11,331 research outputs found

    A credit-based approach to scalable video transmission over a peer-to-peer social network

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    PhDThe objective of the research work presented in this thesis is to study scalable video transmission over peer-to-peer networks. In particular, we analyse how a credit-based approach and exploitation of social networking features can play a significant role in the design of such systems. Peer-to-peer systems are nowadays a valid alternative to the traditional client-server architecture for the distribution of multimedia content, as they transfer the workload from the service provider to the final user, with a subsequent reduction of management costs for the former. On the other hand, scalable video coding helps in dealing with network heterogeneity, since the content can be tailored to the characteristics or resources of the peers. First of all, we present a study that evaluates subjective video quality perceived by the final user under different transmission scenarios. We also propose a video chunk selection algorithm that maximises received video quality under different network conditions. Furthermore, challenges in building reliable peer-to-peer systems for multimedia streaming include optimisation of resource allocation and design mechanisms based on rewards and punishments that provide incentives for users to share their own resources. Our solution relies on a credit-based architecture, where peers do not interact with users that have proven to be malicious in the past. Finally, if peers are allowed to build a social network of trusted users, they can share the local information they have about the network and have a more complete understanding of the type of users they are interacting with. Therefore, in addition to a local credit, a social credit or social reputation is introduced. This thesis concludes with an overview of future developments of this research work

    Video streaming with quality adaption using collaborative active grid networks

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    Due to the services and demands of the end users, Distributed Computing (Grid Technology, Web Services, and Peer-to-Peer) has been developedrapidJy in thelastyears. Theconvergence of these architectures has been possible using mechanisms such as Collaborative work and Resources Sharing. Grid computing is a platform to enable flexible, secure, controlled, scalable, ubiquitous and heterogeneous services. On the other hand, Video Streaming applications demand a greater deployment over connected Internet users. The present work uses the Acti ve Grid technology as a fundamental platform to give a solution of multimediacontentrecovery. This solution takes into account the following key concepts: collaborative work, multi-source recovery and adapti ve quality. A new archi tecture is designed to deliver video content over a Grid Network. The acti ve and passi ve roles of the nodes are important to guarantee a high quality and efficiency for the video streaming system. The acti ve sender nodes are the content suppliers, while the passive sender nodes wiU perform the backup functions, based on global resource control policies. The aim of the backup node is minirnize the time to restore the systemin caseoffailures. In this way, all participant peers work in a collaborati ve manner following a mul ti -source recovery scheme. Furthermore, Video La yered Encoding is used to manage the video data in a high scalable way, di viding the video in multiple layers. This video codification scheme enables thequality adaptation according to the availability of system resources. In addition, a buffer by sender peer and by layer is needed for an effecti ve control ofthe video retrieve. The QoS will fit considering the state of each buffer and the measurement tools provide by the Acti ve Grid on the network nodes. Ke ywords: Peer -to-Peer Grid Architecture, Services for Active Grids, Streaming Media, Layered Coding, Quality Adaptation, CoUaborative Work.Peer Reviewe

    Video streaming with quality adaption using collaborative active grid networks

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    Due to the services and demands of the end users, Distributed Computing (Grid Technology, Web Services, and Peer-to-Peer) has been developedrapidJy in thelastyears. Theconvergence of these architectures has been possible using mechanisms such as Collaborative work and Resources Sharing. Grid computing is a platform to enable flexible, secure, controlled, scalable, ubiquitous and heterogeneous services. On the other hand, Video Streaming applications demand a greater deployment over connected Internet users. The present work uses the Acti ve Grid technology as a fundamental platform to give a solution of multimediacontentrecovery. This solution takes into account the following key concepts: collaborative work, multi-source recovery and adapti ve quality. A new archi tecture is designed to deliver video content over a Grid Network. The acti ve and passi ve roles of the nodes are important to guarantee a high quality and efficiency for the video streaming system. The acti ve sender nodes are the content suppliers, while the passive sender nodes wiU perform the backup functions, based on global resource control policies. The aim of the backup node is minirnize the time to restore the systemin caseoffailures. In this way, all participant peers work in a collaborati ve manner following a mul ti -source recovery scheme. Furthermore, Video La yered Encoding is used to manage the video data in a high scalable way, di viding the video in multiple layers. This video codification scheme enables thequality adaptation according to the availability of system resources. In addition, a buffer by sender peer and by layer is needed for an effecti ve control ofthe video retrieve. The QoS will fit considering the state of each buffer and the measurement tools provide by the Acti ve Grid on the network nodes. Ke ywords: Peer -to-Peer Grid Architecture, Services for Active Grids, Streaming Media, Layered Coding, Quality Adaptation, CoUaborative Work.Peer Reviewe

    Modeling and Evaluation of Multisource Streaming Strategies in P2P VoD Systems

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    In recent years, multimedia content distribution has largely been moved to the Internet, inducing broadcasters, operators and service providers to upgrade with large expenses their infrastructures. In this context, streaming solutions that rely on user devices such as set-top boxes (STBs) to offload dedicated streaming servers are particularly appropriate. In these systems, contents are usually replicated and scattered over the network established by STBs placed at users' home, and the video-on-demand (VoD) service is provisioned through streaming sessions established among neighboring STBs following a Peer-to-Peer fashion. Up to now the majority of research works have focused on the design and optimization of content replicas mechanisms to minimize server costs. The optimization of replicas mechanisms has been typically performed either considering very crude system performance indicators or analyzing asymptotic behavior. In this work, instead, we propose an analytical model that complements previous works providing fairly accurate predictions of system performance (i.e., blocking probability). Our model turns out to be a highly scalable, flexible, and extensible tool that may be helpful both for designers and developers to efficiently predict the effect of system design choices in large scale STB-VoD system

    Advanced solutions for quality-oriented multimedia broadcasting

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    Multimedia content is increasingly being delivered via different types of networks to viewers in a variety of locations and contexts using a variety of devices. The ubiquitous nature of multimedia services comes at a cost, however. The successful delivery of multimedia services will require overcoming numerous technological challenges many of which have a direct effect on the quality of the multimedia experience. For example, due to dynamically changing requirements and networking conditions, the delivery of multimedia content has traditionally adopted a best effort approach. However, this approach has often led to the end-user perceived quality of multimedia-based services being negatively affected. Yet the quality of multimedia content is a vital issue for the continued acceptance and proliferation of these services. Indeed, end-users are becoming increasingly quality-aware in their expectations of multimedia experience and demand an ever-widening spectrum of rich multimedia-based services. As a consequence, there is a continuous and extensive research effort, by both industry and academia, to find solutions for improving the quality of multimedia content delivered to the users; as well, international standards bodies, such as the International Telecommunication Union (ITU), are renewing their effort on the standardization of multimedia technologies. There are very different directions in which research has attempted to find solutions in order to improve the quality of the rich media content delivered over various network types. It is in this context that this special issue on broadcast multimedia quality of the IEEE Transactions on Broadcasting illustrates some of these avenues and presents some of the most significant research results obtained by various teams of researchers from many countries. This special issue provides an example, albeit inevitably limited, of the richness and breath of the current research on multimedia broadcasting services. The research i- - ssues addressed in this special issue include, among others, factors that influence user perceived quality, encoding-related quality assessment and control, transmission and coverage-based solutions and objective quality measurements

    VECTORS: Video communication through opportunistic relays and scalable video coding

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    Crowd-sourced video distribution is frequently of interest in the local vicinity. In this paper, we propose a novel design to transfer such content over opportunistic networks with adaptive quality encoding to achieve reasonable delay bounds. The video segments are transmitted between source and destination in a delay tolerant manner using the Nearby Connections Android library. This implementation can be applied to multiple domains, including farm monitoring, wildlife, and environmental tracking, disaster response scenarios, etc. In this work, we present the design of an opportunistic contact based system, and we discuss basic results for the trial runs within our institute.Comment: 13 pages, 6 figures, and under 3000 words for submission to the SoftwareX journa
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