2,207 research outputs found

    KISS: Stochastic Packet Inspection Classifier for UDP Traffic

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    This paper proposes KISS, a novel Internet classifica- tion engine. Motivated by the expected raise of UDP traffic, which stems from the momentum of Peer-to-Peer (P2P) streaming appli- cations, we propose a novel classification framework that leverages on statistical characterization of payload. Statistical signatures are derived by the means of a Chi-Square-like test, which extracts the protocol "format," but ignores the protocol "semantic" and "synchronization" rules. The signatures feed a decision process based either on the geometric distance among samples, or on Sup- port Vector Machines. KISS is very accurate, and its signatures are intrinsically robust to packet sampling, reordering, and flow asym- metry, so that it can be used on almost any network. KISS is tested in different scenarios, considering traditional client-server proto- cols, VoIP, and both traditional and new P2P Internet applications. Results are astonishing. The average True Positive percentage is 99.6%, with the worst case equal to 98.1,% while results are al- most perfect when dealing with new P2P streaming applications

    LUNES: Agent-based Simulation of P2P Systems (Extended Version)

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    We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it splits the three phases of network topology creation, protocol simulation and performance evaluation. This permits to easily integrate external software tools into the main software architecture. The simulation of the interaction protocols among network nodes is performed via a simulation middleware that supports both the sequential and the parallel/distributed simulation approaches. In the latter case, a specific mechanism for the communication overhead-reduction is used; this guarantees high levels of performance and scalability. To demonstrate the efficiency of LUNES, we test the simulator with gossip protocols executed on top of networks (representing peer-to-peer overlays), generated with different topologies. Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011

    Band Codes for Energy-Efficient Network Coding with Application to P2P Mobile Streaming

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    A key problem in random network coding (NC) lies in the complexity and energy consumption associated with the packet decoding processes, which hinder its application in mobile environments. Controlling and hence limiting such factors has always been an important but elusive research goal, since the packet degree distribution, which is the main factor driving the complexity, is altered in a non-deterministic way by the random recombinations at the network nodes. In this paper we tackle this problem proposing Band Codes (BC), a novel class of network codes specifically designed to preserve the packet degree distribution during packet encoding, ecombination and decoding. BC are random codes over GF(2) that exhibit low decoding complexity, feature limited and controlled degree distribution by construction, and hence allow to effectively apply NC even in energy-constrained scenarios. In particular, in this paper we motivate and describe our new design and provide a thorough analysis of its performance. We provide numerical simulations of the performance of BC in order to validate the analysis and assess the overhead of BC with respect to a onventional NC scheme. Moreover, peer-to-peer media streaming experiments with a random-push protocol show that BC reduce the decoding complexity by a factor of two, to a point where NC-based mobile streaming to mobile devices becomes practically feasible.Comment: To be published in IEEE Transacions on Multimedi

    Network Awareness of P2P Live Streaming Applications

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    Early P2P-TV systems have already attracted millions of users, and many new commercial solutions are entering this market. Little information is however available about how these systems work. In this paper we present large scale sets of experiments to compare three of the most successful P2P-TV systems, namely PPLive, SopCast and TVAnts. Our goal is to assess what level of "network awareness" has been embedded in the applications, i.e., what parameters mainly drive the peer selection and data exchange. By using a general framework that can be extended to other systems and metrics, we show that all applications largely base their choices on the peer bandwidth, i.e., they prefer high-bandwidth users, which is rather intuitive. Moreover, TVAnts and PPLive exhibits also a preference to exchange data among peers in the same autonomous system the peer belongs to. However, no evidence about preference versus peers in the same subnet or that are closer to the considered peer emerges. We believe that next-generation P2P live streaming applications definitively need to improve the level of network-awareness, so to better localize the traffic in the network and thus increase their network-friendliness as wel

    A heterogeneous peer-to-peer network testbed

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    In this paper, we describe a heterogeneous peer-to-peer network testbed, which is developed as part of a joint research project to investigate novel resource discovery and content distribution protocols in a heterogeneous wired/wireless environment. We describe the testbed requirements, the testbed architecture, the multi-functional wireless node, and the software architecture. We also describe some of the proposed protocols to be developed and tested on the testbed. © 2009 IEEE.published_or_final_versionThe 1st International Conference on Ubiquitous and Future Networks (ICUFN 2009), Hong Kong, 7-9 June 2009. In Proceedings of the 1st ICUFN, 2009, p. 46-5
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