1,981 research outputs found

    Electronic and telecommunication engineering concepts in industrial product design with a case study of cell phone

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    Thesis (Master)--Izmir Institute of Technology, Industrial Design, Izmir, 2006Includes bibliographical references (leaves: 58-60)Text in English;Abstract: Turkish and Englishix, 60 leavesIndustrial product design, as a field of design discipline, borrows concepts and methods from other disciplines, one of which is engineering, in order to develop its own knowledge in research and industry contexts. In the means of strengthening its place among other disciplines, a concentration on .designerly. ways of knowing, thinking and acting should be provided. Therefore, in this study, the intersection between industrial product design field and engineering discipline is searched for revealing the engineering concepts and non-intuitive design methods within intuitive design methods used in industrial product design. Engineering design field is stated, since its being close to industrial product design, and a comparison is made between industrial product design and some engineering fields through their approach to design problems and the tools they use. Engineering design methods are stated and their advantages in design activity are revealed. This study is a part of design systems area, with formal approaches to models of design processes and knowledge. Finally, a case study of cell phones is carried out in order to prove the design approaches and the priorities of electronic and telecommunication engineering and industrial product design on a product

    R&D and Standardisation Activities of High Technology Industries in Japan in the Information and Communications Technology Services Field

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    This study aims to elucidate the relationship between Research and Development (R&D) and standardization of Information and Communications Technology (ICT) services in high technology industries of Japan. The study focuses on Intellectual Property (IP) standardization activities as a key factor in corporate innovativeness. The author examines the magnitude of the effects of R&D and standardization on patent applications in the Japanese electric machinery industry, which provide ICT services and includes the electric appliance manufacturers. The number of patent applications is known to have a positive impact on corporate innovativeness and can be used as a proxy for determining this magnitude of the impact. Pearson correlation coefficient between the number of persons engaged in IP standardization activities and the number of patent applications is found to be positive, but smaller in comparison with the number of persons engaged in R&D activities. However, the impact of standardization is larger than what is generally anticipated. These findings might assist corporate managers in decision making pertaining to allocating human resources

    Chinese institutions and standardization: The case of government support to domestic third generation cellular standard

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    There are unique and distinct institutional processes associated with the Chinese government's support of the domestically developed third generation (3G) cellular standard, TD-SCDMA. After postponing several times, China awarded three third generation cellular licenses in January 2009: a TD-SCDMA license to China Mobile, a CDMA 2000 license to China Telecom and a WCDMA license to China Unicom. The Chinese government has demonstrated a clear bias in favor of TD-SCDMA. This article examines the role of formal and informal institutions in shaping the Chinese 3G landscape. This paper makes two contributions to the literature. First, this work extends studies on institutional theory focusing on standardization to the context of China. Second, unlike most ICT research which deals with standards originated in the West, this paper's focus on developing country-originated standard provides novel and unique insights related to institutional processes

    Exploring the possibilities of three dimensional image manipulations on mobile devices

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    With the introduction of more powerful mobile microprocessors and colour screen technology, complex image manipulations on various mobile devices such as mobile phones and handheld devices have become a reality. As a consequence of these improvements, there has been an increasing demand by users for interactive computer games which produce complex graphics by utilizing these advanced hardware technologies. Three dimensional (3D) graphics have been used to produce realistic interactive imaging for computer games during recent years. Java, through its mobile device programming platform, provides the framework for such complex image manipulations in computer games deployed on Java compatible mobile devices. However, the lack of a standard 3D application-programming interface (API), supported by mobile phone manufactures, has resulted in the need for program developers to use custom APis to create 3D programs such as the WGE (Wireless Graphics Engine) API produced by TTPcom. There is some evidence that the use of custom APis to develop 3D graphic images may result in poor compatibility and performance across different mobile platforms and devices This study initially examines the proposed Sun Microsystems specification for the Java 2 Micro Edition (J2ME) Mobile 3D API for the development of 3D graphics programming of mobile devices. These specifications have been designed to create an Industry standard Mobile 3D API. In addition, this study investigates the current specification for the Java 2 Micro Edition (CDDC1.0.3), to ascertain to what extent the development of 3D gaming on mobile devices is effected by the deficiencies in the current specification. These deficiencies include a Jack of support of for a floating point data type and the specification\u27s reliance on fixed-point number calculations for developing 3D graphics. An assessment will be made to determine how these deficiencies influence the performance, stability of 3D algorithms deployed on different mobile device platforms. Investigations carried out on 3D graphics algorithm implementations on Java 2 Standard Edition (J2SE) platform suggests that the implementations rely on float data type and that the CLDC 1.0.3 configuration layer does not support the float data type. Experiments were conducted to determine whether fixed-point number methods can be used effectively to conduct precision calculations. These calculations are required to implement the 3D algorithms for the J2ME platform. In order to assess this, a simulation study was conducted on a number of emulators released by Nokia, Motorola and Siemens mobile phone manufactures. In addition, the algorithms were tested on a Java compatible Nokia 6610 mobile phone to ascertain if findings from emulator studies could be replicated on phones. The emulator study findings suggest that 3D algorithm implementations using fixed-point methods are compatible on Java compatible mobile handsets released by Nokia, Motorola and Siemens. Further more, it was shown that the fixed-point methods are suitable for implementing simple 3D algorithms (Rotation, Scaling and Translation). However, it was found that these methods were not suitable for extreme precision calculations such as Cartesian curve generations

    The U.S. M-Business Market: Fad or the future

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    M-Business is information available on any device, anywhere and at anytime, offering businesses in any industry the potential to expand markets, improve their services and reduce costs. The U.S. m-business market is still in its infancy and is a few years away from becoming a growth market. This is due to a few reasons, which are the lack of standards for connectivity and service, no real applications to support the market and the lack of strong encryption to support m-business and e-commerce. M-business is not a fad but a potential new channel for business operations. This thesis will address the issues of why the U.S. m-business is slow to mature and what is required for the U.S. m-business to become a growth market

    Central Florida Future, May 23, 2001

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    UCF grad making his mark; Boating trips during summer available a short car ride away; New system opposed.https://stars.library.ucf.edu/centralfloridafuture/2576/thumbnail.jp

    WAP-BASED UTP EVENT MANAGEMENT SYSTEM

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    WAP-Based UTP Event Management System is actually an automated system for replacing the manual paper-based system in managing and facilitating the events and activities organized by UTP and also the societies such as Residential College Support Unit (RCSU), Majlis Perwakilan Pelajar Universiti Teknologi PETRONAS (MPPUTP), Persatuan Seni Silat Cekak, and many more. This report described the detailed analysis regarding the current situation and problems that are encountered by mostly the UTP student. The problem statement has been stated, the scope has been identified, and also the objectives have been listed out in order to be achieved in the final steps of this project. By having the WAP-based Event Management System, it is updated with the activities and events and the users will be more alert and aware with the existence of the events and activities held in UTP. This report will expose the users with the WAP technology that is widely used by the mobile phone users. This report also gives a better overview of WAP, the architecture of WAP, the advantages and also its applications which are currently applied and used by other people. The methodology that will be used must be applicable and suitable in order that there will be no mistakes or problems arise after the system has been implemented. Thus, the most suitable methodology that might help in the system development is Waterfall Model which is one of the System Development Life Cycle (SDLC). By developing this WAP-based Event Management System, the problems encountered by the UTP students and staff can be eliminated. They can obtain updated events information on their WAPenabled mobile phones. They can also access the information easily and quickly. i
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