16,291 research outputs found

    How to Design More Empathetic Recommender Systems in Social Media

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    Social media’s value proposition heavily relies on recommender systems suggesting products to buy, events to attend, or people to connect with. These systems currently prioritize user engagement and social media providers’ profit generation over individual users’ well-being. However, making these systems more “empathetic” would benefit social media providers and content creators as users would use social media more often, longer, and increasingly recommend it to other users. By way of a design science research approach, including twelve interviews with system designers, social media experts, psychologists, and users, we develop user-centric design knowledge on making recommender systems in social media more “empathetic.” This design knowledge comprises a conceptual framework, four meta-requirements, and six design principles. It contributes to the research streams “digital responsibility” and “IS for resilience” and provides practical guidance in developing socially responsible recommender systems as next-generation social media services

    Systematic review:YouTube recommendations and problematic content

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    There has been much concern that social media, in particular YouTube, may facilitate radicalisation and polarisation of online audiences. This systematic review aimed to determine whether the YouTube recommender system facilitates pathways to problematic content such as extremist or radicalising material. The review conducted a narrative synthesis of the papers in this area. It assessed the eligibility of 1,187 studies and excluded studies using the PRISMA process for systematic reviews, leaving a final sample of 23 studies. Overall, 14 studies implicated the YouTube recommender system in facilitating problematic content pathways, seven produced mixed results, and two did not implicate the recommender system. The review's findings indicate that the YouTube recommender system could lead users to problematic content. However, due to limited access and an incomplete understanding of the YouTube recommender system, the models built by researchers might not reflect the actual mechanisms underlying the YouTube recommender system and pathways to problematic content

    Data Poisoning Attacks on Linked Data with Graph Regularization

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    abstract: Social media has become the norm of everyone for communication. The usage of social media has increased exponentially in the last decade. The myriads of Social media services such as Facebook, Twitter, Snapchat, and Instagram etc allow people to connect with their friends, and followers freely. The attackers who try to take advantage of this situation has also increased at an exponential rate. Every social media service has its own recommender systems and user profiling algorithms. These algorithms use users current information to make different recommendations. Often the data that is formed from social media services is Linked data as each item/user is usually linked with other users/items. Recommender systems due to their ubiquitous and prominent nature are prone to several forms of attacks. One of the major form of attacks is poisoning the training set data. As recommender systems use current user/item information as the training set to make recommendations, the attacker tries to modify the training set in such a way that the recommender system would benefit the attacker or give incorrect recommendations and hence failing in its basic functionality. Most existing training set attack algorithms work with ``flat" attribute-value data which is typically assumed to be independent and identically distributed (i.i.d.). However, the i.i.d. assumption does not hold for social media data since it is inherently linked as described above. Usage of user-similarity with Graph Regularizer in morphing the training data produces best results to attacker. This thesis proves the same by demonstrating with experiments on Collaborative Filtering with multiple datasets.Dissertation/ThesisMasters Thesis Computer Science 201

    Generic knowledge-based analysis of social media for recommendations

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    Recommender systems have been around for decades to help people find the best matching item in a pre-defined item set. Knowledge-based recommender systems are used to match users based on information that links the two, but they often focus on a single, specific application, such as movies to watch or music to listen to. In this presentation, we present our Interest-Based Recommender System (IBRS). This knowledge-based recommender system provides recommendations that are generic in three dimensions: IBRS is (1) domain-independent, (2) language-independent, and (3) independent of the used social medium. To match user interests with items, the first are derived from the user's social media profile, enriched with a deeper semantic embedding obtained from the generic knowledge base DBpedia. These interests are used to extract personalized recommendations from a tagged item set from any domain, in any language. We also present the results of a validation of IBRS by a test user group of 44 people using two item sets from separate domains: greeting cards and holiday homes

    Who Will Retweet This? Automatically Identifying and Engaging Strangers on Twitter to Spread Information

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    There has been much effort on studying how social media sites, such as Twitter, help propagate information in different situations, including spreading alerts and SOS messages in an emergency. However, existing work has not addressed how to actively identify and engage the right strangers at the right time on social media to help effectively propagate intended information within a desired time frame. To address this problem, we have developed two models: (i) a feature-based model that leverages peoples' exhibited social behavior, including the content of their tweets and social interactions, to characterize their willingness and readiness to propagate information on Twitter via the act of retweeting; and (ii) a wait-time model based on a user's previous retweeting wait times to predict her next retweeting time when asked. Based on these two models, we build a recommender system that predicts the likelihood of a stranger to retweet information when asked, within a specific time window, and recommends the top-N qualified strangers to engage with. Our experiments, including live studies in the real world, demonstrate the effectiveness of our work

    Measuring Commonality in Recommendation of Cultural Content: Recommender Systems to Enhance Cultural Citizenship

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    Recommender systems have become the dominant means of curating cultural content, significantly influencing the nature of individual cultural experience. While the majority of research on recommender systems optimizes for personalized user experience, this paradigm does not capture the ways that recommender systems impact cultural experience in the aggregate, across populations of users. Although existing novelty, diversity, and fairness studies probe how systems relate to the broader social role of cultural content, they do not adequately center culture as a core concept and challenge. In this work, we introduce commonality as a new measure that reflects the degree to which recommendations familiarize a given user population with specified categories of cultural content. Our proposed commonality metric responds to a set of arguments developed through an interdisciplinary dialogue between researchers in computer science and the social sciences and humanities. With reference to principles underpinning non-profit, public service media systems in democratic societies, we identify universality of address and content diversity in the service of strengthening cultural citizenship as particularly relevant goals for recommender systems delivering cultural content. Taking diversity in movie recommendation as a case study in enhancing pluralistic cultural experience, we empirically compare systems' performance using commonality and existing utility, diversity, and fairness metrics. Our results demonstrate that commonality captures a property of system behavior complementary to existing metrics and suggest the need for alternative, non-personalized interventions in recommender systems oriented to strengthening cultural citizenship across populations of users. In this way, commonality contributes to a growing body of scholarship developing 'public good' rationales for digital media and ML systems.Comment: The 16th ACM Conference on Recommender System

    Minimizing Polarization and Disagreement in Social Networks

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    The rise of social media and online social networks has been a disruptive force in society. Opinions are increasingly shaped by interactions on online social media, and social phenomena including disagreement and polarization are now tightly woven into everyday life. In this work we initiate the study of the following question: given nn agents, each with its own initial opinion that reflects its core value on a topic, and an opinion dynamics model, what is the structure of a social network that minimizes {\em polarization} and {\em disagreement} simultaneously? This question is central to recommender systems: should a recommender system prefer a link suggestion between two online users with similar mindsets in order to keep disagreement low, or between two users with different opinions in order to expose each to the other's viewpoint of the world, and decrease overall levels of polarization? Our contributions include a mathematical formalization of this question as an optimization problem and an exact, time-efficient algorithm. We also prove that there always exists a network with O(n/ϵ2)O(n/\epsilon^2) edges that is a (1+ϵ)(1+\epsilon) approximation to the optimum. For a fixed graph, we additionally show how to optimize our objective function over the agents' innate opinions in polynomial time. We perform an empirical study of our proposed methods on synthetic and real-world data that verify their value as mining tools to better understand the trade-off between of disagreement and polarization. We find that there is a lot of space to reduce both polarization and disagreement in real-world networks; for instance, on a Reddit network where users exchange comments on politics, our methods achieve a 60000\sim 60\,000-fold reduction in polarization and disagreement.Comment: 19 pages (accepted, WWW 2018

    Implicit feedback-based group recommender system for internet of things applications

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    With the prevalence of Internet of Things (IoT)-based social media applications, the distance among people has been greatly shortened. As a result, recommender systems in IoT-based social media need to be developed oriented to groups of users rather than individual users. However, existing methods were highly dependent on explicit preference feedbacks, ignoring scenarios of implicit feedbacks. To remedy such gap, this paper proposes an implicit feedback-based group recommender system using probabilistic inference and non-cooperative game (GREPING) for IoT-based social media. Particularly, unknown process variables can be estimated from observable implicit feedbacks via Bayesian posterior probability inference. In addition, the globally optimal recommendation results can be calculated with the aid of non-cooperative game. Two groups of experiments are conducted to assess the GREPING from two aspects: efficiency and robustness. Experimental results show obvious promotion and considerable stability of the GREPING compared to baseline methods. © 2020 IEEE

    Influence of Social Circles on User Recommendations

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    Recommender systems are powerful tools that filter and recommend content relevant to a user. One of the most popular techniques used in recommender systems is collaborative filtering. Collaborative filtering has been successfully incorporated in many applications. However, these recommendation systems require a minimum number of users, items, and ratings in order to provide effective recommendations. This results in the infamous cold start problem where the system is not able to produce effective recommendations for new users. In recent times, with escalation in the popularity and usage of social networks, people tend to share their experiences in the form of reviews and ratings on social media. The components of social media like influence of friends, users\u27 interests, and friends\u27 interests create many opportunities to develop solutions for sparsity and cold start problems in recommender systems. This research observes these patterns and analyzes the role of social trust in baseline social recommender algorithms SocialMF - a matrix factorization-based model, SocialFD - a model that uses distance metric learning, and GraphRec - an attention-based deep learning model. Through extensive experimentation, this research compares the performance and results of these algorithms on datasets that these algorithms were tested on and one new dataset using the evaluations metrics such as root mean squared error (RMSE) and mean absolute error (MAE). By modifying the social trust component of these datasets, this project focuses on investigating the impact of trust on performance of these models. Experimental results of this research suggest that there is no conclusive evidence on how trust propagation plays a major part in these models. Moreover, these models show slightly improved performance when supplied with modified trust data
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