66,851 research outputs found
End-to-end optimization of goal-driven and visually grounded dialogue systems
End-to-end design of dialogue systems has recently become a popular research
topic thanks to powerful tools such as encoder-decoder architectures for
sequence-to-sequence learning. Yet, most current approaches cast human-machine
dialogue management as a supervised learning problem, aiming at predicting the
next utterance of a participant given the full history of the dialogue. This
vision is too simplistic to render the intrinsic planning problem inherent to
dialogue as well as its grounded nature, making the context of a dialogue
larger than the sole history. This is why only chit-chat and question answering
tasks have been addressed so far using end-to-end architectures. In this paper,
we introduce a Deep Reinforcement Learning method to optimize visually grounded
task-oriented dialogues, based on the policy gradient algorithm. This approach
is tested on a dataset of 120k dialogues collected through Mechanical Turk and
provides encouraging results at solving both the problem of generating natural
dialogues and the task of discovering a specific object in a complex picture
A Development Environment for Visual Physics Analysis
The Visual Physics Analysis (VISPA) project integrates different aspects of
physics analyses into a graphical development environment. It addresses the
typical development cycle of (re-)designing, executing and verifying an
analysis. The project provides an extendable plug-in mechanism and includes
plug-ins for designing the analysis flow, for running the analysis on batch
systems, and for browsing the data content. The corresponding plug-ins are
based on an object-oriented toolkit for modular data analysis. We introduce the
main concepts of the project, describe the technical realization and
demonstrate the functionality in example applications
Internal representations, external representations and ergonomics: towards a theoretical integration
Object orientation and visualization of physics in two dimensions
We present a generalized framework for cellular/lattice based visualizations
in two dimensions based on state of the art computing abstractions. Our
implementation takes the form of a library of reusable functions written in C++
which hides complex graphical programming issues from the user and mimics the
algebraic structure of physics at the Hamiltonian level. Our toolkit is not
just a graphics library but an object analysis of physical systems which
disentangles separate concepts in a faithful analytical way. It could be
rewritten in other languages such as Java and extended to three dimensional
systems straightforwardly. We illustrate the usefulness of our analysis with
implementations of spin-films (the two-dimensional XY model with and without an
external magnetic field) and a model for diffusion through a triangular
lattice.Comment: 12 pages, 10 figure
The pros and cons of using SDL for creation of distributed services
In a competitive market for the creation of complex distributed services, time to market, development cost, maintenance and flexibility are key issues. Optimizing the development process is very much a matter of optimizing the technologies used during service creation. This paper reports on the experience gained in the Service Creation projects SCREEN and TOSCA on use of the language SDL for efficient service creation
The implications of embodiment for behavior and cognition: animal and robotic case studies
In this paper, we will argue that if we want to understand the function of
the brain (or the control in the case of robots), we must understand how the
brain is embedded into the physical system, and how the organism interacts with
the real world. While embodiment has often been used in its trivial meaning,
i.e. 'intelligence requires a body', the concept has deeper and more important
implications, concerned with the relation between physical and information
(neural, control) processes. A number of case studies are presented to
illustrate the concept. These involve animals and robots and are concentrated
around locomotion, grasping, and visual perception. A theoretical scheme that
can be used to embed the diverse case studies will be presented. Finally, we
will establish a link between the low-level sensory-motor processes and
cognition. We will present an embodied view on categorization, and propose the
concepts of 'body schema' and 'forward models' as a natural extension of the
embodied approach toward first representations.Comment: Book chapter in W. Tschacher & C. Bergomi, ed., 'The Implications of
Embodiment: Cognition and Communication', Exeter: Imprint Academic, pp. 31-5
Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)
This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio
Modelling Cell Cycle using Different Levels of Representation
Understanding the behaviour of biological systems requires a complex setting
of in vitro and in vivo experiments, which attracts high costs in terms of time
and resources. The use of mathematical models allows researchers to perform
computerised simulations of biological systems, which are called in silico
experiments, to attain important insights and predictions about the system
behaviour with a considerably lower cost. Computer visualisation is an
important part of this approach, since it provides a realistic representation
of the system behaviour. We define a formal methodology to model biological
systems using different levels of representation: a purely formal
representation, which we call molecular level, models the biochemical dynamics
of the system; visualisation-oriented representations, which we call visual
levels, provide views of the biological system at a higher level of
organisation and are equipped with the necessary spatial information to
generate the appropriate visualisation. We choose Spatial CLS, a formal
language belonging to the class of Calculi of Looping Sequences, as the
formalism for modelling all representation levels. We illustrate our approach
using the budding yeast cell cycle as a case study
Modelica - A Language for Physical System Modeling, Visualization and Interaction
Modelica is an object-oriented language for modeling of large, complex and heterogeneous physical systems. It is suited for multi-domain modeling, for example for modeling of mechatronics including cars, aircrafts and industrial robots which typically consist of mechanical, electrical and hydraulic subsystems as well as control systems. General equations are used for modeling of the physical phenomena, No particular variable needs to be solved for manually. A Modelica tool will have enough information to do that automatically. The language has been designed to allow tools to generate efficient code automatically. The modeling effort is thus reduced considerably since model components can be reused and tedious and error-prone manual manipulations are not needed. The principles of object-oriented modeling and the details of the Modelica language as well as several examples are presented
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