1,191 research outputs found

    Robust Dense Mapping for Large-Scale Dynamic Environments

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    We present a stereo-based dense mapping algorithm for large-scale dynamic urban environments. In contrast to other existing methods, we simultaneously reconstruct the static background, the moving objects, and the potentially moving but currently stationary objects separately, which is desirable for high-level mobile robotic tasks such as path planning in crowded environments. We use both instance-aware semantic segmentation and sparse scene flow to classify objects as either background, moving, or potentially moving, thereby ensuring that the system is able to model objects with the potential to transition from static to dynamic, such as parked cars. Given camera poses estimated from visual odometry, both the background and the (potentially) moving objects are reconstructed separately by fusing the depth maps computed from the stereo input. In addition to visual odometry, sparse scene flow is also used to estimate the 3D motions of the detected moving objects, in order to reconstruct them accurately. A map pruning technique is further developed to improve reconstruction accuracy and reduce memory consumption, leading to increased scalability. We evaluate our system thoroughly on the well-known KITTI dataset. Our system is capable of running on a PC at approximately 2.5Hz, with the primary bottleneck being the instance-aware semantic segmentation, which is a limitation we hope to address in future work. The source code is available from the project website (http://andreibarsan.github.io/dynslam).Comment: Presented at IEEE International Conference on Robotics and Automation (ICRA), 201

    Dynamic Objects Segmentation for Visual Localization in Urban Environments

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    Visual localization and mapping is a crucial capability to address many challenges in mobile robotics. It constitutes a robust, accurate and cost-effective approach for local and global pose estimation within prior maps. Yet, in highly dynamic environments, like crowded city streets, problems arise as major parts of the image can be covered by dynamic objects. Consequently, visual odometry pipelines often diverge and the localization systems malfunction as detected features are not consistent with the precomputed 3D model. In this work, we present an approach to automatically detect dynamic object instances to improve the robustness of vision-based localization and mapping in crowded environments. By training a convolutional neural network model with a combination of synthetic and real-world data, dynamic object instance masks are learned in a semi-supervised way. The real-world data can be collected with a standard camera and requires minimal further post-processing. Our experiments show that a wide range of dynamic objects can be reliably detected using the presented method. Promising performance is demonstrated on our own and also publicly available datasets, which also shows the generalization capabilities of this approach.Comment: 4 pages, submitted to the IROS 2018 Workshop "From Freezing to Jostling Robots: Current Challenges and New Paradigms for Safe Robot Navigation in Dense Crowds

    Challenges and solutions for autonomous ground robot scene understanding and navigation in unstructured outdoor environments: A review

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    The capabilities of autonomous mobile robotic systems have been steadily improving due to recent advancements in computer science, engineering, and related disciplines such as cognitive science. In controlled environments, robots have achieved relatively high levels of autonomy. In more unstructured environments, however, the development of fully autonomous mobile robots remains challenging due to the complexity of understanding these environments. Many autonomous mobile robots use classical, learning-based or hybrid approaches for navigation. More recent learning-based methods may replace the complete navigation pipeline or selected stages of the classical approach. For effective deployment, autonomous robots must understand their external environments at a sophisticated level according to their intended applications. Therefore, in addition to robot perception, scene analysis and higher-level scene understanding (e.g., traversable/non-traversable, rough or smooth terrain, etc.) are required for autonomous robot navigation in unstructured outdoor environments. This paper provides a comprehensive review and critical analysis of these methods in the context of their applications to the problems of robot perception and scene understanding in unstructured environments and the related problems of localisation, environment mapping and path planning. State-of-the-art sensor fusion methods and multimodal scene understanding approaches are also discussed and evaluated within this context. The paper concludes with an in-depth discussion regarding the current state of the autonomous ground robot navigation challenge in unstructured outdoor environments and the most promising future research directions to overcome these challenges

    Driven to Distraction: Self-Supervised Distractor Learning for Robust Monocular Visual Odometry in Urban Environments

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    We present a self-supervised approach to ignoring "distractors" in camera images for the purposes of robustly estimating vehicle motion in cluttered urban environments. We leverage offline multi-session mapping approaches to automatically generate a per-pixel ephemerality mask and depth map for each input image, which we use to train a deep convolutional network. At run-time we use the predicted ephemerality and depth as an input to a monocular visual odometry (VO) pipeline, using either sparse features or dense photometric matching. Our approach yields metric-scale VO using only a single camera and can recover the correct egomotion even when 90% of the image is obscured by dynamic, independently moving objects. We evaluate our robust VO methods on more than 400km of driving from the Oxford RobotCar Dataset and demonstrate reduced odometry drift and significantly improved egomotion estimation in the presence of large moving vehicles in urban traffic.Comment: International Conference on Robotics and Automation (ICRA), 2018. Video summary: http://youtu.be/ebIrBn_nc-

    Efficient and elastic LiDAR reconstruction for large-scale exploration tasks

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    High-quality reconstructions and understanding the environment are essential for robotic tasks such as localisation, navigation and exploration. Applications like planners and controllers can make decisions based on them. International competitions such as the DARPA Subterranean Challenge demonstrate the difficulties that reconstruction methods must address in the real world, e.g. complex surfaces in unstructured environments, accumulation of localisation errors in long-term explorations, and the necessity for methods to be scalable and efficient in large-scale scenarios. Guided by these motivations, this thesis presents a multi-resolution volumetric reconstruction system, supereight-Atlas (SE-Atlas). SE-Atlas efficiently integrates long-range LiDAR scans with high resolution, incorporates motion undistortion, and employs an Atlas of submaps to produce an elastic 3D reconstruction. These features address limitations of conventional reconstruction techniques that were revealed in real-world experiments of an initial active perceptual planning prototype. Our experiments with SE-Atlas show that it can integrate LiDAR scans at 60m range with ∼5 cm resolution at ∼3 Hz, outperforming state-of-the-art methods in integration speed and memory efficiency. Reconstruction accuracy evaluation also proves that SE-Atlas can correct the map upon SLAM loop closure corrections, maintaining global consistency. We further propose four principled strategies for spawning and fusing submaps. Based on spatial analysis, SE-Atlas spawns new submaps when the robot transitions into an isolated space, and fuses submaps of the same space together. We focused on developing a system which scales against environment size instead of exploration length. A new formulation is proposed to compute relative uncertainties between poses in a SLAM pose graph, improving submap fusion reliability. Our experiments show that the average error in a large-scale map is approximately 5 cm. A further contribution was incorporating semantic information into SE-Atlas. A recursive Bayesian filter is used to maintain consistency in per-voxel semantic labels. Semantics is leveraged to detect indoor-outdoor transitions and adjust reconstruction parameters online

    SD-SLAM: A Semantic SLAM Approach for Dynamic Scenes Based on LiDAR Point Clouds

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    Point cloud maps generated via LiDAR sensors using extensive remotely sensed data are commonly used by autonomous vehicles and robots for localization and navigation. However, dynamic objects contained in point cloud maps not only downgrade localization accuracy and navigation performance but also jeopardize the map quality. In response to this challenge, we propose in this paper a novel semantic SLAM approach for dynamic scenes based on LiDAR point clouds, referred to as SD-SLAM hereafter. The main contributions of this work are in three aspects: 1) introducing a semantic SLAM framework dedicatedly for dynamic scenes based on LiDAR point clouds, 2) Employing semantics and Kalman filtering to effectively differentiate between dynamic and semi-static landmarks, and 3) Making full use of semi-static and pure static landmarks with semantic information in the SD-SLAM process to improve localization and mapping performance. To evaluate the proposed SD-SLAM, tests were conducted using the widely adopted KITTI odometry dataset. Results demonstrate that the proposed SD-SLAM effectively mitigates the adverse effects of dynamic objects on SLAM, improving vehicle localization and mapping performance in dynamic scenes, and simultaneously constructing a static semantic map with multiple semantic classes for enhanced environment understanding

    Simultaneous Localization and Mapping (SLAM) for Autonomous Driving: Concept and Analysis

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    The Simultaneous Localization and Mapping (SLAM) technique has achieved astonishing progress over the last few decades and has generated considerable interest in the autonomous driving community. With its conceptual roots in navigation and mapping, SLAM outperforms some traditional positioning and localization techniques since it can support more reliable and robust localization, planning, and controlling to meet some key criteria for autonomous driving. In this study the authors first give an overview of the different SLAM implementation approaches and then discuss the applications of SLAM for autonomous driving with respect to different driving scenarios, vehicle system components and the characteristics of the SLAM approaches. The authors then discuss some challenging issues and current solutions when applying SLAM for autonomous driving. Some quantitative quality analysis means to evaluate the characteristics and performance of SLAM systems and to monitor the risk in SLAM estimation are reviewed. In addition, this study describes a real-world road test to demonstrate a multi-sensor-based modernized SLAM procedure for autonomous driving. The numerical results show that a high-precision 3D point cloud map can be generated by the SLAM procedure with the integration of Lidar and GNSS/INS. Online four–five cm accuracy localization solution can be achieved based on this pre-generated map and online Lidar scan matching with a tightly fused inertial system

    Collaborative Dynamic 3D Scene Graphs for Automated Driving

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    Maps have played an indispensable role in enabling safe and automated driving. Although there have been many advances on different fronts ranging from SLAM to semantics, building an actionable hierarchical semantic representation of urban dynamic scenes from multiple agents is still a challenging problem. In this work, we present Collaborative URBan Scene Graphs (CURB-SG) that enable higher-order reasoning and efficient querying for many functions of automated driving. CURB-SG leverages panoptic LiDAR data from multiple agents to build large-scale maps using an effective graph-based collaborative SLAM approach that detects inter-agent loop closures. To semantically decompose the obtained 3D map, we build a lane graph from the paths of ego agents and their panoptic observations of other vehicles. Based on the connectivity of the lane graph, we segregate the environment into intersecting and non-intersecting road areas. Subsequently, we construct a multi-layered scene graph that includes lane information, the position of static landmarks and their assignment to certain map sections, other vehicles observed by the ego agents, and the pose graph from SLAM including 3D panoptic point clouds. We extensively evaluate CURB-SG in urban scenarios using a photorealistic simulator. We release our code at http://curb.cs.uni-freiburg.de.Comment: Refined manuscript and extended supplementar

    Learning to See the Wood for the Trees: Deep Laser Localization in Urban and Natural Environments on a CPU

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    Localization in challenging, natural environments such as forests or woodlands is an important capability for many applications from guiding a robot navigating along a forest trail to monitoring vegetation growth with handheld sensors. In this work we explore laser-based localization in both urban and natural environments, which is suitable for online applications. We propose a deep learning approach capable of learning meaningful descriptors directly from 3D point clouds by comparing triplets (anchor, positive and negative examples). The approach learns a feature space representation for a set of segmented point clouds that are matched between a current and previous observations. Our learning method is tailored towards loop closure detection resulting in a small model which can be deployed using only a CPU. The proposed learning method would allow the full pipeline to run on robots with limited computational payload such as drones, quadrupeds or UGVs.Comment: Accepted for publication at RA-L/ICRA 2019. More info: https://ori.ox.ac.uk/esm-localizatio
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