86 research outputs found

    Optimal multi-objective discrete decision making using a multidirectional modified Physarum solver

    Get PDF
    This paper will address a bio-inspired algorithm able to incrementally grow decision graphs in multiple directions for discrete multi-objective optimization. The algorithm takes inspiration from the slime mould Physarum Polycephalum, an amoeboid organism that in its plasmodium state extends and optimizes a net of veins looking for food. The algorithm is here used to solve multi-objective Traveling Salesman and Vehicle Routing Problems selected as representative examples of multi-objective discrete decision making problems. Simulations on selected test case showed that building decision sequences in two directions and adding a matching ability (multidirectional approach) is an advantageous choice if compared with the choice of building decision sequences in only one direction (unidirectional approach). The ability to evaluate decisions from multiple directions enhances the performance of the solver in the construction and selection of optimal decision sequences

    A multidirectional modified Physarum solver for discrete decision making

    Get PDF
    In this paper, a bio-inspired algorithm able to incrementally grow decision graphs in multiple directions is presented. The heuristic draws inspiration from the behaviour of the slime mould Physarum Polycephalum. In its main vegetative state, the plasmodium, this large single-celled amoeboid organism extends and optimizes a net of veins looking for food. The algorithm is here used to solve classical problems in operations research (symmetric Traveling Salesman and Vehicle Routing Problems). Simulations on selected test cases demonstrate that a multidirectional modied Physarum solver performs better than a unidirectional one. The ability to evaluate decisions from multiple directions enhances the performance of the solver in the construction and selection of optimal decision sequences

    When the path is never shortest: a reality check on shortest path biocomputation

    Full text link
    Shortest path problems are a touchstone for evaluating the computing performance and functional range of novel computing substrates. Much has been published in recent years regarding the use of biocomputers to solve minimal path problems such as route optimisation and labyrinth navigation, but their outputs are typically difficult to reproduce and somewhat abstract in nature, suggesting that both experimental design and analysis in the field require standardising. This chapter details laboratory experimental data which probe the path finding process in two single-celled protistic model organisms, Physarum polycephalum and Paramecium caudatum, comprising a shortest path problem and labyrinth navigation, respectively. The results presented illustrate several of the key difficulties that are encountered in categorising biological behaviours in the language of computing, including biological variability, non-halting operations and adverse reactions to experimental stimuli. It is concluded that neither organism examined are able to efficiently or reproducibly solve shortest path problems in the specific experimental conditions that were tested. Data presented are contextualised with biological theory and design principles for maximising the usefulness of experimental biocomputer prototypes.Comment: To appear in: Adamatzky, A (Ed.) Shortest path solvers. From software to wetware. Springer, 201

    Cellular Automata Applications in Shortest Path Problem

    Full text link
    Cellular Automata (CAs) are computational models that can capture the essential features of systems in which global behavior emerges from the collective effect of simple components, which interact locally. During the last decades, CAs have been extensively used for mimicking several natural processes and systems to find fine solutions in many complex hard to solve computer science and engineering problems. Among them, the shortest path problem is one of the most pronounced and highly studied problems that scientists have been trying to tackle by using a plethora of methodologies and even unconventional approaches. The proposed solutions are mainly justified by their ability to provide a correct solution in a better time complexity than the renowned Dijkstra's algorithm. Although there is a wide variety regarding the algorithmic complexity of the algorithms suggested, spanning from simplistic graph traversal algorithms to complex nature inspired and bio-mimicking algorithms, in this chapter we focus on the successful application of CAs to shortest path problem as found in various diverse disciplines like computer science, swarm robotics, computer networks, decision science and biomimicking of biological organisms' behaviour. In particular, an introduction on the first CA-based algorithm tackling the shortest path problem is provided in detail. After the short presentation of shortest path algorithms arriving from the relaxization of the CAs principles, the application of the CA-based shortest path definition on the coordinated motion of swarm robotics is also introduced. Moreover, the CA based application of shortest path finding in computer networks is presented in brief. Finally, a CA that models exactly the behavior of a biological organism, namely the Physarum's behavior, finding the minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From software to wetware. Springer, 201

    On using compressibility to detect when slime mould completed computation

    Get PDF
    © 2016 Wiley Periodicals, Inc. Slime mould Physarum polycephalum is a single cell visible by an unaided eye. The slime mould optimizes its network of protoplasmic tubes in gradients of attractants and repellents. This behavior is interpreted as computation. Several prototypes of the slime mould computers were designed to solve problems of computation geometry, graphs, transport networks, and to implement universal computing circuits. Being a living substrate, the slime mould does not halt its behavior when a task is solved but often continues foraging the space thus masking the solution found. We propose to use temporal changes in compressibility of the slime mould patterns as indicators of the halting of the computation. Compressibility of a pattern characterizes the pattern's morphological diversity, that is, a number of different local configurations. At the beginning of computation the slime explores the space, thus generating less compressible patterns. After gradients of attractants and repellents are detected the slime spans data sites with its protoplasmic network and retracts scouting branches, thus generating more compressible patterns. We analyze the feasibility of the approach on results of laboratory experiments and computer modelling
    corecore