663 research outputs found

    The Game of Life on the Hyperbolic Plane

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    In this paper, we work on the Game of Life on the hyperbolic plane. We are interested in different tessellations on the hyperbolic plane and different Game of Life rules. First, we show the exponential growth of polygons on the pentagon tessellation. Moreover, we find that the Group of 3 can keep the boundary of a set not getting smaller. We generalize the existence of still lifes by computer simulations. Also, we will prove some propositions of still lifes and cycles. There exists a still life under rules B1, B2, and S3

    Computing in the fractal cloud: modular generic solvers for SAT and Q-SAT variants

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    Abstract geometrical computation can solve hard combinatorial problems efficiently: we showed previously how Q-SAT can be solved in bounded space and time using instance-specific signal machines and fractal parallelization. In this article, we propose an approach for constructing a particular generic machine for the same task. This machine deploies the Map/Reduce paradigm over a fractal structure. Moreover our approach is modular: the machine is constructed by combining modules. In this manner, we can easily create generic machines for solving satifiability variants, such as SAT, #SAT, MAX-SAT

    MFCS\u2798 Satellite Workshop on Cellular Automata

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    For the 1998 conference on Mathematical Foundations of Computer Science (MFCS\u2798) four papers on Cellular Automata were accepted as regular MFCS\u2798 contributions. Furthermore an MFCS\u2798 satellite workshop on Cellular Automata was organized with ten additional talks. The embedding of the workshop into the conference with its participants coming from a broad spectrum of fields of work lead to interesting discussions and a fruitful exchange of ideas. The contributions which had been accepted for MFCS\u2798 itself may be found in the conference proceedings, edited by L. Brim, J. Gruska and J. Zlatuska, Springer LNCS 1450. All other (invited and regular) papers of the workshop are contained in this technical report. (One paper, for which no postscript file of the full paper is available, is only included in the printed version of the report). Contents: F. Blanchard, E. Formenti, P. Kurka: Cellular automata in the Cantor, Besicovitch and Weyl Spaces K. Kobayashi: On Time Optimal Solutions of the Two-Dimensional Firing Squad Synchronization Problem L. Margara: Topological Mixing and Denseness of Periodic Orbits for Linear Cellular Automata over Z_m B. Martin: A Geometrical Hierarchy of Graph via Cellular Automata K. Morita, K. Imai: Number-Conserving Reversible Cellular Automata and Their Computation-Universality C. Nichitiu, E. Remila: Simulations of graph automata K. Svozil: Is the world a machine? H. Umeo: Cellular Algorithms with 1-bit Inter-Cell Communications F. Reischle, Th. Worsch: Simulations between alternating CA, alternating TM and circuit families K. Sutner: Computation Theory of Cellular Automat

    Computing NP-complete problems in polynomial time by means of Physics

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    Can NP-complete problems be solved efficiently in the physical universe? Some researchers have claimed to be able to solve NP-complete problems in polynomial time by encoding the problem in the state of a physical system and letting it evolve naturally, according to the laws of physics. However, their proposals have not proven to be very effective in practice. Additionally, there are several reasons to believe that those methods would not work if P 6= NP. We present some physical assumptions (both from classical physics and quantum mechanics) that would allow us to provably solve NP-complete problems in polynomial time by means of Physics, even if P 6= NP and NP 6⊂ BQP. We also study if our proposals are consistent with currently known laws of Physics

    Scale-invariant cellular automata and self-similar Petri nets

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    Two novel computing models based on an infinite tessellation of space-time are introduced. They consist of recursively coupled primitive building blocks. The first model is a scale-invariant generalization of cellular automata, whereas the second one utilizes self-similar Petri nets. Both models are capable of hypercomputations and can, for instance, "solve" the halting problem for Turing machines. These two models are closely related, as they exhibit a step-by-step equivalence for finite computations. On the other hand, they differ greatly for computations that involve an infinite number of building blocks: the first one shows indeterministic behavior whereas the second one halts. Both models are capable of challenging our understanding of computability, causality, and space-time.Comment: 35 pages, 5 figure
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