13,272 research outputs found

    Piloting Multimodal Learning Analytics using Mobile Mixed Reality in Health Education

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    © 2019 IEEE. Mobile mixed reality has been shown to increase higher achievement and lower cognitive load within spatial disciplines. However, traditional methods of assessment restrict examiners ability to holistically assess spatial understanding. Multimodal learning analytics seeks to investigate how combinations of data types such as spatial data and traditional assessment can be combined to better understand both the learner and learning environment. This paper explores the pedagogical possibilities of a smartphone enabled mixed reality multimodal learning analytics case study for health education, focused on learning the anatomy of the heart. The context for this study is the first loop of a design based research study exploring the acquisition and retention of knowledge by piloting the proposed system with practicing health experts. Outcomes from the pilot study showed engagement and enthusiasm of the method among the experts, but also demonstrated problems to overcome in the pedagogical method before deployment with learners

    TV-Centric technologies to provide remote areas with two-way satellite broadband access

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    October 1-2, 2007, Rome, Italy TV-Centric Technologies To Provide Remote Areas With Two-Way Satellite Broadband Acces

    Going with the grain: mobile devices in practice

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    Fifty-seven alumni of a global Masters program participated in research into their use of mobile devices. Drawing on questionnaire and interview data,the paper examines how far the devices were embedded in the personal and professional lives of these alumni, most of whom were aged 35-54. All had experience of online and distance education, and most worked in education or training. The study revealed some innovative uses of mobile devices, a selection of which is reported in this paper. The paper links the findings to wider debates about the changing relationship between learners and educational institutions, and the role of mobile devices in enabling individuals to engage in learning conversations. Data are provided on which devices were used by the alumni and for what purposes, and the paper explores the implications of these findings for educators

    Towards Enabling Hyper-Responsive Mobile Apps Through Network Edge Assistance

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    Poor Internet performance currently undermines the efficiency of hyper-responsive mobile apps such as augmented reality clients and online games, which require low-latency access to real-time backend services. While edge-assisted execution, i.e. moving entire services to the edge of an access network, helps eliminate part of the communication overhead involved, this does not scale to the number of users that share an edge infrastructure. This is due to a mismatch between the scarce availability of resources in access networks and the aggregate demand for computational power from client applications. Instead, this paper proposes a hybrid edge-assisted deployment model in which only part of a service executes on LTE edge servers. We provide insights about the conditions that must hold for such a model to be effective by investigating in simulation different deployment and application scenarios. In particular, we show that using LTE edge servers with modest capabilities, performance can improve significantly as long as at most 50% of client requests are processed at the edge. Moreover, we argue that edge servers should be installed at the core of a mobile network, rather than the mobile base station: the difference in performance is negligible, whereas the latter choice entails high deployment costs. Finally, we verify that, for the proposed model, the impact of user mobility on TCP performance is low
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