3,037 research outputs found

    Real-time guarantees in high-level agent programming languages

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    In the thesis we present a new approach to providing soft real-time guarantees for Belief-Desire-Intention (BDI) agents. We analyse real-time guarantees for BDI agents and show how these can be achieved within a generic BDI programming framework. As an illustration of our approach, we develop a new agent architecture, called AgentSpeak(RT), and its associated programming language, which allows the development of real-time BDI agents. AgentSpeak(RT) extends AgentSpeak(L) [28] intentions with deadlines which specify the time by which the agent should respond to an event, and priorities which specify the relative importance of responding to a particular event. The AgentSpeak(RT) interpreter commits to a priority-maximal set of intentions: a set of intentions that is maximally feasible while preferring higher priority intentions. Real-time tasks can be freely mixed with tasks for which no deadline and/or priority has been specified, and if no deadlines and priorities are specified, the behavior of the agent defaults to that of a non real-time BDI agent. We perform a detailed case study of the use of AgentSpeak(RT) to demonstrate its advantages. This case study involves the development of an intelligent control system for a simple model of a nuclear power plant. We also prove some properties of the AgentSpeak(RT) architecture such as guaranteed reactivity delay of the AgentSpeak(RT) interpreter and probabilistic guarantees of successful execution of intentions by their deadlines. We extend the AgentSpeak(RT) architecture to allow the parallel execution of intentions. We present a multitasking approach to the parallel execution of intentions in the AgentSpeak(RT) architecture. We demonstrate advantages of parallel execution of intentions in AgentSpeak(RT) by showing how it improves behaviour of the intelligent control system for the nuclear power plant. We prove real-time guarantees of the extended AgentSpeak(RT) architecture. We present a characterisation of real-time task environments for an agent, and describe how it relates to AgentSpeak(RT) execution time profiles for a plan and an action. We also show a relationship between the estimated execution time of a plan in a particular environment and the syntactic complexity of an agent program

    Towards a goal-oriented agent-based simulation framework for high-performance computing

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    Currently, agent-based simulation frameworks force the user to choose between simulations involving a large number of agents (at the expense of limited agent reasoning capability) or simulations including agents with increased reasoning capabilities (at the expense of a limited number of agents per simulation). This paper describes a first attempt at putting goal-oriented agents into large agentbased (micro-)simulations. We discuss a model for goal-oriented agents in HighPerformance Computing (HPC) and then briefly discuss its implementation in PyCOMPSs (a library that eases the parallelisation of tasks) to build such a platform that benefits from a large number of agents with the capacity to execute complex cognitive agents.Peer ReviewedPostprint (author's final draft

    Rational physical agent reasoning beyond logic

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    The paper addresses the problem of defining a theoretical physical agent framework that satisfies practical requirements of programmability by non-programmer engineers and at the same time permitting fast realtime operation of agents on digital computer networks. The objective of the new framework is to enable the satisfaction of performance requirements on autonomous vehicles and robots in space exploration, deep underwater exploration, defense reconnaissance, automated manufacturing and household automation

    A multi-agent system with application in project scheduling

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    The new economic and social dynamics increase project complexity and makes scheduling problems more difficult, therefore scheduling requires more versatile solutions as Multi Agent Systems (MAS). In this paper the authors analyze the implementation of a Multi-Agent System (MAS) considering two scheduling problems: TCPSP (Time-Constrained Project Scheduling), and RCPSP (Resource-Constrained Project Scheduling). The authors propose an improved BDI (Beliefs, Desires, and Intentions) model and present the first the MAS implementation results in JADE platform.multi-agent architecture, scheduling, project management, BDI architecture, JADE.

    Simulation of complex environments:the Fuzzy Cognitive Agent

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    The world is becoming increasingly competitive by the action of liberalised national and global markets. In parallel these markets have become increasingly complex making it difficult for participants to optimise their trading actions. In response, many differing computer simulation techniques have been investigated to develop either a deeper understanding of these evolving markets or to create effective system support tools. In this paper we report our efforts to develop a novel simulation platform using fuzzy cognitive agents (FCA). Our approach encapsulates fuzzy cognitive maps (FCM) generated on the Matlab Simulink platform within commercially available agent software. We firstly present our implementation of Matlab Simulink FCMs and then show how such FCMs can be integrated within a conceptual FCA architecture. Finally we report on our efforts to realise an FCA by the integration of a Matlab Simulink based FCM with the Jack Intelligent Agent Toolkit

    Affect and believability in game characters:a review of the use of affective computing in games

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    Virtual agents are important in many digital environments. Designing a character that highly engages users in terms of interaction is an intricate task constrained by many requirements. One aspect that has gained more attention recently is the effective dimension of the agent. Several studies have addressed the possibility of developing an affect-aware system for a better user experience. Particularly in games, including emotional and social features in NPCs adds depth to the characters, enriches interaction possibilities, and combined with the basic level of competence, creates a more appealing game. Design requirements for emotionally intelligent NPCs differ from general autonomous agents with the main goal being a stronger player-agent relationship as opposed to problem solving and goal assessment. Nevertheless, deploying an affective module into NPCs adds to the complexity of the architecture and constraints. In addition, using such composite NPC in games seems beyond current technology, despite some brave attempts. However, a MARPO-type modular architecture would seem a useful starting point for adding emotions

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    Commercial software tools for intelligent autonomous systems

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    This article identifies some of the commercial software tools that can potentially be examined, or relied upon for their techniques, within new EPSRC projects entitled "Reconfigurable Autonomy" and "Distributed Sensing and Control.." awarded and to be undertaken between Liverpool, Southampton and Surrey Universities in the next 4 years. Although such projects strive to produce new techniques of various kinds, the software reviewed here could also influence, shape and help to integrate the algorithmic outcome of all 16 projects awarded within the EPSRC Autonomous and Intelligent Systems programme early 2012. To avoid mis-representation of technololgies provided by the software producer companies listed, most of this review is based on using quotes from original product descriptions
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