6,935 research outputs found

    Automatic Drum Transcription and Source Separation

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    While research has been carried out on automated polyphonic music transcription, to-date the problem of automated polyphonic percussion transcription has not received the same degree of attention. A related problem is that of sound source separation, which attempts to separate a mixture signal into its constituent sources. This thesis focuses on the task of polyphonic percussion transcription and sound source separation of a limited set of drum instruments, namely the drums found in the standard rock/pop drum kit. As there was little previous research on polyphonic percussion transcription a broad review of music information retrieval methods, including previous polyphonic percussion systems, was also carried out to determine if there were any methods which were of potential use in the area of polyphonic drum transcription. Following on from this a review was conducted of general source separation and redundancy reduction techniques, such as Independent Component Analysis and Independent Subspace Analysis, as these techniques have shown potential in separating mixtures of sources. Upon completion of the review it was decided that a combination of the blind separation approach, Independent Subspace Analysis (ISA), with the use of prior knowledge as used in music information retrieval methods, was the best approach to tackling the problem of polyphonic percussion transcription as well as that of sound source separation. A number of new algorithms which combine the use of prior knowledge with the source separation abilities of techniques such as ISA are presented. These include sub-band ISA, Prior Subspace Analysis (PSA), and an automatic modelling and grouping technique which is used in conjunction with PSA to perform polyphonic percussion transcription. These approaches are demonstrated to be effective in the task of polyphonic percussion transcription, and PSA is also demonstrated to be capable of transcribing drums in the presence of pitched instruments

    Visual analysis for drum sequence transcription

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    A system is presented for analysing drum performance video sequences. A novel ellipse detection algorithm is introduced that automatically locates drum tops. This algorithm fits ellipses to edge clusters, and ranks them according to various fitness criteria. A background/foreground segmentation method is then used to extract the silhouette of the drummer and drum sticks. Coupled with a motion intensity feature, this allows for the detection of ā€˜hitsā€™ in each of the extracted regions. In order to obtain a transcription of the performance, each of these regions is automatically labeled with the corresponding instrument class. A partial audio transcription and color cues are used to measure the compatibility between a region and its label, the Kuhn-Munkres algorithm is then employed to find the optimal labeling. Experimental results demonstrate the ability of visual analysis to enhance the performance of an audio drum transcription system

    An review of automatic drum transcription

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    In Western popular music, drums and percussion are an important means to emphasize and shape the rhythm, often deļ¬ning the musical style. If computers were able to analyze the drum part in recorded music, it would enable a variety of rhythm-related music processing tasks. Especially the detection and classiļ¬cation of drum sound events by computational methods is considered to be an important and challenging research problem in the broader ļ¬eld of Music Information Retrieval. Over the last two decades, several authors have attempted to tackle this problem under the umbrella term Automatic Drum Transcription(ADT).This paper presents a comprehensive review of ADT research, including a thorough discussion of the task-speciļ¬c challenges, categorization of existing techniques, and evaluation of several state-of-the-art systems. To provide more insights on the practice of ADT systems, we focus on two families of ADT techniques, namely methods based on Nonnegative Matrix Factorization and Recurrent Neural Networks. We explain the methodsā€™ technical details and drum-speciļ¬c variations and evaluate these approaches on publicly available datasets with a consistent experimental setup. Finally, the open issues and under-explored areas in ADT research are identiļ¬ed and discussed, providing future directions in this ļ¬el

    Weakly-Supervised Temporal Localization via Occurrence Count Learning

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    We propose a novel model for temporal detection and localization which allows the training of deep neural networks using only counts of event occurrences as training labels. This powerful weakly-supervised framework alleviates the burden of the imprecise and time-consuming process of annotating event locations in temporal data. Unlike existing methods, in which localization is explicitly achieved by design, our model learns localization implicitly as a byproduct of learning to count instances. This unique feature is a direct consequence of the model's theoretical properties. We validate the effectiveness of our approach in a number of experiments (drum hit and piano onset detection in audio, digit detection in images) and demonstrate performance comparable to that of fully-supervised state-of-the-art methods, despite much weaker training requirements.Comment: Accepted at ICML 201

    Methodological considerations concerning manual annotation of musical audio in function of algorithm development

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    In research on musical audio-mining, annotated music databases are needed which allow the development of computational tools that extract from the musical audiostream the kind of high-level content that users can deal with in Music Information Retrieval (MIR) contexts. The notion of musical content, and therefore the notion of annotation, is ill-defined, however, both in the syntactic and semantic sense. As a consequence, annotation has been approached from a variety of perspectives (but mainly linguistic-symbolic oriented), and a general methodology is lacking. This paper is a step towards the definition of a general framework for manual annotation of musical audio in function of a computational approach to musical audio-mining that is based on algorithms that learn from annotated data. 1
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