70 research outputs found

    Aeronautical engineering: A continuing bibliography with indexes (supplement 278)

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    This bibliography lists 414 reports, articles, and other documents introduced into the NASA scientific and technical information system in April 1992

    THE AIRCRAFT MAINTENANCE ENGINEER COMPETENCE WITHIN THE CONTEXT OF AVIATION SAFETY REGULATIONS

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    This thesis is intended to serve as a guide for operation of a flight safety function within international safety organizations. This paper is specifically focused on the impact of European Aviation Safety Agency (EASA) Regulations as they are strongly applied to Aircraft Maintenance. The paper is intended on responsibilities for releasing Aircraft Maintenance Engineer License to sign off aircraft for flight. It also includes guidance to competency requirements of the Aircraft Maintenance Engineer

    Metacognition : a valuable aid to understanding for medical students in problem-based learning

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    This study involved the first year medical students at the University of Glasgow and was designed to instil the students with metacognition. The students were briefly introduced to the concepts of context specificity, rote memorisation, and the variation in leaning styles. They were then given instruction in concept mapping stressing the metacognitive comfort of chunking and linking information. Emphasis was placed on thoughtful reflection and the integration of various disciplines. The students were told that the quality and effectiveness of their concept maps could not be assessed by anyone else. Following their normal process the students, in small groups, read the patient scenario, listed the main issues on the board and discussed each in turn. When the discussion was completed six to eight questions were generated based on gaps in knowledge highlighted during the discussion. The students individually sought answers to the questions posed. Before returning to their group for a final discussion of the questions the test subjects were asked to: put away all notes and texts, reread the scenario, using the 3-part NCR form provided construct a concept map indicating how you understand the problem, tear off bottom page of the form. The students were then instructed to take out notes and texts and make any corrections or additions desired, then tear off the bottom page of their form. The two concept maps were turned in at the beginning of the next PBL session. The students retained the top sheet of the 3-part form for their notes. Data was collected from 9 PBL groups for 10 scenarios, 546 2-part maps in all. The collected concept maps were analysed for general layout and quantity of data but not for accuracy. This analysis yielded some insight into concept formation and a quite surprising consistency of data bits for an individual over a variety of scenarios

    The memory glasses : wearable computing for just-in-time memory support

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.Includes bibliographical references (p. 173-181).This thesis documents a body of wearable computing research surrounding the development of the Memory Glasses, a new type of proactive memory support technology. The Memory Glasses combines features of existing memory support technologies (such as PDAs) with a context aware delivery system and a low-attention cuing interface. The goal of the Memory Glasses is to provide effective just-in-time memory support while mitigating some of the distraction and over-reliance problems that can result from the use of more conventional memory support technology. The Memory Glasses research is a synthesis of the author's six years of work on wearable computing. This thesis documents the author's intellectual contributions in the areas of wearable computing hardware architectures, software architectures, and human-computer interaction. Specific topics include the MIThril wearable computing research platform, the Enchantment middlewear, the MIThril Real-Time Context Engine, the author's modified Seven Stages of Action model and five principles of low-attention wearable human computer interaction, as well as the author's research in the use of subliminal cuing for just-in-time memory support. Although memory support is the unifying theme of this dissertation, the author's research has seen application in a number of other areas, including the mapping of social networks, research in human physiology and biomedical applications, and group situation awareness and command, control, and communications. A selection of these applications is briefly presented as support for the importance of the author's intellectual contributions.by Richard W. DeVaul.Ph.D

    Semantic discovery and reuse of business process patterns

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    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse

    Student Reliance on Simulations: The Extent That Engineering Students Rely on the Outcomes of Their Simulations

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    The purpose of this research was to investigate the factors that contributed to engineering education students’ reliance on technology while learning new concepts. The researcher hypothesized that students would give reliance to their technology, even in the face of evidence that the technology was not working as intended. This research used a mixed-methods approach to answer the research questions. Three questions guided the research: (1) How are the participant’s level of automation complacency and the correctness of the simulation that participant is using related?; (2) How is automation bias related to a participant’s ability to recognize errors in a simulation?; and (3) What factors explain the automation bias and automation complacency that the participants are experiencing? The third research question had two subquestions: (a) What factors explain the correlation between a participant’s level of automation complacency and the correctness of the simulation that participant is using?; and (b) What factors explain the impact that automation bias has on a participant’s ability to recognize errors in that simulation? This study was based on the Theory of Technology Dominance, which states that people are more likely to rely on their technology the less experience they have with the task, the higher the complexity of the task, the lower the familiarity with the technology, and the further the technology is from the skillsets needed to solve the problem. This framework is built on the automation bias and automation complacency given by an individual towards technology. Automation bias is an overreliance on automation results despite contradictory information being produced by humans, while automation complacency is the acceptance of results from automation because of an unjustifiable assumption that the automation is working satisfactorily. To ensure that the study could gather the information necessary, the mixed-study utilized deception techniques to divide participants into separate groupings. Four groupings were created, with some participants being given a properly functioning simulation with others being given a faulty simulation. Half of each grouping were informed that the simulation may have errors, while others were not. All participants who completed the study were debriefed about the real purpose of the study, but only after information had been gathered for analysis. The simulation given to all participants was designed to help students learn and practice the Method of Joints. Students participating in the statics courses taught in the College of Engineering courses at Utah State University were invited to participate in the program over Spring and Fall semesters of 2022. Sixty-nine participants began the study, but only thirty-four remained in the study through to completion. Each participant took a pre-questionnaire, worked with a provided simulation that was either correct or incorrect, were possibly informed of potential errors in the simulation, and took a post-questionnaire. A few participants were invited to participate in an interview. The findings of this study revealed that students often have high levels of automation bias and automation complacency. Participants changed their answers from wrong answers to right answers more often when using correct simulations and from right answer to wrong answers more often when using faulty simulations. The accuracy of each participant’s responses was also higher for those with correct simulations than faulty simulations. And most participants expressed that they checked their work and changed their answers when the simulation asked them to. These findings were confirmed through the use of the post-questionnaire results and in interview analysis between the groups

    Animating the Ethical Demand:Exploring user dispositions in industry innovation cases through animation-based sketching

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    This paper addresses the challenge of attaining ethical user stances during the design process of products and services and proposes animation-based sketching as a design method, which supports elaborating and examining different ethical stances towards the user. The discussion is qualified by an empirical study of Responsible Research and Innovation (RRI) in a Triple Helix constellation. Using a three-week long innovation workshop, UCrAc, involving 16 Danish companies and organisations and 142 students as empirical data, we discuss how animation-based sketching can explore not yet existing user dispositions, as well as create an incentive for ethical conduct in development and innovation processes. The ethical fulcrum evolves around Løgstrup's Ethical Demand and his notion of spontaneous life manifestations. From this, three ethical stances are developed; apathy, sympathy and empathy. By exploring both apathetic and sympathetic views, the ethical reflections are more nuanced as a result of actually seeing the user experience simulated through different user dispositions. Exploring the three ethical stances by visualising real use cases with the technologies simulated as already being implemented makes the life manifestations of the users in context visible. We present and discuss how animation-based sketching can support the elaboration and examination of different ethical stances towards the user in the product and service development process. Finally we present a framework for creating narrative representations of emerging technology use cases, which invite to reflection upon the ethics of the user experience.</jats:p

    2021-2022 Lindenwood University Undergraduate Course Catalog

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    Lindenwood University Undergraduate Course Cataloghttps://digitalcommons.lindenwood.edu/catalogs/1192/thumbnail.jp

    The University of Iowa 2020-21 General Catalog

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