236,712 research outputs found

    Discrete event simulation tool for analysis of qualitative models of continuous processing systems

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    An artificial intelligence design and qualitative modeling tool is disclosed for creating computer models and simulating continuous activities, functions, and/or behavior using developed discrete event techniques. Conveniently, the tool is organized in four modules: library design module, model construction module, simulation module, and experimentation and analysis. The library design module supports the building of library knowledge including component classes and elements pertinent to a particular domain of continuous activities, functions, and behavior being modeled. The continuous behavior is defined discretely with respect to invocation statements, effect statements, and time delays. The functionality of the components is defined in terms of variable cluster instances, independent processes, and modes, further defined in terms of mode transition processes and mode dependent processes. Model construction utilizes the hierarchy of libraries and connects them with appropriate relations. The simulation executes a specialized initialization routine and executes events in a manner that includes selective inherency of characteristics through a time and event schema until the event queue in the simulator is emptied. The experimentation and analysis module supports analysis through the generation of appropriate log files and graphics developments and includes the ability of log file comparisons

    The Use of Proof Planning for Cooperative Theorem Proving

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    AbstractWe describebarnacle: a co-operative interface to theclaminductive theorem proving system. For the foreseeable future, there will be theorems which cannot be proved completely automatically, so the ability to allow human intervention is desirable; for this intervention to be productive the problem of orienting the user in the proof attempt must be overcome. There are many semi-automatic theorem provers: we call our style of theorem provingco-operative, in that the skills of both human and automaton are used each to their best advantage, and used together may find a proof where other methods fail. The co-operative nature of thebarnacleinterface is made possible by the proof planning technique underpinningclam. Our claim is that proof planning makes new kinds of user interaction possible.Proof planning is a technique for guiding the search for a proof in automatic theorem proving. Common patterns of reasoning in proofs are identified and represented computationally as proof plans, which can then be used to guide the search for proofs of new conjectures. We have harnessed the explanatory power of proof planning to enable the user to understand where the automatic prover got to and why it is stuck. A user can analyse the failed proof in terms ofclam's specification language, and hence override the prover to force or prevent the application of a tactic, or discover a proof patch. This patch might be to apply further rules or tactics to bridge the gap between the effects of previous tactics and the preconditions needed by a currently inapplicable tactic

    The Methods of Normativity

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    This essay is an examination of the relationship between phenomenology and analytic method in the philosophy of law. It proceeds by way of a case study, the requirement of compliance in Raz’s theory of mandatory norms. Proceeding in this way provides a degree of specificity that is otherwise neglected in the relevant literature on method. Drawing on insights from the philosophy of art and cognitive neuroscience, it is argued that the requirement of compliance is beset by a range of epistemological difficulties. The implications of these difficulties are then reviewed for method and normativity in practical reason. A topology of normativity emerges nearer the end of the paper, followed by a brief examination of how certain normative categories must satisfy distinct burdens of proof

    Situational reasoning for road driving in an urban environment

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    Robot navigation in urban environments requires situational reasoning. Given the complexity of the environment and the behavior specified by traffic rules, it is necessary to recognize the current situation to impose the correct traffic rules. In an attempt to manage the complexity of the situational reasoning subsystem, this paper describes a finite state machine model to govern the situational reasoning process. The logic state machine and its interaction with the planning system are discussed. The approach was implemented on Alice, Team Caltech’s entry into the 2007 DARPA Urban Challenge. Results from the qualifying rounds are discussed. The approach is validated and the shortcomings of the implementation are identified
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