7,780 research outputs found

    Crowdsourcing for Reminiscence Chatbot Design

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    In this work-in-progress paper we discuss the challenges in identifying effective and scalable crowd-based strategies for designing content, conversation logic, and meaningful metrics for a reminiscence chatbot targeted at older adults. We formalize the problem and outline the main research questions that drive the research agenda in chatbot design for reminiscence and for relational agents for older adults in general

    Study of the Importance of Adequacy to Robot Verbal and Non Verbal Communication in Human-Robot interaction

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    The Robadom project aims at creating a homecare robot that help and assist people in their daily life, either in doing task for the human or in managing day organization. A robot could have this kind of role only if it is accepted by humans. Before thinking about the robot appearance, we decided to evaluate the importance of the relation between verbal and nonverbal communication during a human-robot interaction in order to determine the situation where the robot is accepted. We realized two experiments in order to study this acceptance. The first experiment studied the importance of having robot nonverbal behavior in relation of its verbal behavior. The second experiment studied the capability of a robot to provide a correct human-robot interaction.Comment: the 43rd Symposium on Robotics - ISR 2012, Taipei : Taiwan, Province Of China (2012

    I Probe, Therefore I Am: Designing a Virtual Journalist with Human Emotions

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    By utilizing different communication channels, such as verbal language, gestures or facial expressions, virtually embodied interactive humans hold a unique potential to bridge the gap between human-computer interaction and actual interhuman communication. The use of virtual humans is consequently becoming increasingly popular in a wide range of areas where such a natural communication might be beneficial, including entertainment, education, mental health research and beyond. Behind this development lies a series of technological advances in a multitude of disciplines, most notably natural language processing, computer vision, and speech synthesis. In this paper we discuss a Virtual Human Journalist, a project employing a number of novel solutions from these disciplines with the goal to demonstrate their viability by producing a humanoid conversational agent capable of naturally eliciting and reacting to information from a human user. A set of qualitative and quantitative evaluation sessions demonstrated the technical feasibility of the system whilst uncovering a number of deficits in its capacity to engage users in a way that would be perceived as natural and emotionally engaging. We argue that naturalness should not always be seen as a desirable goal and suggest that deliberately suppressing the naturalness of virtual human interactions, such as by altering its personality cues, might in some cases yield more desirable results.Comment: eNTERFACE16 proceeding

    Intelligent support technologies for older people : an analysis of characteristics and roles

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    For almost two decades there have been many developments in using intelligent technologies to support older people, with many different terms proposed to describe these technologies including assistive robots, embodied conversational agents and relational agents. Many technologies have been proposed in many different configurations and many assistance roles have been explored. Characteristics of these technologies include tangible or virtual; anthropomorphic, biomorphic, creature or object-like; level of visual realism; paralinguistic abilities; interactivity; adaptability; movement; and positioning. The assistive roles proposed include providing information, advice and reminders, helping with physical tasks, monitoring, providing companionship and emotional support. This paper provides an overview of the characteristics and roles of these technologies and attempts to clarify some of the terminology used. It aims to provide a guide for researchers from the wide range of disciplines working on such technologies for supporting older people

    An Embodied Conversational Agent to Minimize the Effects of Social Isolation During Hospitalization

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    Social isolation and loneliness contribute to the development of depression and anxiety. Comorbidity of mental health issues in hospitalized patients increases the length of stay in hospital by up to 109% and costs the healthcare sector billions of dollars each year. This study aims to understand the potential suitability of embodied conversational agents (ECAs) to reduce feelings of social isolation and loneliness among hospital patients. To facilitate this, a video prototype of an ECA was developed for use in single-occupant hospital rooms. The ECA was designed to act as an intelligent assistant, a rehabilitation guide, and a conversational partner. A co-design workshop involving five healthcare professionals was conducted. The thematic analysis of the workshop transcripts identified some major themes including improving health literacy, reducing the time burden on healthcare professionals, preventing secondary mental health issues, and supporting higher acceptance of digital technologies by elderly patients

    λ‘œλ΄‡μ˜ 신체 μ–Έμ–΄κ°€ μ‚¬νšŒμ  νŠΉμ„±κ³Ό 인간 μœ μ‚¬μ„±μ— λ―ΈμΉ˜λŠ” 영ν–₯

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    ν•™μœ„λ…Όλ¬Έ (석사) -- μ„œμšΈλŒ€ν•™κ΅ λŒ€ν•™μ› : μ‚¬νšŒκ³Όν•™λŒ€ν•™ 심리학과, 2021. 2. Sowon Hahn.The present study investigated the role of robots’ body language on perceptions of social qualities and human-likeness in robots. In experiment 1, videos of a robot’s body language varying in expansiveness were used to evaluate the two aspects. In experiment 2, videos of social interactions containing the body languages in experiment 1 were used to further examine the effects of robots’ body language on these aspects. Results suggest that a robot conveying open body language are evaluated higher on perceptions of social characteristics and human-likeness compared to a robot with closed body language. These effects were not found in videos of social interactions (experiment 2), which suggests that other features play significant roles in evaluations of a robot. Nonetheless, current research provides evidence of the importance of robots’ body language in judgments of social characteristics and human-likeness. While measures of social qualities and human-likeness favor robots that convey open body language, post-experiment interviews revealed that participants expect robots to alleviate feelings of loneliness and empathize with them, which require more diverse body language in addition to open body language. Thus, robotic designers are encouraged to develop robots capable of expressing a wider range of motion. By enabling complex movements, more natural communications between humans and robots are possible, which allows humans to consider robots as social partners.λ³Έ μ—°κ΅¬λŠ” λ‘œλ΄‡μ˜ 신체 μ–Έμ–΄κ°€ μ‚¬νšŒμ  νŠΉμ„±κ³Ό μΈκ°„κ³Όμ˜ μœ μ‚¬μ„±μ— λŒ€ν•œ μΈκ°„μ˜ 인식에 λ―ΈμΉ˜λŠ” 영ν–₯을 νƒμƒ‰ν•˜μ˜€λ‹€. μ‹€ν—˜ 1μ—μ„œλŠ” λ‘œλ΄‡μ˜ 개방적 신체 μ–Έμ–΄κ°€ λ¬˜μ‚¬λœ μ˜μƒκ³Ό 폐쇄적 신체 μ–Έμ–΄κ°€ λ¬˜μ‚¬λœ μ˜μƒμ„ 톡해 μ΄λŸ¬ν•œ μ„Έ 가지 츑면을 μ‚΄νŽ΄λ³΄μ•˜λ‹€. μ‹€ν—˜ 2μ—μ„œλŠ” μ‹€ν—˜ 1의 신체 μ–Έμ–΄κ°€ ν¬ν•¨λœ λ‘œλ΄‡κ³Ό μ‚¬λžŒ κ°„μ˜ μƒν˜Έμž‘μš© μ˜μƒμ„ ν™œμš©ν•˜μ—¬ λ‘œλ΄‡μ˜ 신체 μ–Έμ–΄κ°€ μœ„ 두 가지 츑면에 λ―ΈμΉ˜λŠ” 영ν–₯을 νƒμƒ‰ν•˜μ˜€λ‹€. 결과적으둜, μ‚¬λžŒλ“€μ€ 폐쇄적 신체 μ–Έμ–΄λ₯Ό ν‘œν˜„ν•˜λŠ” λ‘œλ΄‡μ— λΉ„ν•΄ 개방적 신체 μ–Έμ–΄λ₯Ό ν‘œν˜„ν•˜λŠ” λ‘œλ΄‡μ„ μ‚¬νšŒμ  νŠΉμ„±κ³Ό μΈκ°„κ³Όμ˜ μœ μ‚¬μ„±μ— λŒ€ν•œ 인식 λ©΄μ—μ„œ 더 λ†’κ²Œ ν‰κ°€ν•œλ‹€λŠ” 것을 ν™•μΈν•˜μ˜€λ‹€. κ·ΈλŸ¬λ‚˜ μ‚¬λžŒκ³Όμ˜ μƒν˜Έμž‘μš©μ„ 담은 μ˜μƒμ„ ν†΅ν•΄μ„œλŠ” μ΄λŸ¬ν•œ νš¨κ³Όκ°€ λ°œκ²¬λ˜μ§€ μ•Šμ•˜μœΌλ©°, μ΄λŠ” μ‹€ν—˜ 2에 ν¬ν•¨λœ μŒμ„± λ“±μ˜ λ‹€λ₯Έ νŠΉμ§•μ΄ λ‘œλ΄‡μ— λŒ€ν•œ 평가에 μ€‘μš”ν•œ 역할을 ν•œλ‹€λŠ” 것을 μ‹œμ‚¬ν•œλ‹€. κ·ΈλŸΌμ—λ„ λΆˆκ΅¬ν•˜κ³ , λ³Έ μ—°κ΅¬λŠ” λ‘œλ΄‡μ˜ 신체 μ–Έμ–΄κ°€ μ‚¬νšŒμ  νŠΉμ„± 및 μΈκ°„κ³Όμ˜ μœ μ‚¬μ„±μ— λŒ€ν•œ μΈμ‹μ˜ μ€‘μš”ν•œ μš”μΈμ΄ λœλ‹€λŠ” κ·Όκ±°λ₯Ό μ œκ³΅ν•œλ‹€. μ‚¬νšŒμ  νŠΉμ„±κ³Ό μΈκ°„κ³Όμ˜ μœ μ‚¬μ„±μ˜ μ²™λ„μ—μ„œλŠ” 개방적 신체 μ–Έμ–΄λ₯Ό ν‘œν˜„ν•˜λŠ” λ‘œλ΄‡μ΄ 더 λ†’κ²Œ ν‰κ°€λ˜μ—ˆμ§€λ§Œ, μ‹€ν—˜ ν›„ μΈν„°λ·°μ—μ„œλŠ” λ‘œλ΄‡μ΄ μ™Έλ‘œμš΄ 감정을 μ™„ν™”ν•˜κ³  κ³΅κ°ν•˜κΈ°λ₯Ό κΈ°λŒ€ν•˜λŠ” κ²ƒμœΌλ‘œ λ‚˜νƒ€λ‚˜ 이 상황듀에 μ μ ˆν•œ 폐쇄적 신체 μ–Έμ–΄ λ˜ν•œ λ°°μ œν•  수 μ—†λ‹€κ³  해석할 수 μžˆλ‹€. 이에 따라 λ³Έ μ—°κ΅¬μ—μ„œλŠ” λ‘œλ΄‡ λ””μžμ΄λ„ˆλ“€μ΄ λ”μš± λ‹€μ–‘ν•œ λ²”μœ„μ˜ μ›€μ§μž„μ„ ν‘œν˜„ν•  수 μžˆλŠ” λ‘œλ΄‡μ„ κ°œλ°œν•˜λ„λ‘ μž₯λ €ν•œλ‹€. κ·Έλ ‡λ‹€λ©΄ μ„¬μ„Έν•œ μ›€μ§μž„μ— λ”°λ₯Έ μžμ—°μŠ€λŸ¬μš΄ μ˜μ‚¬μ†Œν†΅μ„ 톡해 인간이 λ‘œλ΄‡μ„ μ‚¬νšŒμ  λ™λ°˜μžλ‘œ 인식할 수 μžˆμ„ 것이닀.Chapter 1. Introduction 1 1. Motivation 1 2. Theoretical Background and Previous Research 3 3. Purpose of Study 12 Chapter 2. Experiment 1 13 1. Objective and Hypotheses 13 2. Methods 13 3. Results 21 4. Discussion 31 Chapter 3. Experiment 2 34 1. Objective and Hypotheses 34 2. Methods 35 3. Results 38 4. Discussion 50 Chapter 4. Conclusion 52 Chapter 5. General Discussion 54 References 60 Appendix 70 ꡭ문초둝 77Maste

    Classifying types of gesture and inferring intent

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    In order to infer intent from gesture, a rudimentary classification of types of gestures into five main classes is introduced. The classification is intended as a basis for incorporating the understanding of gesture into human-robot interaction (HRI). Some requirements for the operational classification of gesture by a robot interacting with humans are also suggested
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