7 research outputs found

    A Telerehabilitation System for the Selection, Evaluation and Remote Management of Therapies

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    Telerehabilitation systems that support physical therapy sessions anywhere can help save healthcare costs while also improving the quality of life of the users that need rehabilitation. The main contribution of this paper is to present, as a whole, all the features supported by the innovative Kinect-based Telerehabilitation System (KiReS). In addition to the functionalities provided by current systems, it handles two new ones that could be incorporated into them, in order to give a step forward towards a new generation of telerehabilitation systems. The knowledge extraction functionality handles knowledge about the physical therapy record of patients and treatment protocols described in an ontology, named TRHONT, to select the adequate exercises for the rehabilitation of patients. The teleimmersion functionality provides a convenient, effective and user-friendly experience when performing the telerehabilitation, through a two-way real-time multimedia communication. The ontology contains about 2300 classes and 100 properties, and the system allows a reliable transmission of Kinect video depth, audio and skeleton data, being able to adapt to various network conditions. Moreover, the system has been tested with patients who suffered from shoulder disorders or total hip replacement.This research was funded by the Spanish Ministry of Economy and Competitiveness grant number FEDER/TIN2016-78011-C4-2R

    Hierarchical Syntactic Models for Human Activity Recognition through Mobility Traces

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    Recognizing users’ daily life activities without disrupting their lifestyle is a key functionality to enable a broad variety of advanced services for a Smart City, from energy-efficient management of urban spaces to mobility optimization. In this paper, we propose a novel method for human activity recognition from a collection of outdoor mobility traces acquired through wearable devices. Our method exploits the regularities naturally present in human mobility patterns to construct syntactic models in the form of finite state automata, thanks to an approach known as grammatical inference. We also introduce a measure of similarity that accounts for the intrinsic hierarchical nature of such models, and allows to identify the common traits in the paths induced by different activities at various granularity levels. Our method has been validated on a dataset of real traces representing movements of users in a large metropolitan area. The experimental results show the effectiveness of our similarity measure to correctly identify a set of common coarse-grained activities, as well as their refinement at a finer level of granularity

    Hierarchical Syntactic Models for Human Activity Recognition through Mobility Traces

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    Recognizing users’ daily life activities without disrupting their lifestyle is a key functionality to enable a broad variety of advanced services for a Smart City, from energy-efficient management of urban spaces to mobility optimization. In this paper, we propose a novel method for human activity recognition from a collection of outdoor mobility traces acquired through wearable devices. Our method exploits the regularities naturally present in human mobility patterns to construct syntactic models in the form of finite state automata, thanks to an approach known as grammatical inference. We also introduce a measure of similarity that accounts for the intrinsic hierarchical nature of such models, and allows to identify the common traits in the paths induced by different activities at various granularity levels. Our method has been validated on a dataset of real traces representing movements of users in a large metropolitan area. The experimental results show the effectiveness of our similarity measure to correctly identify a set of common coarse-grained activities, as well as their refinement at a finer level of granularity

    Adaptive Robot Framework: Providing Versatility and Autonomy to Manufacturing Robots Through FSM, Skills and Agents

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    207 p.The main conclusions that can be extracted from an analysis of the current situation and future trends of the industry,in particular manufacturing plants, are the following: there is a growing need to provide customization of products, ahigh variation of production volumes and a downward trend in the availability of skilled operators due to the ageingof the population. Adapting to this new scenario is a challenge for companies, especially small and medium-sizedenterprises (SMEs) that are suffering first-hand how their specialization is turning against them.The objective of this work is to provide a tool that can serve as a basis to face these challenges in an effective way.Therefore the presented framework, thanks to its modular architecture, allows focusing on the different needs of eachparticular company and offers the possibility of scaling the system for future requirements. The presented platform isdivided into three layers, namely: interface with robot systems, the execution engine and the application developmentlayer.Taking advantage of the provided ecosystem by this framework, different modules have been developed in order toface the mentioned challenges of the industry. On the one hand, to address the need of product customization, theintegration of tools that increase the versatility of the cell are proposed. An example of such tools is skill basedprogramming. By applying this technique a process can be intuitively adapted to the variations or customizations thateach product requires. The use of skills favours the reuse and generalization of developed robot programs.Regarding the variation of the production volumes, a system which permits a greater mobility and a faster reconfigurationis necessary. If in a certain situation a line has a production peak, mechanisms for balancing the loadwith a reasonable cost are required. In this respect, the architecture allows an easy integration of different roboticsystems, actuators, sensors, etc. In addition, thanks to the developed calibration and set-up techniques, the system canbe adapted to new workspaces at an effective time/cost.With respect to the third mentioned topic, an agent-based monitoring system is proposed. This module opens up amultitude of possibilities for the integration of auxiliary modules of protection and security for collaboration andinteraction between people and robots, something that will be necessary in the not so distant future.For demonstrating the advantages and adaptability improvement of the developed framework, a series of real usecases have been presented. In each of them different problematic has been resolved using developed skills,demonstrating how are adapted easily to the different casuistic

    A Real-Time Kinect Signature-Based Patient Home Monitoring System

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    Assessment of body kinematics during performance of daily life activities at home plays a significant role in medical condition monitoring of elderly people and patients with neurological disorders. The affordable and non-wearable Microsoft Kinect (“Kinect”) system has been recently used to estimate human subject kinematic features. However, the Kinect suffers from a limited range and angular coverage, distortion in skeleton joints’ estimations, and erroneous multiplexing of different subjects’ estimations to one. This study addresses these limitations by incorporating a set of features that create a unique “Kinect Signature”. The Kinect Signature enables identification of different subjects in the scene, automatically assign the kinematics feature estimations only to the subject of interest, and provide information about the quality of the Kinect-based estimations. The methods were verified by a set of experiments, which utilize real-time scenarios commonly used to assess motor functions in elderly subjects and in subjects with neurological disorders. The experiment results indicate that the skeleton based Kinect Signature features can be used to identify different subjects in high accuracy. We demonstrate how these capabilities can be used to assign the Kinect estimations to the Subject of Interest, and exclude low quality tracking features. The results of this work can help in establishing reliable kinematic features, which can assist in future to obtain objective scores for medical analysis of patient condition at home while not restricted to perform daily life activities
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