses on providing the analysis of the technologies with which a Smart Home is built to improve the quality of life of the elderly. A great deal of emphasis is given to the sensor technologies that are the back bone of these Smart Homes. In addition to the Analysis of these technologies a survey of commercial sensor products and products in research that are concerned with monitoring the health of the occupants of the Smart Home is presented. A brief analysis on the communication technologies which form the communication infrastructure for the Smart Home is also illustrated. Finally, System Architecture for the Smart Home is proposed describing the functionality and users of the system. The feasibility of the system is also discussed. A scenario measuring the blood glucose level of the occupant in a Smart Home is presented as to support the system architecture presented
- âŠ