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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Ad-hoc Stream Adaptive Protocol
With the growing market of smart-phones, sophisticated applications that do extensive computation are common on mobile platform; and with consumersâ high expectation of technologies to stay connected on the go, academic researchers and industries have been making efforts to find ways to stream multimedia contents to mobile devices. However, the restricted wireless channel bandwidth, unstable nature of wireless channels, and unpredictable nature of mobility, has been the major road block for wireless streaming advance forward. In this paper, various recent studies on mobility and P2P system proposal are explained and analyzed, and propose a new design based on existing P2P systems, aimed to solve the wireless and mobility issues
An intelligent radio access network selection and optimisation system in heterogeneous communication environments
PhDThe overlapping of the different wireless network technologies creates heterogeneous communication environments. Future mobile communication system considers the technological and operational services of heterogeneous communication environments. Based on its packet switched core, the access to future mobile communication system will not be restricted to the mobile cellular networks but may be via other wireless or even wired technologies. Such universal access can enable service convergence, joint resource management, and adaptive quality of service. However, in order to realise the universal access, there are still many pending challenges to solve. One of them is the selection of the most appropriate radio access network.
Previous work on the network selection has concentrated on serving the requesting user, but the existing users and the consumption of the network resources were not the main focus. Such network selection decision might only be able to benefit a limited number of users while the satisfaction levels of some users are compromised, and the network resources might be consumed in an ineffective way. Solutions are needed to handle the radio access network selection in a manner that both of the satisfaction levels of all users and the network resource consumption are considered.
This thesis proposes an intelligent radio access network selection and optimisation system. The work in this thesis includes the proposal of an architecture for the radio access network selection and optimisation system and the creation of novel adaptive algorithms that are employed by the network selection system. The proposed algorithms solve the limitations of previous work and adaptively optimise network resource consumption and implement different policies to cope with different scenarios, network conditions, and aims of operators. Furthermore, this thesis also presents novel network resource availability evaluation models. The proposed models study the physical principles of the considered radio access network and avoid employing assumptions which are too stringent abstractions of real network scenarios. They enable the implementation of call level simulations for the comparison and evaluation of the performance of the network selection and optimisation algorithms
Stochastic Analysis of Self-Sustainability in Peer-Assisted VoDSystems
AbstractâWe consider a peer-assisted Video-on-demand system, in which video distribution is supported both by peers caching the whole video and by peers concurrently downloading it. We propose a stochastic fluid framework that allows to characterize the additional bandwidth requested from the servers to satisfy all users watching a given video. We obtain analytical upper bounds to the server bandwidth needed in the case in which users download the video content sequentially. We also present a methodology to obtain exact solutions for special cases of peer upload bandwidth distribution. Our bounds permit to tightly characterize the performance of peer-assisted VoD systems as the number of users increases, for both sequential and nonsequential delivery schemes. In particular, we rigorously prove that the simple sequential scheme is asymptotically optimal both in the bandwidth surplus and in the bandwidth deficit mode, and that peer-assisted systems become totally self-sustaining in the surplus mode as the number of users grows large. I
How much can large-scale video-on-demand benefit from users' cooperation?
We propose an analytical framework to tightly characterize the scaling laws for the additional bandwidth that servers must supply to guarantee perfect service in peer-assisted Video-on-Demand systems, taking into account essential aspects such as peer churn, bandwidth heterogeneity, and Zipf-like video popularity. Our results reveal that the catalog size and the content popularity distribution have a huge effect on the system performance. We show that users' cooperation can effectively reduce the servers' burden for a wide range of system parameters, confirming to be an attractive solution to limit the costs incurred by content providers as the system scales to large populations of user
KISS: Stochastic Packet Inspection Classifier for UDP Traffic
This paper proposes KISS, a novel Internet classifica- tion engine. Motivated by the expected raise of UDP traffic, which stems from the momentum of Peer-to-Peer (P2P) streaming appli- cations, we propose a novel classification framework that leverages on statistical characterization of payload. Statistical signatures are derived by the means of a Chi-Square-like test, which extracts the protocol "format," but ignores the protocol "semantic" and "synchronization" rules. The signatures feed a decision process based either on the geometric distance among samples, or on Sup- port Vector Machines. KISS is very accurate, and its signatures are intrinsically robust to packet sampling, reordering, and flow asym- metry, so that it can be used on almost any network. KISS is tested in different scenarios, considering traditional client-server proto- cols, VoIP, and both traditional and new P2P Internet applications. Results are astonishing. The average True Positive percentage is 99.6%, with the worst case equal to 98.1,% while results are al- most perfect when dealing with new P2P streaming applications
How much can large-scale Video-On-Demand benefit from users' cooperation?'
International audienceWe propose an analytical framework to tightly characterize the scaling laws for the additional bandwidth that servers must supply to guarantee perfect service in peer-assisted Video-on-Demand systems, taking into account essential aspects such as peer churn, bandwidth heterogeneity, and Zipf-like video popularity. Our results reveal that the catalog size and the content popularity distribution have a huge effect on the system performance. We show that users' cooperation can effectively reduce the servers' burden for a wide range of system parameters, confirming to be an attractive solution to limit the costs incurred by content providers as the system scales to large populations of users
How much can large-scale Video-On-Demand benefit from usersâ cooperation?
We propose an analytical framework to tightly characterize the scaling laws for the additional bandwidth that servers must supply to guarantee perfect service in peer-assisted Video-on-Demand systems, taking into account essential aspects such as peer churn, bandwidth heterogeneity, and Zipf-like video popularity. Our results reveal that the catalog size and the content popularity distribution have a huge effect on the system performance. We show that users' cooperation can effectively reduce the servers' burden for a wide range of system parameters, confirming to be an attractive solution to limit the costs incurred by content providers as the system scales to large populations of users
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